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Glossary

Terms of the setting with one-line definitions and the page that defines them. Generated by tools/triage_merge.py from the domain glossaries; edit the domain files, not this page.

Term Definition Page
Abandoned Dwarven Garrison A garrison on the Dwarven Roads that was Nurizak's secret laboratory, where the rift-fed machines were built. The Demonlands
Abiding Mists From 1764 MA: the permanent mists over the region to the Dragonspine; the War of the Raven ends in 1872 (S429). Age of Magic
Abols The Dread family of great worms and eels that swim through water, air and space; Aboleths are the dominant subrace. The Dread
Abscission The barrier the Mithis Plane forms between the Abyss and the Material, self-healing but thinned by spellcasting and death (S519, S372). Mithis Plane
Abyssal The written and telepathic language of demons; also called Demonic in Fifth Age documents (S334, S002). Languages
Abyssal biomes The terrains of the Abyss (Brimstone, Black Tundra, Pale Night, Wormblood and others), each home to particular demon kinds and the raw material of Hollows (S114, S156). Abyss
Abyssal energy Yellow-green Fel energy altered by the Spiritfire Orb, self-consuming; the energy of demons. Fel Magic
Abyssal wight A wight formed from dead tainted by the hollowing; likewise the Abyssal ghoul, spectre and wraith. Ghouls and Wights
Abyssal witches Witches who kill a Hollow's Devils and work with Demons. Witchcraft
Acadian Fairly common arcane language of the Wizards of Acadia (S304). Arcane Languages
Acadian Hollow The Hollow that encompasses the whole island of Acadia, the largest known, which some scholars place in a class of its own (Class VI). Acadia
Acadian Order The order of mages that ruled Acadia, a splinter of the Nexa-Vinians led by Nexagar, and for centuries the kingdoms' police of rogue mages; also the Wizards of Acadia. Acadian Order
Accursed An area where the Abscission has been weakened by spellcasting or death and demonic possession is known. Demonic Possession
Adamant Sovereign matter used as a magical focus, found in depleted Mithis metals and in the shards themselves. Astral Shards
Adamantium The Mithis isotope of titanium from Titan bones; Titansteel to scholars, Norsil to the Einar (S415, S419). Adamantium
Adiuverent of Marlerai Title of a student of the Fel arts in Proturus, borne by the young warlock Karkazan (S009, S006). Marlezan
Aegic Witchcraft 'White' witchcraft of circles, barriers, wards, drams, charms and talismans. Witchcraft
Aesar Island confederacy of Aesean clans off the Storm Coast. Aesean
Aesean Sea-going, clan-ruled, ancestor-revering human people of the Storm Coast islands; also Aeseans, Aeasean, Aseans. Aesean
Aeten'Daru A Trollfather: an Elemental Earth Archon who merges with stone and to whom the lifeforce of his Rock Troll children is bound. Elementals
Aeten'Thoqqua Greater rockworms kept by a Trollfather, able to melt, tunnel or phase through rock. Elementals
Aetheling Naher local noble eligible to become Eorl, with the right to challenge an Eorl's judgement by combat or by hunt. Naher
Aetheris A kind of energy source that a Khardic Sovereign Rune of Aetheris can draw on, but only when the source is bound to the rune; rarer than divine, Mithis or Fae sources. Runesmith Forms - Foundry and Power
Aetherium A Fourth Age 'soul-metal', white and grey like wispy clouds, that seems to move to the touch (S360). Mithis Metals and Gemstones
Age of Demons The era from the Demonic Invasion to the Demonic Abscission: the Primal Dragons made, the Throne of Law shattered, the Worldstone and the Abyss forged. Age of Demons
Age of Dragons The era of the whole Worldstone, held first by the High Elves (Pax Lothim Anthu) and then by the Draconians (Pax Draconia); ends with the Shattering. Age of Dragons
Age of Faerie The 2014 compendium's name for the era of the demons' coming and banishment, when the Faeries ruled the Elemental and Material Planes (S372); also Age of Fae (S429). Age of Demons
Age of Illumination The 2019 gods-overview's name for a first age whose one event is the War of the Gods; a name only. Primordial Age
Age of Kings 1315–1763 MA in South Astia: consolidation; Thrace and Sulati founded (S429). Age of Magic
Age of Magic The MA era after the Shattering, 'the golden age of Arcane Magic' (S208); the recorded history of Numenia / South Astia. Age of Magic
Age of the Dark Sun The cataclysm between the Ages: the Godswar, the Death of Kalar, the darkened sun, Orandos's sacrifice; ends at 0 SM. Also the War of the Dark Sun (S422). Age of the Dark Sun
Age of Titans The era between the Einar's victory in the Primordial War and the coming of the demons: the Throne of Law, the Titan races, the Elder God-War. Age of Titans
Agor'haem Tiered stone city of the Urok'gar, about 2,500 people, ruled by nine priest Princeps. Urok'gar Confederation
Agrob'Anzut The heart-mother of Markhan: the awakened consciousness of the earth-heart Worldstone fragment merged with the orcish high priestess Agrob; bred the dinosaurs and empowers the new earth-heart priesthood. Agrob'Anzut
AL The Proturan calendar, running to the present of 834 AL (S107); never expanded or related to SM in the sources. Fifth Age
Alchemistry Magic made from reagents, which supply both power and effect; one of the four origins of magic. Alchemy and Witchcraft
Algahanni Accords With the Sacred Codex, the agreements that found the Kalari pantheon; they forbid one member taking dominion from another. Kalari Pantheon
Alghert Coven The witches who rule Alghert through the Tugard crown, led in practice by Governess Jehanna Motters and in the pay of the demon lord Adramycos. Tugard Dynasty
Alyr-Emuien Capital of Arne'Athosia, heart of the Forbidden Forest, where a Necruspex of Teneb'Vari lies in a failing prison built by Kalar. Arne'Athosia
Amarin The old north-western kingdom and empire of Numenia, destroyed by demons; its seat became the island of Amarin, Valnyr, and in the Fourth Age the Demonlands. Amarin
Amarin Channel Water in the far West on whose shores Phaendar Nar'Vizerai rules a Wood Elf tribe. Amarin
Amarin Straits The water an expeditionary force crossed to confront Asmodean in Amarin during the Second Rift War. Amarin
Amu'Solk The Lord of the Sun, head of the Sancturi Pantheon, an Ascendant of Necatus named for Sanctorum. Sancturi Pantheon
An'Zarai The Seraphim, feather-winged Phi-radiant first people of Mafaeran, driven to extinction by Sukmaril; some resettled by the Dwarrow on Efferhien. Also An'zarai, Ak'zarai. Uk'Zarai
Ancient Dwarven Road Old dwarf-road found beside the Minor Hollows on the descent from Kilmarn. Underdark
Ancient Naheric The Naher language of rituals and ceremonies (S524). Languages
Ancients Dwarven name for the Dwarrow, as on the Stone Dwarf pendant 'I bring honor to the Ancients and death to the Corruptors'. Dwarrow
Angels of Decay Corrupted angelic guardians fought beneath the Monastery of St Morgan: Arariel and Harahel. Outsiders
Anguish Triad Three wraith judges of Cuoridaz, Mournfall, Whisperblade and the Faceless Chorus, who keep order in the Silent Citadel. Cuoridaz
Angwen Name paired with Anariel as the Fallen, spiritual successor to Orandos; also Gwen'ariel, a demigod among the wood elves. Anariel
Animated dead Undead made by rune, necromancy or demon from corpses whose souls have gone; distinct from the Restless Dead and from the possessed. Undead
Anoth-Urulien High Elven city of Arne'Athosia ruled by the House of Urulien, ruined in the War of the Moradrim and haunted by its ghost mages. Anoth-Urulien
Anthu'darim The arcane gift carried in the blood of the descendants of the Worldstone's keepers; also Blood of the Lothim. Arcane Magic
Anthu'Mithis The Worldstone; also the seat of the High Elves who first kept it. Also Anthu'Mithius, Anthu'Mithias. Worldstone
Antusil One of the most common arcane languages, made by Arcantus for the first archwizards (S304). Arcane Languages
Aphit A short-lived expression of Fae energy with low intelligence; many simple animals and the mephits are Aphits. Fae
Aphotic Witchcraft Dark witchcraft of blood alchemy, black magic and the Sight. Witchcraft
Apotheosis of Arcantus The place, with access controlled by Asmodeus, to which the Astral Key of Heartstone fragments must be carried to claim ownership of Mithis. Arcantus
Apparition An incorporeal undead, ghost, spectre, wraith or shadow, that perceives the world through the Shroud; the empyrean undead of Spectromancy. Apparitions
Aquitan Extinct human people of a kingdom in what is now Qom, destroyed in the Draconic Ascension; their ruins and Aquitanian Steel survive. Humans
Araxian Darkmetal Metal forged in the Citadel of Bhol-tho and imbued with the soul energies of the vanquished. Araxians
Araxian Empire The dominion of the Araxians, servants of the Elder God Seth'Arax, which in the Proturan era sprawls across the north and east of the Broken Sea after the fall of every human kingdom on the northern shore (S076). Broken Sea
Araxian Plane The black-skied volcanic wasteland of the Thur'arax, reached through orange Araxian Rifts (S197). Void
Araxian Rift An orange-glowing, black-edged rift opened by a Thur'arax in solid stone, through which Araxians come from the Araxian Plane. Araxians
Araxian Wars The first Araxian war, c. 580 AL, ending in an Araxian defeat and reorganisation (S107). Araxian Wars
Araxians Beetle-like hive creatures of the Elder God Seth'Arax, operating in swarms under Overlords, consuming the dead and recycling them in spawning pits. Araxians
Arbiter A Proturan magistrate with federal jurisdiction over murder, treason and other serious crimes, under the Lord High Arbiter; roles include Enforcer, Augur, Warden and Specialist. Proturan Arbiters
Arbitori Bannerguard The largest branch of the Sancturi clergy: police, military orders and missionaries of forced conversion. Arbitori Bannerguard
Arcane college One of the four or five schools of study within an arcane domain, climbed rank by rank from Novice to Grandmaster. Arcane Colleges
Arcane Corruption The demonic taint that grows in a Mithis caster after the death of Kalar, advancing in irreversible stages from Tainted to Possessed. Arcane Magic
Arcane Eye A Kalamite Kalari relic, keystone to the Arcane Heart, sealed in a crystal cylinder in the Vault of the Eye beneath the Monastery of St Morgan. Arcane Eye
Arcane Heart The thing to which the Arcane Eye is the keystone; otherwise undescribed. Arcane Eye
Arcane Tinker An artificer who builds items from schematics, the 'circuitry' of a magical effect. Artificers
Arch-glutton Title of Vulgurak the Maw; each demonlord of the Demonlands bears an Arch- title (Arch-echo, Arch-wraith, Arch-ravager, Arch-fiend, Arch-carrion, Arch-drake). Demonlands
Arch-Maleficus Title of Vinias, Grandmaster of the Nexa-Vinian Order; a maleficus is a dark practitioner of Living magic. Vinias
ArchConclave The ancient Eldritch ruling body of magi, headed by Three Grand Sages; its members bear the surname prefix Nar. Eldritch
Archdemon One of the seven Demon Princes, each the most powerful of one kind of demon and each the holder of one of the Seven Hells; worshipped as gods. Archdemons
Archdemons The seven greatest demons, each the strongest of a kind and each holder of one of the Hells; five remain. Archdemons
Aren Gate The southern gates of Proturas, opening on the Vale of Aren. Proturas
Argentium The Mithis isotope of silver, Truesilver or Mithril, pale blue and lighter than aluminium (S419). Argentium
Argentium Steel Mithril Steel: 76% iron, 21% argentium alloy, the most common Mithis metal, for light arms and armour (S419). Materials and Metals
Aric Name paired with Aria (Arya) at an elven shrine of the Caerylas Tree in the Fourth Age; otherwise unattested. Also Auric. Kalari Pantheon
Arne'Athosia Great High Elven kingdom of Athosia, capital Alyr-Emuien; its forests are now the Forbidden Forest of Etterwood, corrupted by Teneb'Vari. Arne'Athosia
Artificer A maker of magical items who joins a power source, a spellcraft and a craft; often a non-caster passing as one. Artificers
Arya-Auilien The name by which the priestess Caolynni calls the goddess Arya (S056). Caolynni
Aryic Of Arya; her priests, knights and domains (also Aryan, Aryal). Arya
Aryus First month of Spring in the Kalari Calendar (S388). Calendar
Ascendant A being whose energy a god has joined permanently and multiplicatively to the god's Astral Shard; the gods' consorts, champions and heirs. Elder Gods have none. Ascendants
Ascended The unbreakable contract that joins a being's power to the shard-holder's multiplicatively; it can be diminished to Fallen but never revoked. Astral Contracts
Ashen Elves An elven people known only by a line in the lists of Fifth Age races, Fae of Fire and Earth. Elves
Asmodean The older spelling of Asmodeus, used in the 2014-2015 archive and the 2019 Sancturi summary. Asmodeus
Asomatus Lines Threads of psychic energy running through the Shadow Realm that feed and anchor Astral Shards to the Material; the only known links to the shards (S001). Shadow Realm
Aspect One of nine channels of demonic power, each tied to a vice and a sphere of magic: Barbed, Blade, Frost, Horned, Infernal, Maw, Night, Rot, Winged. Demonic Lifecycle
Astral Contract A sharing agreement that grants a being access to an Astral Shard in exchange for power to the shard-holder: Bound, Ordained, Covenant, Ascended or Fallen. Astral Contracts
Astral Demesne Another name for an Astral Shard as a god's home; also Astral Domain. Astral Shards
Astral Diamond The Mithis form of coloured diamond, Sunstone or Sulmaril, with a glow of smoky tendrils (S419). Mithis Metals and Gemstones
Astral Domains The five divisions of the Astral Shards in the 2026 revision: Matter, Creation, Life, Thought and Union, with Kalar the Creator at the head of each. The Einar
Astral Dust The smallest class of Astral Shard, held by greater demi-gods, and the fragments left when a great shard is split or shattered; a source of magic after the Redemption. Astral Shards
Astral Dust Holder A being, usually a greater demi-god, who holds a shard of the Dust class. Astral Shards
Astral Faults The fault lines between Astral Shards, usable by casters without a shard for much of what a shard grants, at less magnification. Astral Shards
Astral Folds The Rift; also the Folds, its separate subplanes, each surrounded by the Void and reachable only by fissure or powerful Rift-Gate (S017). Rift
Astral Key A relic that confers ownership of an Astral Shard; the Heartstone fragments are the Astral Key to the shard of Mithis, to be taken to the Apotheosis of Arcantus. Mithis Heartstone
Astral Law The universal law governing the created planes (Astral, Material, Elemental, Abyssal) but not the Ethereal, Shadow or Void. Nature of Magic
Astral Sea The space of the Astral Plane in which the shards and other celestial objects float; in the older cosmology also a name for the Inner Void. Astral Plane
Astral Shard A fragment of the Throne of Law: a celestial object, an astral sub-plane of sovereign matter, and a semi-living intelligence dedicated to part of creation's purpose; owning one confers dominion and makes a god. Astral Shards
Astryssil The old name of the plane of the gods when it was smaller and held only the City of the Gods; Izhtari was its queen (S372). Netherworld
Athosia Region of Numenia east of Dalmar and north of the Broken Strand; forest and meadow, home of Arne'Athosia; the Athosian Woodlands in the Fourth Age. Athosia
Athul'Magaran Ancient city of Kahun'Darahl the alliance failed to retake after the Dragon Wars; Athul'Menz in the Compendium. Kahun'Darahl
Augur A humanoid of the extra-terrestrial Augur bloodline able to fully control a prophetic gift; about one in a million. Augurs
Aurumite The Mithis isotope of gold, Blood Gold, Blood of Kalar or Malderil, formed where Titan blood seeps into gold (S417). Aurumite
Aurumite Steel Also Aurumitic or Aquitanian Steel: 81% iron, 18% aurumite, held by some smiths to make the finest melee weapons (S417, S419). Materials and Metals
Autai "Winds": the collective name in one Fae Shaman spell list for the four mythical sources of wind, Boreas, Zephyrus, Notus and Eurus; their canon status is unruled. Unaligned Gods
Automata Core The soul-to-automaton interface of a construct. Artificers
Avatar One of several forms inhabited at once by an immortal through multiple spirits. Souls and Spirits
Avi'Lothim The Moon Elves, aristocratic and secretive High Elves who were the aristocracy of the ancient elvish empire. High Elves
Awakened Gods Fifth Age name for the Elder Gods freed from their Kalari prisons, who fight one another for the material plane. Elder Gods
Baegor Home of the Knights of the Steel Cross and name of a Rift island chain holding the Baegor Monastery of the Divine Order of Lorsythe. Lorsythe
Baegor Monastery Monastery of the Divine Order of Lorsythe in the Baegor Chain of the Rift, built in Lorsythe's early years and still kept by a diminished company of monks. The Rift
Baelim Necromages Elves of any lineage transformed into undead to escape corruption, serving the Necromancer of Delvarn. High Elves
Banbridge Palisaded mining and farming town on the Darkwater in the High Vale, half a day from Mered-Ourin. Banbridge
Barbarian Wars Proturas's grinding war with the Oesterkull of the south-eastern plains from about 700 AL, ended by the Second Araxian War and the Oesterkull's annexation. Rift Period
Barbed The demonic Aspect of pain, tied to the Chaos Sphere: stingers, barbs and venom. Demonic Facets and Techniques
Basalt Crypt A large tower emerging from a mound of basalt, seat of a Crypt Sovereign of Delvarn. Dominion of the Necromancer
Battle for Gor'Turra 1078 MA by S429's count: the 36-hour battle on the fields of Gor'Turra that broke the Draconic armies; three Primal Dragons and two First Wizards died. Second Dragon War
Battle of Beddenford Brusau's victory over the Imperium, with Vinias and the White Fire, between 700 and 704 SM. Sancturi Campaigns
Beetleslayer Berek's byname; the Stone Syndicate keeps an old dwarven gate below the Warrens against the giant rhinobeetles of the deep and raids them for the Pale Pit (S061). Berek Beetleslayer
Belli'Sylvim The Treeshapers or Forrestals, extinct Wood Elves who lived in cities of intertwined, shaped trees. Wood Elves
Belos The Silek's name for Bhaal, 'Chosen' in Goblin; their sole religion, whose priests and warlocks are their ruling caste. Bhaal
Binding Rule The constraint that magic can only directly affect Ether over which the caster has Dominion; Nether is the exception. Nature of Magic
Bit Small triangular Imperial bronze coin of 0.1 oz bearing the Sancturi symbol; a hundredth of a gold piece, equal to the old copper (S320). Currency and Trade
Black Hands Another name for the Assassins of Ghoresh. Assassins of Ghoresh
Black Iron Hold A converted dwarven hold below Proturas for powerful and magical prisoners. Proturas
Black Ring A dispersed trans-national thieves' guild of the Fifth Age West, said to have twelve masters who each know two others. The Black Ring
Blackhearts The Uruk orcs, the largest and cruellest of their people. Orcs
Blackrock Bay Pirate port of some three thousand on the coast of the Drakkani Wastes. Drakkani Wastes
Blade The demonic Aspect of hatred, tied to the Energy Sphere: blades, spines and weapons; Bladed in S330. Demonic Facets and Techniques
Bladesong The rhythm of a Runeblade's attacks, by which blade runes are activated (S249, S232). Rune Magic
Blasphemy In Sancturi law, 'the ultimate crime with no defense'; the convicted have the rights of slaves (S321, S323). Law
Bleeding The forging phase in which a heated Mithis metal's released energy is siphoned away to prevent a Mithis explosion; Conduction is the release itself. Mithis Metals Table
Blood Cult of Arya Cult founded by Almund, who died trying to help Arya. Arya
Blood Gold Aurumite Gold, a jewellery alloy at least a quarter aurumite, with a reddish glow; also a name of aurumite itself (S417, S419). Materials and Metals
Blood Legions The four centurions of the Red Legion made up entirely of centurion-rank veterans, under the High Commander. Red Legion
Blood of Arya Traces of Arya's shard left on the material plane when she shattered it rather than lose it to the Divine; a source of life magic. Arya
Blood Tide A campaign of killing and abduction against the High Elves during the Hollowing Period by an elven necromancer, which produced the blood plague that shields its carriers from the Hollowing. The Hollowing
Blood-bonding The bond a summoned demon forms to the plane by consuming enough of its inhabitants, so that it no longer needs magic to stay. Demonic Magic
Bloodfire Chasm Mining region of Moarte that gave iron, gold and Bloodgold to Pherox, lost to the Arachne with the city of Thermidau. Moarte
Bloodmother The Belos-made progenitor of a Silek strain; every Silek of a strain is born of its bloodmother and is identical to its fellows. Silek
Bloodrot Sovereignty The power granted by Morwen's Tome of Bloodrot, letting rot magic affect fleshy undead. Death Magic
Bloodstone Canyons Original home of the Nolboc dwarves in the central east, conquered by the Thyssal Empire. Thyssal Empire
Bloodstones The Nolboc hill dwarves of the Bloodstone Canyons, conquered and enslaved by the Thyssal Empire. Hill Dwarves
Bloom The 200s SM: regrowth, dragonblight in Dalmar and Faragond, the first Faewilds (S326). Fifth Age
Blue Mountains Central-western ranges of Numenia separating the Westmarches from the continent; rich in iron and Mithius ores; home of Dru'Bazan. Blue Mountains
Blue Wizards Arcane casters who keep their corruption at the first stage with divine magic and strip other mages caught at the Tainted stage. Arcane Magic
Bond A demon's tether to the material planes, held by its host rather than its essence, that keeps the essence from being drawn back into the Abyss; Dae'Cilias in S334. Demonlands Demon Rules
Bond (Dae'Cilias) A demon's tether to the material planes, belonging to its host and spent to heal, reshape and cast; when it is gone the spirit is torn from the body. Demons
Boneclaw The Necromancer's common soldier, a skeleton or zombie with retractable metal claws. Undead
Book of the Eye A book in Ancient High Kalari found in the Halls of Methusial beyond the Vault of the Eye; its contents are unrecorded. Arcane Eye
Boreal Scions The three aspects of Gelu'lax, Hoarfrost, Ice and Death, worshipped by the Boreal Elves. Gelu'lax
Bound The contract of worship: a soul bound to a shard or pantheon, granting it power and gaining an afterlife in the shard. Astral Contracts
Bound contract A Brotherhood contract renewed at about ten times the price after a buy-out, which only a Fist can buy out. Assassins of Ghoresh
Boyar A Curci hereditary landed noble, equivalent to a baron. Curci
Breaking of the World The Compendium's name for the Shattering. The Shattering
Breath of the Gods The chamber below the obelisk at Kilmarn, crossed by a bridge three feet wide and fifty long (S162, S163). Kilmarn
Briarblade A woody vine with metal thorns growing in impassable colonies that shelter Briarblade Wolverines and Lashers. Dangerous Flora
Brimstone Hollow The Hollow of the slug-demon Urk'maggo, a demesne of Sulfuron, that holds the ruins of Kilmarn (S162). Kilmarn
Brimwall Cliffside Rift community and shipyard in the Tutull Cluster; once Proturas's largest yard, limited to civilian hulls since the Uthein colony fell. The Rift
Broken Sea The inland sea of western Numenia and the enclave of kingdoms around it: the Sancturi Imperium to the south, the Riven Kingdoms to the north and west, the Broken Kingdoms to the east. Also called The West. Broken Sea
Broken Sea Merchant Alliance The BSMA, an alliance of non-aligned merchants trading across Imperial and Riven borders with the Broken Sea's second largest fleet. Broken Sea Merchant Alliance
Bronzebeards The extinct Jorawan mountain dwarves, who disliked the open sky. Mountain Dwarves
Brotherhood of the Black Hand The Assassins of Ghoresh: a secret guild of assassins, thieves, spies and contract brokers that rules the kingdom of Ghoresh through proxies. Assassins of Ghoresh
Brotherhood of the Sun Fifth Age Kalari brotherhood of the Broken Sea that worships Kalar, Orandos and Anariel and guards temple sites and relics; headquartered in Ozau, outlawed in the Imperium, heavily infiltrated by Sancturi, Asmodean and Eldritch agents. Also called the Brotherhood of Light. Brotherhood of the Sun
Brumal Warg A gaunt horse-sized wolf of the Abyssal black tundra, glowing bluish-white with burning azure eyes and silvery thorns in its black coat. Hollow Creatures
Brundal A kingdom reached from Redallion by portal, capital Wellhorn, whose port Ornwell lies a day south along a river. Angorath
Bryn'Grong Clan The Golden Anvils, a dwarven clan whose ancestral hold of Thar'koresk was overrun by demons and sealed. Dwarven Clans
Buried Realms Region of the deep mapped by the Sancturi campaign: the Rushing Void, the Great Magma Sea and Firelands, Kam'Darahl, Belphegor's holds and Zur'Exhil. Underdark
Burning Sun The order of paladins to which Bertran Godebert belonged before he served the White Fire; named nowhere else. The White Fire
Burningeyes The Duergar, deep dwarves whose red eyes reflect the least light. Duergar
Caeluspex A fragment-servant of Amun'rak granted powers of Air, Fire and Lightning. Ascendants
Calcadyia's Crystal Lance A spear forged by Khardas for the Einar warrior Calcadyia that strips the defences of beings of elemental origin. Calcadyia's Crystal Lance
Calgrave Small, nearly abandoned, warded Rift town of the Urdhar Cluster; a rest stop for Proturan patrols since its portal to Psarikon broke. The Rift
Callat The region of northern Dalmar, Angorath and the southern coast of the Sea of Rhovun. Dalmar
Cambion Offspring of demonic reproduction: the cyclops, minotaur and satyr. Demonic Forms
Cap Rune A Khardic secondary form at either end of a runeword that changes its power, trigger or medium (S233). Khardic Runecasting
Cath'Bazan Capital of Dru'Bazan in the Age of Magic, largely held by the Marken'Ouran clan. Dru'Bazan
Cathedral Rift Daennelgin's rendezvous in the Demonlands, where his servants wait. The Demonlands
Causa Waiver A waiver from the Sancturi Sages excusing unpaid taxes on a valid Causa, an external calamity or extenuating circumstance; without it a landholder forfeits land and citizenship (S150). Currency and Trade
Causinis Bhaal as the Left Hand, Plaguebearer, of the Daemiveus pantheon. Bhaal
Ceorl Naher freeman. Naher
Cerulean Citadel Rumoured secret city of the Warlocks of the Blue Flame hidden deep in the Rift. The Rift
Cerulean Conclave The seven-member ruling council of the Warlocks of the Blue Flame, under the Grand Warlock. Warlocks of the Blue Flame
Chained Soul In the older cosmology, the second, unintelligent soul a demon keeps on the Ethereal as a power source and anchor; replaced in later accounts by the Demon's Thread. Souls and Spirits
Chakra's Bane A spice from the Starlight Willow that suppresses the gathering of magical energy, used to 'treat' spellcasters. Reagents and Herbs
Chasmatius One of the Seven Swords of Durnbar, rumoured to be wielded by the High Lord of Ruathim. Mithis Heartstone
Chaulssad Ruined capital of Rhovun, burned as a funeral pyre by King Rodruk II in 2016 MA and said to be haunted. Rhovun
Children of the Choir Fourth Age cultists of the spore-filled Pits of Turis, green-skinned 'Choir-people' bound to the Fungal Titan Thraazul. Faiths
Choir of Lament The host controlled by Mother Noctis, herald of Cuoridaz. Cuoridaz
Chokevine A vine that stores living energy in its tubers and grows explosively in seconds to entangle, choke and consume prey. Dangerous Flora
Chosen of the Divine Pravustiratel's secret standing with Sharuvas after a pact the world believes was his death at the Dark Gods' hands. Pravustiratel
Chronomancy The Nether college of time magic, almost universally ill-favoured because its masters are rarely heard from again. Arcane Colleges
Church of the Light The Kalari priesthood of Proturas, a seat on the old Conclave of the Grotto; heir to it is the Children of the Light. Kalari Priesthood
Cincture Rune A rune written on a sash, staff or scroll, usable while the runecaster holds it (S249). Rune Magic
Circle of Eternity A shadowy group of Nexa-Vinians beneath Proturas, led by Galaphile, brewing an immortality serum from the blood and spirit of Vixseranyol. Circle of Eternity
Circle of Ruendor A druidic circle at Lauthdun in the coastal forest of Arnyr in the Fourth Age. Druids
Citizen Caste Sancturi citizens, all members of a house and tattooed on the wrist with its sigil (S323). Social Order
City of the Gods The divine city whose remnants became the Astral shards; in the Fifth Age remade by the Divine and visible as the blue Divine Star (S112). Astral Plane
Clan Runeguilds The rune guilds of individual dwarven clans, Khardic or Namakan by the clan's loyalty (S132). Khardic Runecasting
Clicker Beast A three-tentacled thing of the dead forest of Angorath that pulls prey under; noisy at night, quiet by day. Beasts
Clostroc The Rune of Isolation, which keeps the taint from spreading out of its object; carved on the Vigils (S325). Rune Magic
Cloudhall Mountain range along which, with the Dragonspine, the western kingdoms held the demons of the First Rift War. Numenia
Cloudspire Mountains Northern range running with the White Tower Mountains, along whose edges the Boreal Elves spread. White Towers
Cloudwall Mountains The Fifth Age's wall between the West and the dragon-held East. Thyssal Empire
Collegium of the Amber Sun An old, quiet magical college co-opted by Tserrerak, whose sign is a golden sunburst. Sovereign Assembly
Comet of Origination The still-locked part of Kalar's shard where he forged most of the mortal races and Tamariel made the Primal Dragons (S143). Astral Plane
Conclave of the Golden Sun Ruling body of Athagilion: four bishops of the Kalari church. Riven Thrones and Councils
Conductive Clay Silicon carbide clay mixed with a Mithis conducting agent, usually caster blood, used to bleed aurumite in smelting (S417). Mithis Metals and Gemstones
Confederates The Silek caste of 'friendly' non-Silek peoples (goblins, orcs, trolls) within a Silek nation; barred only from the ruling caste. Silek
Confessor An Elder caster whose psychic invocations compel truth and obedience. Elder Magic
Consallon The regional leader of an order of the Arbitori Bannerguard. Arbitori Bannerguard
Consecrated ground Burial grounds and tombs consecrated by Kalari and Rakkarim priests so that sinful souls buried there can find their way to heaven; consecrated symbols serve the same end for those buried far away. Death and the Afterlife
Controller A circuit of Khardic logic runes that runs a machine (S244). Khardic Runecasting
Corporeal Alchemist The alchemist who prepares the herb, metal and fae runic inks (S230). Runic Inks
Corporeal Alchemy The terrestrial branch of alchemy, making potions, mixtures, coats, salves and tonics. Alchemy and Witchcraft
Corpserot The ichor of the bone demonlord Vileryth, in which the skeletons, wights and wraiths of his Demonblight are soaked. Undead
Council of Belos The absolute rulers of the Silek, chosen from the ruling caste at local, regional and national levels. Silek
Council of Izhtari The council through which Izhtari ruled the Elder Gods; Seth'Arax is its one named member. Izhtari
Council of the Quad The meeting of four ascendants (Inwe, Khemeia, Aion, Monan) on the Dias of Algahanni to answer the Hollowing. The Hollowing
Council of Wizards The first order of wizards, ruled by the Archwizards and bound by the Wizard's Covenant; also the Order of Wizards. It fell apart when its Archwizards died. Council of Wizards
County of Claydun The Warrens after its annexation in 834 AL; Count Galaphile, Mayor Valtor. The Warrens
Covenant The contract that grants direct access to a shard's astral energy; prophets and avatars are often Covenants. Astral Contracts
Covenant of Daennelgin The blood-essence accord between the demonlord Daennelgin and Kosh'tuul's band promising passage from the Demonlands to Astia; a breach banishes the breaker. Demonlands Mini Campaign
Crime Status Flags The Proturan Arbiters' grading of cases: Black, Red, Yellow, White and Blue (S106). Law
Crimson Beacon The Sancturi party of unfettered expansion before the coming end times; holds the High Warlord. Sancturi Political Parties
Crimson Watch A feared assassins' guild of Proturas whose sign is an eye with a crimson drop. Proturan Underworld
Crow Large Imperial bronze coin of about 1 oz, a bird on one face and sword and Sancturi symbol on the other; a tenth of a gold piece (S320). Currency and Trade
Crusade The new Sancturi party that holds the Hollows an existential threat to be destroyed rather than contained. Sancturi Political Parties
Crypt Sovereign A lich governing one of about eleven provinces of Delvarn from a Basalt Crypt. Dominion of the Necromancer
Cthul A brain-eating psionic parasite that consumes and pilots a host, sensing through tentacles grown from the head; also Ka'Thool. Cthul
Culling A master's punishment of a minion: taking a fifth of its essence and breaking the bond, inviting the minion's own underlings to replace it. Demons
Cult of the Dragon Pravustiratel's cult, holder of the Rushing Void, which seeks to reunite the dead primal dragon's spirit, heart and bones. Cult of the Dragon
Cuprium The Mithis isotope of copper, Flaming Copper or Airacil, which burns blue in air (S419). Mithis Metals and Gemstones
Curci Dark-haired, tan-skinned human people of the north famed for music; pronounced ser-See; also Cerci, Curic; adjective Curcian. Curci
Curse of Deadly Sins The greatest Malefica curse, all seven sin curses at once. Witchcraft
Cursed Storm Citadel Quemedava, a ruined Draconian citadel in eastern Moarte cursed on the death of the orc witch Shakil-Mauhik. Moarte
Dae'cilia 'Demon's Thread': in the Fifth Age bestiary, the demon's essence itself, which ties it to existence and lets it project power onto a plane; contested against Dae'Cilias as Bond. Demons
Dae'cilias Bond, a demon's tether to the material planes against the pull of the Abyss (S334); in older usage the Demon's Thread itself (S019). Abyss
Dae'medeis Demonic Essence, the core and measure of a demon (S334); in older usage another name for the Demon's Thread (S019). Abyss
Dae'Venari The Arbitori order of witch, devil and Hollow hunters, founded in 685 SM by Keepers of Abaddon who swore to the Sancturi. Arbitori Bannerguard
Daemagus Scholarly name for a devil who works the power of tainted Mithis; not every devil is one. Devils
Daemiveus The pantheon Asmodeus built in the Sancturi Age, with himself as the Archfather, Dexinas (Mephistus) his Right Hand and Causinis (Bhaal) his Left; its worshippers are Malumarcs or devil worshippers. Archdemons
Daemiveus witches Witches who work with the Devils that control a Hollow. Witchcraft
Daemus A caster, usually a former warlock, who uses demon blood to take on a demon's spellcasting for a time. Demonic Magic
Dalmar Province The Sancturi frontier province carved from Floren from 700 SM, administered from Kurano. Dalmar Province
Danari Slight, smooth-skinned human people of Danara with a trace of elven blood; craftsmen, shipbuilders and the most populous humans of the Fifth Age. Adjective Danaric. Danari
Darahlan frame A standard construct frame of the dwarves of Kahun'Darahl: Tunnelbore, Rockcrusher, Sentry, Sentinel, Guardian and Irondwarf. Constructs
Dark Angels Fallen or cast-out Uk'Zarai, the chief purveyors of Fel magic; the fallen of Proturas, organized as the Marlezai. Uk'Zarai
Dark Elf Pantheon The unnamed pantheon to which Jorogu's own document assigns her ("NEED NAME"); no other member is known, and the newest register marks her Unaligned instead. Jorogu
Dark Falls Outpost Order of Valyr outpost from which operations against the Gorgery's demons are staged. The Demonlands
Dark Scourge The final stage of Teneb'Vari's corruption, reached at death: an undead, cunning and wholly evil minion under her direct control. Scourged
Darkfire A fire of the Ruination college that gives heat but no visible light. Arcane Colleges
Darkhold The planelocked Acadian prison tower off the coast of Acadia, warded by an Arcanaloth, where Tserrerak was held (S359). Acadia
Darkwater River that divides Banbridge. Banbridge
Darkwater Legion The Sancturi legion that runs the Imperial Navy, marines and seamen, under the High Warlord. Sancturi Military
DE Draconic Edictus: the calendar named for the Age of Dragons; no dated event in it survives (S372). Age of Dragons
Deacons of Azure Light Anariel's mage-hunters under Nexagar: wizard-priests who strip Mithis casting from the reversibly corrupted and destroy fully corrupted mages. Orders of Anariel
Dead Forest The blighted forest of Angorath between the mountains and Redallion, loud with 'clicks, screeches, screams' at night. Angorath
Dead Gods Gods who have lost both their form and control of their astral domain to another Einar; powerful spirits with almost no real power. The Einar
Deathfiend In the oldest Death Magic, a shadowy wraith-like animal called out of a fresh corpse to obey for moments before breaking apart. Undead
Deathmonger An agent of the Necromancer who chooses living conscripts to become wights or liches from panels offered by each town. Dominion of the Necromancer
Deathpriest An agent of the Necromancer who promotes his laws and acts as a last-resort judge, with harsh and final judgements. Dominion of the Necromancer
Deep Earth Proturan name for the Underdark reaches below the city, garrisoned against by the White Bear Brigade. Proturas
Deep Warrens The subterranean labyrinths beneath Vulgurak's domain, lair of Uldroxx; the revised sheet calls his ward the Underbelly. The Demonlands
Demesne Binding The binding of a god to what it created, which ties gods to particular terrains, peoples and things. Divine Magic
Demi-lich A bodiless lich bound to its phylactery, incorporeal and acting on the world only through magic. Liches
Demigod A being of tremendous power, immortal but not as indestructible as the Einar, who may be worshipped; Astral, Fae or Eldritch in kind. Demigods
Demon A spirit with an essence rather than a soul, which grows by consuming other essences and souls and must possess a living body to remain outside the Abyss; also, that body once possessed. Demons
Demon Prince The rank of demon below the archdemons; Orcus and Gothmog are named ones. Archdemons
Demonblight A region where the Abscission is so weak that the Abyss and Material blur and demonic energy kills or corrupts the land (S519). Mithis Plane
Demonic Abscission The forging of the Anthu'Mithis and the splitting of the Abyss from the Material, which bonded the demons to the Abyss (S386). Demon Wars
Demonic Apocalypse The 2014 archive's name for the Demon Wars, in which the Muazi, the Gildan and most of the Innus were destroyed (S372, S387). Demon Wars
Demonic corruption Non-sentient demonic essence; passive when settled in soil, plants and small life, active when a demon infects a mortal soul to siphon essence from it. Also called taint. Demons
Demonic Incantation A spell a demon fashions in its Mortiquery and stores for release by reciting it; revealed to mortals by Demonic Pact. Demonic Magic
Demonic Mithis The Silek's corruption magic, practised by their warlocks, witches and Daemus. Demonic Magic
Demonic Rift A complete break in the Abscission wall made and kept open by extremely powerful magic (S519). Mithis Plane
Demonic spirit A formless demonic entity, essence without a host. Demons
Demonite Slang for Felcore, the fel-infused Mithis metals: green-tinted with a slight glow (S360). Mithis Metals and Gemstones
Demonkin Demons and demonspawn related to one another by chains of subjugation, who instinctively recognise each other. Demonlands Demon Rules
Demonsbane A glowing green fruit toxic to outsiders, used in exorcism and by the Order of Valyr as incense, weapon metal and draught. Reagents and Herbs
Demonspawn A living creature that is not possessed but has been corrupted into a thrall under a demonic spirit's control. Demons
Denitrus The gods' name for the Mithis Plane; its 'second abscission' is what mortals call the Hollowing (S031). Mithis Plane
Derivative demonic form The demonic shape a host is remade into through metamorphosis, such as a hellhound, imp or vrock. Demonic Forms
Devil A demon following Asmodeus during the Hollowing, confined to and empowered by a Hollow; in older demonologies, the higher variant of the Hellspawn form. Devils
Dexinas Mephistus as the Right Hand, Voidbringer, of the Daemiveus pantheon. Mephistus
Dias of Algahanni A tiny astral speck connecting many shards of the Kalari pantheon; neutral meeting ground of gods and ascendants, eternally night (S031). Astral Plane
Diaurumite Sulphide Deep orange-gold aurumite ore found at magma vertexes (S417). Aurumite
Diaurumite Trioxide Red-gold aurumite ore found nearer the surface (S417). Aurumite
Divine Authority The fanatically orthodox clergy of the Divine, which demands constant sacrifice, razes old temples and before whom kings bow. Divine Authority
Divine Grace The higher sub-caste of the Sancturi clergy (Qeokrati, Archprincipates, Principates and 'High' ranks), sworn to renounce family, house and party; addressed 'Your Grace'. Sancturi Clergy
Divine Nations Post-Sancturi nations of Humans, Wood Elves, Hill Dwarves, Halflings and Oesterkull under the Divine (S112). Broken Sea
Divine Period The Fifth Age sub-era from the Fall of Sanctorum (904 SM) and the Ascendance of the Divine (906) to the Rift Period (S016, S112). Divine Period
Divine Star The very bright blue star that appeared in the sky at the coming of the Divine; the remade City of the Gods. The Divine
Djarn'surk Clan The Blackbronze Clan of dwarves, rulers of the valley of Gath'gorim and makers of Gorim Bronze. Dwarven Clans
Dockside West bank of the Spillwater river: warehouses, trade offices and workhouses. Spillwater
Dockside Cutters The century-old thieves' guild of Spillwater in Proturas, secretly led by the Tolassovores. Dockside Cutters
Dominion Ownership or hierarchical binding of Ether, the condition for affecting it with magic; bindings are symmetric or directional, transitive or intransitive. Nature of Magic
Dominion (afterlife) The hierarchical binding of a soul to a god, usually through worship, that lets its spirit find the god's shard at death; questionable dominion makes the Restless Dead. Death and the Afterlife
Dominion Knights Movement led by members of the six militant orders of Orandos to build a country dedicated to Orandos from which to fight the demons. Knight Orders of Orandos
Domnitori A Curci king. Curci
Doro'Sylvim The Wildfeathers, primitive and reclusive Wood Elves who use primal magic. Wood Elves
Dracius Cradle Severac's device that amplifies primal dragon energy so that a dragon egg can develop without a Primal. Dracius Cradle
Draco-lich A dragon made lich; the Black Draco-Lich Druk'rhinatraz serves the Necromancer, who holds its phylactery. Liches
Dragon Wastes The newest name for the Drakkani Wastes, the basalt wasteland around buried Ptolemaris. Drakkani Wastes
Dragon's Heart A Kalamite crystal that outlives a Primal Dragon; whoever holds it can weaken or, at a Kalari creation site, kill the Primal. Primal Dragons
Dragon's Teeth The mountain range through the middle of Dragonfall, east wall of Rhovun and inland wall of the Broken Strand. Dragonfall
Dragonblight The ruin of much of Dalmar and Faragond in the 200s SM under the raids of Ebony dragons from the Cloudwall Mountains. Dalmar
Dragonruin The former eastern provinces of the Thyssal Empire east of the Cloudwall Mountains, held by ebony dragons in the Fifth Age. Thyssal Empire
Dragonspine Wars 788–809 MA: the orc warlord Gorthak's campaign in North-Central South Astia, ended by Prince Liamev of Gheria at Zurat (S429). Dragonspine Wars
Drake The lesser dragon-kin, born when a brood's Primal is not at full strength; iron, red, black and onyx drakes are ridden or kept as guardians. Dragons
Drakkas Uncommon arcane language made by and for the Draconians (S304). Arcane Languages
Dram A shot-sized witch's brew, about a quarter the volume of a potion, each Putrid, Foul, Vile or Rotten with matching ill effects that multiply with similar doses. Aegic Witchcraft
Dread Metal Aquitanian Divine Black Metal: divine, energy-absorbent, light, strong and flexible (S178, S179). Mithis Metals and Gemstones
Dreadborne A Namakan Dread rune that merges its subject with a Dread (S257). Namakan Runecasting
Drone The lowest grade of Namakan animated dead, able only to follow two- or three-word commands (S253). Namakan Runecasting
Drowned Ring The gang of the northern Warrens of Proturas, run from the Gallows by the Hangman; dismantled in 834 AL. Drowned Ring
Dru'Bazan Dwarven kingdom of the Blue Mountains, about twenty clans under a High King; a kingdom in the Fourth Age, an exile in 704 SM, an underdark city-state under the Proturan Pact. Dru'Bazan
Drudge Namakan animated dead able to perform several tasks in order (S253). Namakan Runecasting
Druid Hall Ruins around a giant, diseased tree three hundred yards across, haunted by a spider-demon; reached by portal in 704 SM. Astia
Druidic Language The druids' secret magical language, given by a High Druid's blessing and forgotten if ever spoken aloud (S367). Languages
Druids of Nyx The druidic order that hunts and imprisons demons, curbs warlocks and keeps the archdemon Bhaal. Druids
Duar Second month of Summer in the Kalari Calendar (S388). Calendar
Duchy of Westmarsh The duchy King Aderik Tugard of Arnyr promised to create with Marshford as its seat (S359); not the Westmarches region. Marshford
Duer'allen Capital of Dru'Bazan in the Fourth Age, reached by under-road from Kaelten; the Draconian Empire once reached its gates. Dru'Bazan
Duer'Dorren Home of the dwarves who know the secret of forging Demonsbane weapons for the Order of Valyr; location unstated. The Demonlands
Duer'Gerrum Dwarven kingdom reached by dwarven roads from Anoth-Urulien's Dwarven Gate; its capital was overrun by lizardkin. Athosia
Dunharr Riverdale town of five thousand sacked by the Boreal Elves in 834 AL, the cause of the Proturan declaration of war. Etterwood
Duskblossom Tree A Shadow-realm tree that lures animals at dusk with illusory fruit and flowers, then sleeps them to death and feeds on them. Dangerous Flora
Dwarro The 2014 spelling of the Dwarrow, there a Ventari mutation unable to work magic. Lineages of the Humanoid Races
Dwarrow Technological fae earth-elementals of the deep, progenitors of the Dwarves, who fought the Eldritch for thousands of years; also Dwarro. Dwarrow
Dwarven Roads (Demonlands) Old dwarven roads beneath the Demonlands, a Valyr supply route watched by sensing crystals. The Demonlands
Early Devastation 0–200 MA in the South Astian chronology: survival and migration after the Shattering (S429). Age of Magic
Earth-heart The largest Worldstone fragment to fall on Markhan, deep red, worshipped first by orcs at the Temple of Cath'upak. Agrob'Anzut
earth-heart The great deep-red Worldstone fragment that fell on Markhan, centre of the Earth-Heart Cult, merged with the spirit of the priestess Agrob. The Earth-Heart
Earthblight Dead lands that can no longer sustain life, blamed on the exhaustion of local Mithis; also the Withering, Kalar's Bane, the Red Plague (S387, S498). Age of Magic
Earthgate A Khardic sovereign rune pairing two gates on the same earth as a portal (S235). Khardic Runecasting
Earthgiver The aspect of the Divine depicted as an old man with a farmer's hat and hoe; prayer 'Grant us sustenance!' The Divine
Ebonheart Riftborn Riftborn of pitch-black skin, curled horns and red-glowing eyes. Riftborn
Ebony Dragons The dragons of the Cloudwall and the Dragonruin east of it, who raided Dalmar and Faragond in the 200s SM. Dragons
Edgemark Surviving town of Urdhar, castle and lower town under a Temporal Stabilizer, base of the pirate Marcayllis; its placement is contested. Urdhar
Efferhien The nearly uninhabited world where the Dwarrow settled the An'Zarai (S515). Void
Einar The gods of Terrun, immortal intelligences who came from outside the world, subdued the elements and forged the Throne of Law; both the Elder Gods and the Younger Gods who overthrew them. The Einar
Eksurinyol The dragon name of Eksuru, a red dragon living in human form in Proturas as a warlock and councillor; also called Emberclaw (S028, S061). Eksuru
Elda'Primu The Spiritfire Orb: an Eldritch device powered by an imprisoned god that turned the Uk'Zarai's Fel energy inward and made the first Demons. Elda'Primu
Elder Brain The master of a region's Cthul, breeding new larvae and reaching into mortal minds. Cthul
Elder Conjunction A period of the Proturas timeline, about 660-680 AL; named only. Rift Period
Elder Covenant Power held through ownership of an Astral Shard, as by a god, Ascendant or Eldritch. Elder Magic
Elder domains Planar, Kinetic, Mystic, Somatic and the Creation domain unique to Elder Magic. Elder Magic
Elder Elemental A very rare pure-energy Fae stage that only Primordials can form; most have been reformed into Faeries, the rest serve Titans. Elementals
Elder God-War The civil war among the Einar that ended with Tamariel murdered by Izhtari (S386); also recorded as the First God War. Age of Titans
Elder Gods The first pantheon of Terrun, hundreds of gods ruled by Izhtari, overthrown and imprisoned by the Younger Gods; amoral toward living things; served by -spex spirits rather than Ascendants. Elder Gods
Elder Magic Ethereal magic, the direct command of Ether; held by gods, greater demons, the Eldritch and psions. Elder Magic
Elder races The peoples born in the Age of Titans before the Elves, Dwarves and Humans: Eldritch, Giants, Faeries, Dinosaurs, Ventari, Dwarrow and Cthul being the most prominent (S208). Elder Races
Eldritch Elder race of Ethereal magi, chosen of Tamariel, struck down by the gods and replaced by the Elves; imprisoned in soulcruxes and waking in the Fifth Age. Eldritch
Eldritch caste prefixes (Nar, Vaj, Xal, Nae, Ral) Surname prefixes giving an Eldritch's rank: ArchConclave member, battle-mage, commander, knight, builder (S147). Languages
Eldritch Horror A corrupted or possessed Eldritch, the minion Asmodeus seeks; also the things bred from Eldritch soul fragments at Kilmarn. Eldritch Horrors
Eldritch Keeper Scrolls Three sealed Kalari scrolls naming an imprisoned Eldritch each, with its history, judgement and the list of objects holding its pieces. Eldritch Soulcruxes
Eldritch Kingdoms Post-Sancturi city-state kingdoms ruled by Eldritch Witch-Kings and Witch-Queens, in which all other races live in servitude (S112). Broken Sea
Eldritch Rager A half-mad, ego-driven Eldritch seeking restoration or revenge by force. Eldritch Horrors
Eldritch Succession Wars The Younger Gods' extermination of the Eldritch and their replacement with the Elves (S520); the first verified demons were met in them. Eldritch Succession Wars
Eldritch-Dwarrow Wars Millennia of war between the Eldritch Keepers and the Dwarrow, in which the Uk'Zarai were brought to Terrun (S529, S515). Eldritch-Dwarrow Wars
Elemental Aspects The four Primordials freed when the Throne of Law was shattered: Aurastus (Wind), Dharanak (Stone), Neptulos (Sea) and Vulcanex (Magma). Primordials
Elemental Chaos The Elemental Plane's original state before the Einar brought it to order; rumoured to be re-forming at the plane's centre (S001). Elemental Planes
Elemental Cycle The infinite cycle by which elementals draw sustenance from their plane and release it back, described in Djarstrom's Treatise (S001). Elemental Planes
Elemental Nexus A place of concentrated elemental power, nearly synonymous with a Mithis Node (S419). Mithis Metals and Gemstones
Eleven Precepts of Tarus The core principles of the faith of Tarus, from "Survival and order comes through strength" to "Honor and strength are the same. One cannot have one without the other." Tarus
Elite Sword A rank in the Sancturi Imperial Army; Normand Haket retired as one. Normand Haket
Elves of Luiria The Wood Elves of the kingdom of Luiria, founded in 691 SM by the survivors of Vael'Dorais; migrated to Proturas c. 670 AL. Wood Elves
Elves of Oth'Baelin The Fifth Age Wood Elves who weaken the boundary between the material and elemental planes in their lands with Fae Vertexes. Wood Elves
Elysium Star The last recorded form of the Kalari piece of the Worldstone Heart, held by the clerics of Kalar as "a literal piece of heaven"; now lost. Mithis Heartstone
Elysium's Gate The holy text of the Sancturi, whose Seven Guiding Principles are the empire's constitution. Elysium's Gate
Ember The lowest rank of the White Fire, an isolated asset; Embers working in an operational group are called Cinders. Above them are the Brand, Torch, Lantern and Flame. The White Fire
Emberclaw Byname of the red dragon Eksurinyol (Eksuru) (S028, S061). Eksuru
Emerald Heralds Order of Anariel that regulates Fel (green) magic. Orders of Anariel
Empyrean Alchemist The alchemist who prepares blood, nightshade and essence inks (S230). Runic Inks
Empyrean Alchemy The celestial branch of alchemy, making elixirs, brews and vapours from extraplanar reagents. Alchemy and Witchcraft
Endless Caverns The Underdark beneath the Demonlands, divided into Shallow, Deep and Core strata. Underdark
Energy death In the Sancturi-era demonologies, the exhaustion of a demon's ethereal energy, the death summoners threaten; contested. Demonic Lifecycle
Energy Planes The Positive (Light) and Negative (Dark) planes of raw energy that no form can visit and that fuel life and divine magic (S421); absent from the 2026 revision. Energy Planes
Energy reagents Reagents that supply the power of a concoction, ranked Power, Vertex and Singularity. Alchemy and Witchcraft
Eorl Head of a Naher clan, elected by its Aethelings; must be able to ride. Naher
Equidna Ascendant of Moros, the Guardian, jaguar guardian of the dead, whose sign is the sword. Moros
Er'Deivos Sancturi Lady of Life and Chance, who is Eris. Sancturi Pantheon
Er'Turrak Cursed no-man's-land forty miles south of the High Vale, watched by the Proturan Border Guard. High Vale
Erek'Dwallien The Stone Dwarves, a clan claiming descent from the Dwarrow and sworn against magic-users. Dwarven Clans
Erubule A council of nobles in the Riven Kingdoms: in Brusau it once chose the successor until Queen Aalina Lorimer broke its power, and after her death it gave the kingdom to the Sancturi by treaty; in Miydal it still votes on major decisions and succession. Lorimer Dynasty
Eruminum The Mithis isotope of aluminium, Mithweave or Liaunil, spun into thread (S419). Also Eruminium. Mithis Metals and Gemstones
Essence The connection to Terrun or its Inner Planes that elementals and some beasts have in place of a soul. Souls and Spirits
Essence (Dae'Medeis) The core of a demonic entity, the measure of its power and identity; gained by consuming other demons and corrupted souls. In the Fifth Age bestiary the word names the Demon's Thread; contested. Demons
Essence Contest A struggle between two demonic essences, or between a demon and a mortal spirit it seeks to possess, fought alongside any physical fight and ending in absorption, subjugation or release of the loser. Demonlands Demon Rules
Essence contest The struggle of essence against essence or spirit by which demons consume, subjugate or possess. Demons
Ether The substance of everything observable: energy, matter, intelligences and souls; all Ether is bound. Nature of Magic
Etholi'Sylvim The Longears, pale brown Wood Elves of temperate forests and tree-platform settlements. Wood Elves
Etterdun Fortified town built by the Countess of Wrighthall, the first permanent crossing of the Ettermore; gateway to Etterwood. Etterwood
Ettermore River dividing Proturan Riverdale from Etterwood; also the forest's name. Etterwood
Etterwood The Boreal Elf forest east of Proturas across the Ettermore; its heart is the Forbidden Forest of Arne'Athosia. Also the Ettermore Forest. Etterwood
Evoker An arcane caster who manipulates raw energies by formula, a spellcraft invented by the Nexa-Vinian mage Coransitius. Minor Figures of the Magical Orders
Evruspex The Sleepers or Wakers of Nox'Somn, servants carrying a fragment of the Elder God; the Elder Gods' equivalent of an Ascendant. Ascendants
Exorcism The driving out of a possessing demon by a cleric or runecaster, possible until the subject is transformed (S126). Hollow Magic
Expulvation The Aether college of the severance and destruction of the spirit, nicknamed Death Magic. Arcane Colleges
Eye of Teneb'Vari A thing of the goddess that possesses a Scourged shaman; otherwise undescribed. Scourged
Fae Archon An immortal Faerie of the highest stage, tied to a Fae well and controlling the birth of all lower Fae; the pinnacle of Fae evolution, sometimes worshipped as a god. Fae
Fae Bond The bond through which a Fae caster draws power. Fae Magic
Fae Conjunction The failed Acadian experiment that tore the barrier between Fae and Material, destroyed Acadia and spawned the Netherworm (S358). Fourth Age
Fae Domains The eighteen realms of Fae magic, each a pair of the six elemental forces. Fae Domains
Fae Magic Elemental magic, born under Elemental Chaos and bound under Astral Law; the lifeforce of the Fae. Fae Magic
Fae Resurgence The 300s SM, when the Faewilds spread and the Fae turned expansionist (S326); the Third Fae Resurgence of S132, 200–523 SM. Fifth Age
Fae Totem A focus object attuned to Fae spirits, such as a Snow-Hunter's skull helm. Fae Magic
Fae Vertex A deliberate thinning of the boundary between the Material and the Elemental used by the Elves of Oth'Baelin to empower their Fae casters (S112). Fae Realms
Fae-Sancturi War From 522 SM: the rebels of the new Sancturi faith retake Sanctorum and break the Draconians, the turning point in 524 SM (S326). Faewild Wars
Faeborn Ethereal beings with souls whose bodies are tied to Fae energy but who are not true Fae: dragons, titans, gnomes, goblins, trolls, dire wolves. Lineages of the Humanoid Races
Faerie Token The object that binds a Faerie to the material plane; whoever holds it holds the Faerie's life. Fae
Faewild A place where the Fae spill into the Material; documented from the 200s SM and the cause of the Faewild Wars (S326). Fae Realms
Faewild Wars The 400s SM war between the Fae, with the Draconian forces of Pherox and Turas, and the races, ended by the Sancturi (S326); also War of the Faewild(s), the Fae Wars. Faewild Wars
Fallen A once-Ascended being cast out by the shard-holder, keeping about a third of its former power and still exchanging power with the shard. Astral Contracts
Falls of Dalmarond A waterfall of the Proturan north where the Araxian front twice came to rest. Dalmar
Familiar A trapped animal whose spirit a witch has replaced with a demon. Demonic Possession
Fel energy A deep-green, contagious taint that feeds on corrupted life; the energy of the Uk'Zarai. Fel Magic
Fel Spirit In the Sancturi-era demonologies, a demon that has lost its original form and can possess only weak-minded beasts; contested. Demonic Lifecycle
Felcore Fel-infused Mithis metal of the Fourth Age, green-tinted and faintly glowing; slang Demonite. Fel Magic
Feldrak Hunters An orc hunting party of thirty warg riders under Mok'Thorn, met on the road to Vaal'Dunak. Orc Clans
Felfire The fire that appears with full corruption, its colour following a demon's Aspects. Fel Magic
Ferrosite The Mithis isotope of iron, Black Iron or Moril (S419). Also Ferracite (S418); earlier Ferrium, Mithus or White Iron. Mithis Metals and Gemstones
Fiend In the Sancturi-era demonologies, a demon that has lost control of some of its power and is bound to its Mortiquery to recharge; contested. Demonic Lifecycle
Fifth Age The present age, from the return of the Sun (0 SM) to the Proturan present (834 AL); also the Sanctuary Age, the Sancturi Age, the Age of the Divine. Fifth Age
Finger The local head of one Fist of the Brotherhood of the Black Hand in a given area. Assassins of Ghoresh
Firebeards The Tholim, the most scholarly of the mountain dwarves. Mountain Dwarves
First Dragon Wars The thousand-year war among the dragon broods that destroyed the Elven Imperium and gave the Worldstone to the Draconians (S386); the First War of the Dragons in S372. First Dragon Wars
First Great Mage War The Augurs' name for a war orchestrated by the Ghorvallian Conclave that killed millions and reduced magic among humans; provisionally the Nexa-Vinian War. Nexa-Vinian War
First Ones The early dwarves who used Dwarrow technology for the younger gods to wipe out the isolated Eldritch. Dwarves
First Rift War 1689–1804 MA: Thu'karam's abyssal rift, Mephistus and Asmodean loosed, the battle of Arne-Athosia (S386). First Rift War
First Sword A rank within a Strike of a Sancturi legion; Kaito Tadaheik was First Sword in the 6th Strike of the Obsidian Legion. Kaito Tadaheik
First Wizards The Ventari the Einar instructed in the spheres of magic to fight the demon hordes; their staves channeled the Worldstone directly. Ventari
Fissure A tear into the Rift; brief ones give its lightning, twisting ones last hours or days, stable ones are owned (S017). Rift
Fist of Coins The Brotherhood's sales force, bank and estate office; its head, the Second Hand, is next in line to be Hand. Assassins of Ghoresh
Fist of Knives The Brotherhood's branch of assassins and thugs, which takes every contract that requires a killing. Assassins of Ghoresh
Fist of Masks The Brotherhood's information branch, handlers of informant networks. Assassins of Ghoresh
Fist of Spiders The Brotherhood's branch of burglars, cutpurses and thieves unsuited to combat. Assassins of Ghoresh
Five Astral Domains The five purposes of creation under which every shard falls: Matter, Creation, Life, Thought and Union. Astral Shards
Flame In the Fourth Age White Fire, the highest local authority, sworn to secrecy and presenting itself as Lothos; Valyr keeps three Flames with overlapping organizations. Lothos
Flensing Pits Grozzurash's pits where Vroth Kharax the Boneflayer strips spirits from bodies. The Demonlands
Flesh anchor A body part of a dead mortal kept by a demon as a source of bond; the heads of Algonn and Gyrden were kept so. Algonn
Flying Ziggurat A floating pyramid-city north of the Angorath coast, 'accepting refugees', where captives were to be taken to its dungeons. Angorath
Focus In the Sancturi scheme of magic, the means by which a caster gathers magical energy from one of its origins. Sancturi System
Footpad The lowest initiated rank of the Dockside Cutters: a foot soldier with a single guildsman as contact. Dockside Cutters
Forbidden Forest The corrupted heart of Etterwood, the old forests of Arne'Athosia, where Teneb'Vari's scattered essence breeds the Scourged. Arne'Athosia
Form entrapment The demon hunters' art of killing a demon's body without its thread so that it remanifests into a prepared living prison. Demonic Possession
Fornol Sea The south-eastern sea ringed by the Nations of Fornol, heartland of the Huur; also the Fornastal Sea. Thyssal Empire
Fort Hemertyll Mid-size town and fortress in the Rift's Kor'Bazan Cluster, garrisoned by Dru'Bazan dwarves; trades metal goods, ale and meat. The Rift
Four Fists The four branches of the Brotherhood of the Black Hand, Masks, Knives, Spiders and Coins, and the heads who lead them. Assassins of Ghoresh
Four Laws The Necromancer's code in Delvarn: no fighting, no stealing, no religion, obey the Dead (S153). Law
Fourth Age The era of the Marshford and Demonlands material: the Acadian Order, Tserrerak, the Fae Conjunction, the Sovereign Assembly; its calendar is unnamed. Fourth Age
Free Cities Cities of central Astia, overrun by the red dragons of Vixseranyol after the Dark Sun. Numenia
Freelancer (Cutters) A non-guild thief tolerated and sometimes hired by the Dockside Cutters, having served at least two years as a footpad. Dockside Cutters
Freemen In the Sancturi Imperium, those neither slave nor citizen, who may own anything but land and pay a flat tax (S323). Social Order
Frontier Wars Twenty years of war from about 645 AL in which Proturas cleared the southern forests of the Boreal Elves. Rift Period
Frost The demonic Aspect of apathy, tied to the Elements Sphere: cold, chains and crushing. Demonic Facets and Techniques
Fungal Giant A regenerating Titan-essence abomination of the Pits of Turis, fed by Myconid Thralls and drawing power from the titan's bones in the mine walls. Titans
Gallmael The Soulgorger, a bone demon of Vileryth's court. Vileryth
Gaunt The Necromancer's white, tall and skinny zombie that scents out demons, magic-users, clerics, spies and witches. Undead
Ghast A ghoul whose stench poisons all who come near. Ghouls and Wights
Ghezzic Somewhat uncommon arcane language of the Dark Elves and Orcs (S304). Arcane Languages
Ghorvallian Conclave A secret group of Augurs held responsible for orchestrating the First Great Mage War. Order of Agalon
Ghost The Restless Dead of one whose corpse was destroyed by fire or animals. Apparitions
Ghostbloods The Ghotan orcs, ash-painted hunters and assassins; endangered. Orcs
Ghosthorn The grey, small-horned, soft-hooved horse stock of the Naher, living eighty years or more. Naher
Ghoul A flesh-hungry undead of simple mind, risen from the evil or the traumatically slain, or raised by rune; usually kept leashed. Ghouls and Wights
Giant Kings The one immortal giant of each elemental kind who holds the finite faerie endowment of his race; young giants must journey to him to survive to adolescence. Giants
Giants Elder race, progeny of the Titans with mortal races: elemental Mountain, Storm, Frost and Fire giants and the non-elemental Hill, Stone, Sea and Iron giants. Giants
Glove A rank of the Brotherhood of the Black Hand, part of a Fist's regional hierarchy between Fist and Finger. Assassins of Ghoresh
Gluttonspire Vulgurak's seat in the Gorgery. The Gorgery
Goblin Wars 541–617 MA: Uta-Bek's orcs and goblins against the dwarf holds, humans and elves, fought largely in the Underdark (S386). Distinct from the Proturan Goblin Wars of 644 AL. Goblin Wars
Goblin-draughts Silek alchemical elixirs, powerful and popular across Terrun, usually with serious side effects (S025). Technology
God Wars 1005-1611 MA: the Kalari against the Izhtarus for the Astral Shards; Kalar went to the endless sleep and the Primal Dragons became gods and were destroyed. Also the War of the Gods. God Wars
Godfire Lantern of Helis Sunblighter The Kalari relic holding the soulcruxes of the three most powerful Eldritch, kept in the Vault of the Ancients at Kilmarn. Eldritch Soulcruxes
Godsday Also Kalarsday or Creatorsday: the last day of the six-day week, on which most people do not work (S388). Calendar
Godswar The contest over Kalar's shards begun when Necatus found a way to take them from the sleeping god (S420). Age of the Dark Sun
Golden Age of Kahun'Darahl The undated age in which the dwarves rebuilt Dwarrow technology, lost again with Kahun'Darahl in the first demon wars (S529). Age of Titans
Golden Legion The largest Sancturi legion, guarding the homeland in eleven armies under the High Warlord. Sancturi Military
Gorim Bronze The recognisable bronze of Gath'gorim and its Blackbronze Clan (S319). Materials and Metals
Goruspex A fragment-servant of Teneb'Urat granted powers of Darkness, Charm and Venom; as a curse in a mortal it grows toward complete control of its host. Ascendants
Governing rune A rune that holds power for itself and other runes and triggers them on a condition, used for complex activations and traps. Runecaster
Grand Luminari Rank of Rhivzom, fire-priest leader of the Primal Union of Ter'Gaia; its temple head Eewaz is High Luminari (S010). Minor Figures of Into the Rift
Grand Master of the Sun Head of the Brotherhood of the Sun; held by Gerart Hyacynthe. Minor Figures of the Rivenlands
Gravediggers Tree A black-trunked willow whose Shadefruit compels those who eat it to bury themselves as its seed-bed. Dangerous Flora
Great Burning of Altandon The burning of Brusau's capital under Sancturi occupation; 2,000 civilians dead. Sancturi Campaigns
Great Council The legislature of the Sancturi Imperium: twenty-five High Councillors elected every two years, each sitting on two of ten legislative councils. Imperial Government
Great Election The month-long Sancturi election every two years, in which the great houses' tax-granted tokens choose the High Councillors, Warlords and High Warlord. Imperial Government
Great fire of ignorance The razing of Lhan and burning of its libraries after the wizards' coup, said to have set arcane magic back a thousand years. Danara
Great Gore Vats The Gorgery's punishment area and Vulgurak's central bank; rule-breakers are deposited in them. The Gorgery
Great Gorgers The seven lieutenants of the demonlord Vulgurak, each holding a ward of the Gorgery, first among them Gharmatha the Gut-Queen. Vulgurak
Great Guhvil War About 668-680 AL: the long war in the Rift against the Guhvils; the first Riftborn were made, Alghert fell, and the war ended in stalemate at the Fold. Guhvil Wars
Great Library of Altandon The largest library among the Riven Kingdoms, in five sections, purged by Sancturi Sages under the occupation (S190). Altandon
Great Magma Sea Sea of magma in the Buried Realms held, with the Firelands, by fire elementals and fire giants. Underdark
Great Purge 554-565 SM: the Sancturi purge of all Riven (Kalari and Rakkari) priests and temples. Sancturi Period
Great Trees The regional tree fortresses of the old druidic order, governing Druid Forests and Groves. Druids
Greenfell River Boundary river between the Boreal Elves and both Proturus and Lorsythe in the Into the Rift documents. Etterwood
Greenskins The Ozutt, the most common orcs. Orcs
Grey Prophetess Hadelia, an agent of the Eldritch and former priestess of Arya in the priesthood of the Iron Lady in Alghert. Minor Eldritch Figures
Grey Wizard Title of Vegryn among the Three Archwizards of Proturas. Vegryn
Greycloaks The secret police of the Sovereign Assembly, known for disappearing people. Sovereign Assembly
Greywine Elves Grey-tinted Wood Elves bearing a mutation that lets them move easily in the Rift; up to one in ten Wood Elves. Wood Elves
Group of Nine The nine travellers bound together by Hal'Gamesh's Blood Pact at Harwith at the start of the Sancturi Campaign: four player characters and five companions. Sancturi Campaign
Grudge A dwarven runepriest's single sworn enmity, which can be ended only by exacting justice on its object (S240). Law
Guhvils The human name for the Silek, from 'Goblin-Devils'; the Silek do not use it. Silek
Gutblock Potion A potion that delays Rift Sickness and blocks all other potions while it lasts. Rift-Gates
Hal'Abannak Dwarven city built on a column attached to the side of a rift, known from Sancturi campaign notes. The Rift
Half-Elves Beings of mixed elven and human descent, who inherit the Blood of the Lothim; modern Wood Elves are said to be essentially half-elves. Elves
Halflings A natural mutation of Humans; 13,000 around the Broken Sea in 704 SM. Humans
Hall of Artificers One of the great halls of Gor'Turra, once full of dwarven craftsmen, now strewn with bones inside the fortress's Hollow. Gor'Turra
Halls of Methusial Fifth Age halls of the archwizard Methusial in Brusau, holding religious texts, the Book of the Eye and an armory of golden plate. Methusial
Hand (Brotherhood) The single head of the Brotherhood of the Black Hand, with the tie-breaking vote on its council and a veto over all contracts. Assassins of Ghoresh
Hand of Setarak An ogre cult in the White Towers that worships an 'awakened one' of Seth'Arax and held a dwarven shipyard under the pitch-giant Rupyt. Seth'Arax
Hangman The title of the hidden leader of the Drowned Ring, a self-taught female warlock named Esrilla (S061) or Ezralis (S028). Minor Figures of Proturas
Harra'Sebbek The Crocodile God, Lord of the River, whose southern cult practises human sacrifice and initiates priests by crocodile bite. Demigods
Hellgate War The divine war of the Sancturi Period between the Sancturi, Daemiveus (Asmodeus and his lieutenants), the Riven gods and the demons of the Abyss. Sancturi Period
Hellhound The commonest demonic form, grown from a dog, boar or horse host; strong in the Infernal and Maw. Demonic Forms
Hellspawn In the Sancturi-era demonologies, a demon's highest and first form, able to possess mortals and hold their shape; contested. Demonic Lifecycle
Herd A band of drones and drudges commanded by an animated slave (S253). Namakan Runecasting
Hesperos Ascendant of Moros, the Guide, the Evening Star, whose sign is the lantern. Moros
Hidden Demonlord Daennelgin, of whom the Order of Valyr is generally unaware. Daennelgin
Hidden Oasis Rumoured forested place in the Rift kept by elves; dismissed in Proturas as far-fetched. The Rift
High Consul One of the eleven governors of the districts of the Empire of Pherox, who choose the emperor. Governments
High Councillor One of the twenty-five elected members of the Sancturi Great Council; limited to twelve two-year terms. Imperial Government
High Gods The twelve Einar to whom the Throne of Law granted uncontestable dominion before it was shattered. The Einar
High Lord Councillor Head of the Proturan Council and of the Proturan state; also Grand Councillor or High Councillor. Eigurd Pallidine since late 799 AL. Proturan Council
High Prefect The administrator of a Sancturi great house's lands; the nine together form the Prefect Council that ratifies domestic laws. Imperial Government
High Urok Title of the chieftain of the Urok'gar Confederation, from Urok, the orc who united it two hundred years ago (S057, S059). Minor Figures of Proturas
High Vale Farming region south of Proturas in the southernmost part of the Vale of Avernil, forty miles from Er'Turrak. High Vale
High Warlord The senior of the four elected Sancturi Warlords, resident in the capital, responsible for home defence and two-fifths of the empire's forces; chosen from the three sitting Warlords. Imperial Government
Hightown A ruined city on a slope in Er'Astia with the remains of a Kalari temple and a floating rock above it. Er'Astia
Hollantine Hills Misty hills north of Gor'Turra where Vixseranyol massacred the followers of Arya in the Fifth Age. Numenia
Hollantine Hills Massacre The destruction of Inwe's counterattack on the red Primal Dragon Vixseranyol in the Hollantine Hills; Severac died there. The Hollowing
Hollow A demi-plane between the Material and the Mithis Plane, tied to part of the Abyss, that grew around tainted Mithis during the Hollowing Period and consumed the ethereal energy of everything inside it. Hollows
Hollow Sea The stretch of the Broken Sea around Acadia across which the Acadian Hollow has spread to infect other islands (S146). Broken Sea
Hollowcasting The practice of using Hollowed Mithis as an energy source for magical effects (S292). Hollowcasting
Hollowed A living thing twisted by a Hollow halfway toward the Abyss: bony protrusions, twisted bones, glowing or vacant eyes, and obedience to the Hollowlord. Hollow Creatures
Hollowed effigy A constructed object that keeps its Hollowing outside a Hollow and is used to extend the Hollow's boundary. Hollows
Hollowed Thrall A hollowed mortal kept by a devil as a spare body or servant. Demonic Possession
Hollowing The force by which tainted Mithis drains and warps the elements, bodies and spirits around it, in the states tainted, hollowed and Abyssal; also the era in which it happened. Hollows
Hollowing Period The five centuries after the Hollowing during which Mithis was abandoned as a source of magic and the things tied to it passed into the Rift. The Hollowing
Hollowing Vortex A swirling black storm lit red and orange at its heart, summoned by a Hollowlord to speed the Hollowing of an area. Hollow Creatures
Hollowlock A raw, primal caster who draws power from a Hollow or a tainted Mithis object and must spend it or be hollowed (S292, S325). Hollowcasting
Hollowlord The most powerful devil of a Hollow, its guardian, owner and warden, who can shape its reality and remanifest its slain. Devils
Hollowmage 'An evolution of the Arcane Magi of old' who uses forbidden Arcane formulae to tap a Hollow's Mithis (S292). Hollowcasting
Hollowsmith A maker of objects whose permanently active effect bleeds away the Malum they hold (S325). Hollowcasting
Holy Word A charge of divine power gained by pilgrimage to a holy site, enabling miracles. Divine Magic
Honuka Sunken lands ruined by the complete destruction of a Titan's corpse; unplaced. Astia
Horned The demonic Aspect of domination, tied to the Order Sphere: charm, command of minions and natural armour. Demonic Facets and Techniques
Host The living body a demon possesses; its kind limits the demon's size, capacity and the forms it can grow into. Demonic Forms
House of Urulien The noble high-elven family of magic-users and master artisans that ruled Anoth-Urulien from the Urulien Citadel. House of Urulien
Hungering Dark A darkness made from a bound soul that seeks out and destroys light. Apparitions
Huur Scholarly, well-governed human people from Huurgath out of whose kingdoms the Thyssal Empire rose; also Huun. Humans
Icy Hollow of Hal'Gamesh The cold Hollow, walled in thirty feet of ice, that swallowed the village of Harwith overnight. Harwith
Illuri Fold A bright desert fold holding parts of Orandos's shard and a prison of Ambusthene; said to be part of the Astral Ring (S010). Rift
Immeron The public identity of the Eldritch Amer: an exiled prince of Alghert living in the Florentine Woodlands. Amer
Imperial The personal-naming tradition of the Sancturi Imperium, a given name and a family name (S157). Names
Imperial Provincial Authority The civil administration of a Sancturi frontier province, reporting to the Warlord; seated at Kurano in Dalmar. Imperial Government
Imperial Service Corps Aspiring Sancturi citizens serving three years of free labour under a Magistrate or Minister in hope of citizenship. Imperial Government
Incarnate A servant of the Divine, 'similar to ascendants', ranked above her priests and paladins as a source of her magic. Ascendants
Incarnate of Ice Title of Allannia Vaj'zaelin, Eldritch battle magus of frost and once High Commander of the Eldritch forces at the Radiant Throne. Allannia Vaj'zaelin
Infernal The demonic Aspect of wrath, tied to the Matter Sphere: fire, bestial strength and might. Demonic Facets and Techniques
Infernaxum A fiery, molten metal made from Cuprium (S360). Mithis Metals and Gemstones
Inner planes The layers that overlap the Material Plane and intersect it in space: Elemental, Fae, Material, Shadow and the Rift (S001). Also inner layers, subplanes, dimensions. Planes
Inner Void The part of the Void from which travellers can still see and reach the Transitory Planes; the Outer Void is the part no one has returned from (S013). Void
Innus Fertile, non-spellcasting offshoot of the Ventari from whom Humans descend; a few settlements survive on other continents. Ventari
Invoker In the Earlier Ages the battle mage, 'the bully among wizards'. Casting Focuses of the Earlier Ages
Irathus Asmodeus's name for tainted Mithis; Irathite and Irathic are its adjectives. Mithis
Iron Lady An Elder God worshipped as a 'false god' by the Priesthood of the Iron Lady in Alghert; her Grey Prophetess Hadelia is an agent of the Eldritch. Elder Gods
Ironbeards The Hadrin mountain dwarves; also the dwarves of Dru'Bazan in the Blue Mountains, called grimbeards in slang. Mountain Dwarves
Irondwarf A dwarf-sized general-purpose automaton favoured by dwarven engineers for extending their own lifespan. Constructs
Isle of Danar The Fifth Age name for Danara, 'utterly destroyed during the age of the Dark Sun' and dotted with Hollows. Danara
Isles of Sorrow Islands holding the remains of the Living Titan, whose blood made the best-known deposit of Aurumite ore; filed under the Shattered Isles. Shattered Isles
Ithcaricotyl Adult platinum dragon allied with Proturas, bred by Severac's method. Severac
Iulian Ruiz The alias under which the rogue Eldritch pyromancer Quorvain hid in Miralt. Quorvain
Izhtarus The faction of the Einar that sought to restore the Throne of Law and undo Kalar's changes, named for Izhtari; opponents of the Kalari in the God Wars. God Wars
Jah'Hara God-Queen, the title of Vazh-Cjat-Rij, who forged the Lizardfolk nation of Zetrij. Lizardfolk
Jarl One of the three rulers of the Oesterkull city-state of Trikavan. Oesterkull
Jewel of Dalmar Byname of the kingdom of Alghert, known for its prosperity and secure borders (S319). Alghert
Jorogites The worshippers of Jorogu: Dark Elves, chitines and occasionally assassins of other races. Jorogu
Jumpers Guhvil-made bracers that let their wearer blink short distances, only in the Rift. Rift-Gates
Jumpstone An enchanted fixed stone that jumps its user to another fixed point in the same rift. Rift-Gates
Justicar A general of the Order of Valyr; the High-Justicars above them effectively rule Valyr. Order of Valyr
Juxtaposition Ritual The rite by which a warlock of the Raven Concord takes a piece of Inwe's soul and begins to relive her memories in dreams. Raven Concord
Kaelten High mountain pasture village of Dru'Bazan raising sheep, goats and yaks; Kaelten Meadow in full. Dru'Bazan
Kahun'Darahl The Great Dwarven Kingdom of twelve fortresses and its capital, taken in the Dragon Wars and never recovered; also Kuhn'Darahl, Nev'Mazarol, Dunar'Emaza, Alz'Duen. Kahun'Darahl
Kajattan Rocky north-eastern peninsula, homeland of the Korun, claimed by the Thyssal Empire. Also Northeast Astia. Kajattan
Kal First month of Summer in the Kalari Calendar (S388). Calendar
Kalamite The Mithis isotope of platinum, Dragonsilver or Ilumril; the metal of the Heartstone pieces (S419, S182). Earlier Kalmite or Dragonsteel. Mithis Metals and Gemstones
Kalamite Axe of the High King The part of the Heartstone tied to Khardas, lost in Kahun'Darahl and held unknowing by Orcus. Mithis Heartstone
Kalamite Chestplate of the Rising Sun Kalar's part of the Heartstone, an unbreakable red-sun breastplate that reshapes into a left vambrace, absorbs Mithis magic and, attuned, finds the other parts and opens the Mithis shard. Kalamite Chestplate of the Rising Sun
Kalamite Helm of Truth The part of the Heartstone tied to Quitas, held by Asmodeus. Mithis Heartstone
Kalamite Orb of Dominion The part of the Heartstone tied to Arcantus, held by Vinias. Mithis Heartstone
Kalamite Spear of Radiance The part of the Heartstone tied to Orandos, held by Anariel as the demigod Gwen'ariel, who uses it against hollows and to remove Mithis blood from newborn elves. Mithis Heartstone
Kalari The Gods of Light, the pantheon of Einar around Kalar the Creator and patrons of humankind; in the Fifth Age the Dead Gods or Riven. Also the name of their faithful. Kalari Pantheon
Kalari Calendar The calendar of the Earlier Ages material: five seasons of three 24-day months, 360 days, six-day weeks ending in Godsday; the new year falls on 1 Langnoct (S388). Calendar
Kalas Spelling of Kalar in the oldest compendia's account of the Age of Titans. Kalar
Kam'Darahl Old dwarfhold in the Buried Realms, centre of a Hollow of demonic orcs; 'Darahl' means Sunstone, Jewel or Light. Underdark
Keepers of Abaddon Non-denominational witch and demon slayers founded in the Sancturi Imperium in 607 SM, condemned for treason in 681 SM, and since 684 SM working in the Northern Kingdoms. Keepers of Abaddon
Keepers of Valnyr The order that governed Valnyr on the demon-blighted island of Amarin and its riftkeeps. Keepers of Valnyr
Kha'maka Namaka as Lady of the Earth in the Sancturi pantheon. Namaka
Khagan An Oesterkull clan chieftain; a Dal'Khagan rules the Khagans of Vrudal, and the Great Khagan Council treated with Proturas. Oesterkull
Khardun Rare Mithis-infused dwarves created by Khardas in five clans; initiated, not born. Dwarves
Khur Dead wastes ruined by the complete destruction of a Titan's corpse; unplaced. Astia
Ki A monk's energy, restored through rest, meditation and prayer. Divine Magic
King-in-exile Volgin Trollmane, anointed by Khardas, whom the scattered dwarves of Dru'Bazan revere as their true king. Dru'Bazan in Exile
Kithallen Plateau Upland taken by Draconian forces when they overran Myrkan in 425 SM; part of the Draconian nation of Myrox (S326). Broken Sea
Kjartan's Fae-Mithis Opposition Theory The theory that places in the Rift mark where Fae governance of the Material has broken down, so that all the Material will end in the Rift when the Fae Realms fail (S001). Fae Realms
Knights of Lothos The Compendium's name for the White Fire, the secret society that works with the archwizard Lothos hunting demons, dragons and evil casters. Lothos
Knights of the Dragon Lotus Order of Aryic knights founded by Inwe to guard Severac's Dracius Cradle and the dragon eggs and dragons it brought to life. Orders of Arya
Knotling A small black construct of Aphotic black magic that attaches to a target to drain it, carry a curse or possess it. Witchcraft
Koboltar An anti-Mithis isotope of cobalt, Kobold's Blood or Agaruksh (S419). Mithis Metals and Gemstones
Kor Kanak The Living Mountain, a sentient, telepathic mountain that collects lore and secrets and sometimes trades them. Demigods
Korsol First month of the Thaws in the Kalari Calendar (S388). Calendar
Korun Tribal human people of Kajattan, scattered by the Kamnara; also Kajatt, the tribes of Kaj. Korun
Kosh-Tuul God of Rats, Plaguebringer, a being in the sewers of Narlhaven who reforms among the rats; the Tuulish inoculation was a fragment of him. Demigods
Krag'Durn The Stonesplitter tribe, mounted orcs of the plains between Arnyr and Vaal'Dunak in the Fourth Age. Krag'Durn
Krag'Durn pendant The token that makes an outsider an honorary member of the Krag'Durn. Krag'Durn
Kritch Guhvils A Silek strain manipulated by the Primal Union of Ter'Gaia into striking Lorsythe; its bloodmother was moved into hiding. Silek
Lady of the Morning Anariel, heir to the throne of Light, who restored the Sun at 0 SM. Anariel
Lanfrost Second month of Autumn in the Kalari Calendar (S388). Calendar
Langnoct Third month of Winter in the Kalari Calendar; its first day is the new year and the first day of the year to see the sun (S388). Calendar
Langstran The Floren name of Kurano. Kurano
Lasher A rare carnivorous plant of sunlit places that can uproot itself and move fast over short distances. Dangerous Flora
Lathanos Arcane language of the High Elves (Avi-Lothim), one of the most commonly used (S304). Arcane Languages
League A mobile, dispersed cell of the Brotherhood of the Black Hand, whose members keep travelling covers, used for work too dangerous for a local Guild. Assassins of Ghoresh
Lesser Demi-God An immortal of local rather than regional power, such as Harra'Sebbek or Kor Kanak, worshipped where it is found. Demigods
Lesser ghoul The commonest of the Restless Dead, rising some months after an ordinary death from an intact corpse. Ghouls and Wights
Lexamorph A historical name of Seth'Arax, with 'the Collector'. Seth'Arax
Lich A dead wizard who keeps full mind, memory and skill and returns from a phylactery when destroyed. Liches
Lifewarder The aspect of the Divine depicted as a woman holding a shield; prayer 'Shield us from corruption!' The Divine
Light of Kalar (sense) The moral compass Kalar attached to every soul; its removal and corruption makes a demon. Distinct from the order of the same name. Kalar
Liturgy An hour-long ritual of prayer or meditation by which a divine caster gathers power. Divine Magic
Living Titan The remains of an Earth-Water Titan among the Isles of Sorrow, whose blood made the best-known deposit of red-gold Aurumite ore. Titans
Longbeards Another name for the Mountain Dwarves, who prize the beard as a show of culture and honour. Mountain Dwarves
Lord of Blue Fire Nexagar, First Apprentice, lesser god of the Kalari and Ascendant of Anariel. Nexagar
Lord of Fire and Shadow Title of Gothmog, King of Balrogs, demon prince imprisoned on the material plane and escaped. Gothmog
Lord of the Undead Title of Orcus, demon prince who commanded the dead in the Demon Wars and rules an undead kingdom in the Underdark. Orcus
Lorsythe Human kingdom of the Divine Alliance south of Proturas, fallen to the Araxians in the Second Araxian War; its refugees are the Aegis of Lorsythe. Lorsythe
Lorsythian War The war between Proturas and Lorsythe from about 655 AL, a loss that isolated Proturas from the northern kingdoms. Rift Period
Lothim The High Elves; also the name of the elven bloodline that carries the Worldstone birthright of Arcane magic. High Elves
Luiria The wood elven kingdom founded in 691 SM by the survivors of Vael'Dorais, 'one of the few elven sanctuaries left in the world'. Vael'Dorais
Lunariel Named only in the Fifth Age timeline, whose year 0 is the Ascendance of Lunariel; relation to Lunaris or Anariel unknown. Kalari Pantheon
Lyrspire Ruined Rift town in the Sunaram Cluster, once a Kalari settlement experiment that produced the Terra Runestones; destroyed in the Second Araxian War and held by cut-off Araxians. The Rift
MA Mithius Ante or Magic Age (S372), Mithis Ante (S386): the calendar of the Age of Magic, counted from the Shattering of the Worldstone in 0 MA. Age of Magic
Machines of Nurizak The living essence-harvesting machines built by the Valyr engineer Nurizak: Urzaennel, Daennelgin, Drazannak and Vorlannem (three in Drazannak's account). Nurizak
Mafaesial Creator of the world Mafaeran and of the An'Zarai, murdered by his wife Sukmaril. Demigods
Mageblood Extract Purified blood of a natural Mithis caster, a substitute for Sagewater. Reagents and Herbs
Magical crucible The object, usually a black, light-absorbing weapon of dwarven make, in which a mage-hunter combines a target's Mithis with Mithi'nulias. Mithi'nulias
Magister Uita The name the ascendant Inwe used in disguise as the wizard Severac's assistant (S031). Inwe
Magistrate The Sancturi official who executes the law in part of a prefecture and commands the Watch and militia. Imperial Government
Mal'thias Chaos magic: the unpredictable, irreversible product of Mithis combining with Mithi'nulias, outlawed by the council of wizards. Mithi'nulias
Mala'thazus The elvish adamantine dagger that soul-links Argo to Malathar the Pestilent. Mala'thazus
Malabere Scholarly name for a Hollowlock (S325). Hollowcasting
Malathar the Pestilent The high-elven plague necromancer killed by the Circle of Eternity and revived by Eksuru (S058). Malathar
Malderil A name of Aurumite, the Mithis isotope of gold (S417, S419). Materials and Metals
Maldetinence Holy Sancturi rituals that render Mithis inert for a time; they work on the tainted but not the hollowed (S325). Hollow Magic
Malefica Witchcraft Dark witchcraft of curses, hexes, familiars, summoning and fetishes, requiring a demonic pact. Witchcraft
Malum Mithis tainted by Asmodeus during the Hollowing; it spreads like a disease and forms Hollows where it concentrates. Also Irathus, Wrathis. Mithis
Malum Daemdicta 'Tainted Demonic Curse': old magical objects of Mithis made in the age before the taint (S132). Hollow Magic
Malumarcs The mortal worshippers and minions of Daemiveus, the pantheon of Asmodeus; also called Devils or Devil worshippers (S132). Hollow Magic
Malusimul The scholarly name for witchcraft: the alchemy of tainted materials. Witchcraft
Manes The smallest unit of sentient demonic essence, split off whenever an essence returns to the Abyss; also a humanoid demonic form. Demons
Marches Second month of the Thaws in the Kalari Calendar, named for the practice of war resuming in it (S388). Calendar
Maridan'Lothim The Sun Elves, the larger, warrior and mason High Elves who built mountain fortresses and valley cities. High Elves
Mark of the Brotherhood The Black Hand's invisible, self-encrypting signature, readable only by the Sight of the Brotherhood or true sight. Assassins of Ghoresh
Markhan The tropical land filed under East Astia: home of the earth-heart crystal, its orcs and the dinosaurs it bred. East Astia
Marks The four Praestic-ink tattoos that every person in the Sancturi Imperium bears: of Slavery, Freedom, Sancturi (clergy) and Citizenship (S132). Social Order
Marrow Legion Undead giants commanded by the Marrow-Queen under the Gleamless Butcher. Grozzurash
Marshes of Algher Marshes beyond Tugard Pass, home of the Ra'ana and roaming undead; the Pemeril Basin lies at their centre-west. Vale of Aren
Master of the Light Officer of the Brotherhood of the Sun responsible for finances, recruitment and training; held by Lowell Rambault. Minor Figures of the Rivenlands
Master of the Watch The head of a Sancturi village's watch; Normand Haket held the post in the Hearnst draft. Normand Haket
Master Rune A primary form that joins up to two other primary forms in a runeword (S233). Rune Magic
Maw The demonic Aspect of gluttony, tied to the Life Sphere: acid, bites, cannibalism and vitality. Demonic Facets and Techniques
Maw-Sanctum Rule Gharmatha's rule that her demonkin's temples, dens, feeding grounds, hatcheries and enclosed buildings are neutral ground. The Gorgery
Maw-spawn The demonspawn and lesser demons of Vulgurak's Gorgery: Banelings, Engorgers, Devourlings and the rest. Demonic Forms
Maw-Speech The guttural demon tongue of hisses, grunts, rumbles and clicks, one to three words to a sentence (S334). Languages
Mered-Ourin Forested, cursed hills half a day from Banbridge; the Cursed Lands. The Slatestone Ridge is part of them and of the Blacktooth Mountains. High Vale
Merriq's Garden Rift trade town of the Romira Cluster, run under the Tlat'Sapa of Merriq, trading the produce of the far-eastern Vale of Merriq. The Rift
Meta-college In the magic of the 2014 archive, a field of study combining three colleges, such as Death (Abjuration, Spirit, Corporeal) or Earthpower (Earth, Fey, Botanical); twenty-four are known. Spellcasting
Metamorphosis Cycle The trance in which a demon, which does not sleep, transforms its host: raising its capacity, changing form or healing. Demonlands Demon Rules
Metamorphosis cycle The helpless trance in which a demon enlarges, reshapes, invests in or heals its body; demons transform instead of sleeping. Demonic Lifecycle
Minister The Sancturi official responsible for finance, labour and infrastructure in part of a prefecture. Imperial Government
Minor lich A lesser lich without a phylactery, decaying a little each day unless healed by magic that heals undead. Liches
Minor member A Proturan faction that keeps its independence and land by providing a lesser force to the common defence, and votes on the council only to break ties. Proturan Council
Mist Keep Malathar's keep near Urdhar, reached by jumpstone; research centre of the Mithrot Plague, held by undead High Elves, mercenaries, skeletons and a red drake. Urdhar
Mist Keep household Malathar's staff on Urdhar: four High-Elven zombies (Perithus, Otksalon, Lescilla, Bervandil), three human servants, eight mercenaries under the Red Blade, and an undead host (S050). Malathar
Mistlands Unmapped ground in the Rift between Mist Keep and the Vileryth Demonblight. Urdhar
Mistress of the Candle Officer of the Brotherhood of the Sun who runs its undercover members; given as Rachel Garinfried in S152, unknown in S319. Minor Figures of the Rivenlands
Mistress of the Lantern Officer of the Brotherhood of the Sun responsible for temple defense and the storage and protection of relics; held by Amfrie Rahal. Amfrie Rahal
Mithcrag Small Rift mining settlement in the Tutull Cluster, mining mithril and silver. The Rift
Mithi'Nulias Mithis in a negative state, which annihilates normal Mithis on contact and depletes it permanently; the basis of outlawed spellbreaking. Mithis
Mithi'nulias The art of extinguishing magic by turning Mithis into its negative state, which annihilates ordinary Mithis; its practitioners are mage-hunters. Mithi'nulias
Mithis The magical particle that was once an Astral Shard moved to the Material as the Abyss barrier, bound as the Worldstone, scattered in the Shattering, tainted in the Hollowing and removed from the world by the Redemption. Also Mithius, Mithium. Mithis
Mithis Channeling Drawing Mithis energy from a carried Mithis object, which must be kept depleted or it starts a Hollow (S292). Hollowcasting
Mithis focus In the 2014 archive, one of eight ways a mage channels free Mithis energy (Elemental, Arcane, Thaumaturgy, Augury, Metamorphosis, Enchantment, Incantation, Conjuration), as opposed to a divine caster's Astral Shard. Spellcasting
Mithis Fracture The scholars' name for the Redemption. The Redemption
Mithis Heartstone The divine object that owns Mithis and is the key to the Mithis Astral Shard; in the newest account a set of Kalamite objects each tied to a god, held by gods, demons and hidden places. Mithis Heartstone
Mithis ink Rune ink drawn out of a Mithis-bearing object by an ink rune; runes traced in it are persistent but fade as the ink's magic fades. Runecaster
Mithis Node A place where channels of Mithis intersect and its concentration is high; large Mithis ore deposits are nodes by definition. Mithis
Mithis Saturation The maximum number of Mithis particles that can bond to a single element, the rating that distinguishes the Mithis metals. Mithis Metals Table
Mithric Ink Runic ink of depleted Mithril, favoured by runesmiths (S230). Runic Inks
Mithrot Plague Malathar's plague to destroy the Mithis in the blood of elves, modelled on Arvandor's Plague. Arcane Magic
Mithyst The archive's Mithis quartz, Maban, Tears of Kalar or Stone of the Stars (S384). Mithis Metals and Gemstones
Moarte Wild eastern province of Pherox contested by Draconians, orcs, Wild-Men, Centaurs and Arachne; capital Polonda. Also Moerte. Moarte
Moleworm A large burrowing earth-serpent with corrosive acid for blood, paralytic venom and an appetite for blood, loosed in the Warrens of Proturas. Beasts
Monks of Necatus An order of monks of Necatus, known from a Blackstaff of theirs sold in Droburg. Necatus
Moonlight Order The secret society of Kalari worshippers inside the Divine Alliance, where the faith is punishable by death. Kalari Priesthood
Moonrun Second month of Winter in the Kalari Calendar (S388). Calendar
Moradrim The Dark Elves, high elven outcasts adapted to the Underdark; also spelled Miradrim. Dark Elves
Mord'ivarus Sancturi trial by combat and duel of honour, a right of citizens and clergy, fought by champions bound by runes to their principals (S323, S321). Law
Mortal Realm The Material Plane; also the Prime Material. Material Plane
Mortiquery (Dae'Morticus) A collection of bound spirits or organic remnants, often a gruesome heap of flesh and bone, from which a demon draws Bond and to which its essence returns when its body is destroyed. Demons
Mt Talangar Mountain holding a temple of Arya kept by the ascendant Inwe; unplaced. Numenia
Multi-spiritualism The Aegic witch's ability to wear more charms and talismans than others. Witchcraft
Myrgitta Proturus's only trading port, on the Desolate Coast east of the Greenfell River, in the Into the Rift documents. Etterwood
Myrox The draconian nation founded on the Kithallen Plateau in 425 SM, broken by the Sancturi by 527 SM. The Broken Kingdoms
Nae'Malocan The Eldritch name of Malo, an Eldritch Knight who served Allannia in Pemeril disguised as an Oesterkull. Malo
Naher Horse-clan human people of Faragond and the wilds, each bound to one Ghosthorn horse; also Nahar, Naheri; adjective Naheric. Naher
Naheric Runes The runic script of the Naher, similar to the dwarves' runes (S372, S524). Languages
Namakan clergy Namaka's priest-runecasters in the Sancturi Imperium: Runemages, Runepriests, Runekeepers and Runebinders. Namaka
Namakan Ordination Ordination into Namaka's clergy, by which Namakan runecasters gather divine energy (S249). Namakan Runecasting
Naneth Fuin 'Mother of Darkness', the Boreal Elves' name for Teneb'Vari. Teneb'Vari
Naramunz Fallen dwarf-hold of north-central Rhovun, now the lair of the black dragon Saran-Mauge. Rhovun
Naur'pilust Volcano in the Drakkani Wastes, hall of the Fire Giant Lord Jotnar. Drakkani Wastes
Necromantic Blight of 1387 The plague of 200,000 and more for which Tserrerak was tried in 1388 (S358); the one dated event of the Fourth Age. Fourth Age
Necromonger A wizard commanding the undead; Eggrin, called Salaran in Ornwell, is one. Minor Figures of Angorath and Brundal
Necruspex A fragment-servant of Teneb'Vari granted powers of Darkness and Death; one lies imprisoned by Kalar beneath Alyr-Emuien. Ascendants
Nether The substance of the Void, unbound and acting as a free agent; believed by many immortals to be unbound Ether. Nature of Magic
Netherworm A quarter-mile, indestructible black worm born of the failed Fae Conjunction on Acadia; it consumes Fae, Mithis and Ethereal energy and leaves grey inert dust. Outsiders
Nexa-Vinian Order The order of wizards founded by Nexagar and Vinias from the remnants of the Council of Wizards, which under Vinias sought a world-wide mageocracy; also the Nexa-Vinians, the Order of Nexa-Vinia. Nexa-Vinian Order
Nexa-Vinian War 1864-1895 MA: the civil war of the wizards and Vinias's crusade to make magic-users the ruling class, broken by the Vacatori and followed by the purge of human mages. Nexa-Vinian War
Nicktaranite An anti-Mithis isotope of nickel, Night's Touch or Domeksh (S419). Mithis Metals and Gemstones
Night The demonic Aspect of despair, tied to the Shadow Sphere: deception, incorporeality and necrotic power. Demonic Facets and Techniques
Night Gods The Fifth Age coalition of surviving Old Gods banded together under Necatus for survival: Necatus, Tyche, Vengrul, Rakkar, Eris, Thanatos, Pyri, Uaros and Menae. Dark Gods
Nightfell First month of Winter in the Kalari Calendar (S388). Calendar
Nine Great Houses The nine Sancturi houses paying the most tax, the only ones that may lease land from the throne: Arvumas, Ocassus, Devjardin, Vinceric, Novall, Vesulias, Sidcarnon, Barahd and Thanaxa. Great Houses of the Sancturi
Nine Layers of Hell The Fifth Age demon notes' count of the Hells: Asphodel, Minos, Acheron, Plutoph, Styx, Lethe, Phlegethon, Malebolge, Cocytus (S022); contested against the Seven Hells. Abyss
Nine Sacred Cities The cities of Hazzher'akal, each with an epithet: Apsalon, Bynkallen, Kalam, Rhafalai, Amntalla, Sephis, Jhorayt, Phyllium and Uraphon. Hazzher'akal
Northern Prefectures The Sancturi prefectures bordering the Riven Kingdoms, where the Black Ring operates. Sancturi Empire
Norvedil Migratory river folk whose boat-towns move with the seasons, ruled by River Dukes under a River King or Queen. Humans
Numenia The surviving mainland of Astia; also South Astia, Pevathor or Pevethor, and simply Astia to its inhabitants. Numenia
Nyxian Rare ciphered arcane language of mages keeping their secrets (S304). Arcane Languages
Nyxian Priesthood The priesthood of Nyx in Proturas, listed among the Kalari factions of the city; its priests are specialists in demonic lore and its Wardens police magical crime for the Arbiters. Nyx
Oathbound A Valyr soldier who has finished training and sworn the Oaths, serving a Knight, Arcanist or Sanctified as Oath-Squire, Oath-Apprentice or Oath-Acolyte. Order of Valyr
Oestar The world the host of Belphegor is said to have consumed before crossing the Void (S520). Void
Oesterkull The sea-loving half-giant clan people of the Broken Sea: raiders, slavers, mercenaries, and in the Fifth Age the rulers of Oesterland, Vrudal and Trikavan. Oesterkull
Oesterland Paecoria since its conquest by the Oesterkull about 694 SM, ruled by a loose group of Khagans. Riven Kingdoms
Old Aesean The older tongue from which Aesean Common keeps words such as howe, tot and gales (S372). Languages
Old Cliff City The one named settlement of Ghoresh, by the Fifth Age scattered with Hollows, bandits, witches and monsters. Ghoresh
One God theory The mortal scholars' name for the hidden truth that the Einar are faces of a single immortal soul. Souls and Spirits
Opes'Moradrim The Twilight or Night Elves, grey-blue skinned surface Dark Elves of deep forests and mountains. Dark Elves
Opposition The hostility between Fae domains, one degree for each opposed letter of their elemental pairs. Fae Domains
Orchard Ruined northern town of the Rock of Urdhar, destroyed and cursed by Teneb'Vari's forces about thirty years before the Proturan campaign; its undead remain. Urdhar
Orcs of Lokh Orc clans assimilated under the warlocks of the Circle of Lokh after the Redemption. Orcs
Ordained The contract that lets a being use an Astral Shard as a lens for divine magic; revocable by the shard-holder. Astral Contracts
Order of Agalon A once powerful order of Augurs which 'literally controlled the fate of the world', destroyed by the gods with the help of the traitor Heruditus. Order of Agalon
Order of the Argent Skull Militant order of Moros that hunts necromancers, death mages, demons and other defilers of the dead. Orders of Moros
Order of the Crimson Sand Order of Tarus that keeps arena-temples and brings training, games and fight clubs to conflict zones; banner black over red with an ivory bull skull. Orders of Tarus
Order of the Crimson Sun Kalari order led from Miralt by Bishop Meven Varecca and, after his murder, Brother Tonan; it raised the Inquisitors of the Crimson Sun. Duchy of Miralt
Order of the Golden Hand The high-elven mage association of the Tower of Urulien, abandoned in the War of the Moradrim. House of Urulien
Order of the Sanguine Dawn Militant order of Orandos under Grand Master Izrail the Dawnfury, sworn to five tenets and willing to sacrifice innocents 'for the sake of the greater good'. Order of the Sanguine Dawn
Order of Thorns Arya's militant paladin order under the Ascendant Rhamnousia, aspect of Reckoning; ranks from Initiate and Blood Knight to Grandmaster of Thorns. Orders of Arya
Order of Vyranc An order of Pyri, marked "(phoenix)", named only in the gazetteer entry for her temple and monastery in the Drakkani Wastes. Pyri
Orphic caster A bard or spellweaver, whose primal magic works through emotion and music. Primal Spellcraft
Outer planes Planes with no correlation in space to the Material, reached by few and tightly controlled entrances: the Abyss, the Netherworld, the Astral Plane and the Void (S001). Planes
Ozau code The rule of Ozaustein's mercenary companies never to fight an offensive war against another Riven kingdom or in a civil conflict. Mercenary Companies of the Broken Sea
Pale Host The wraith soldiers commanded by Vael'thun the Pale Blade for Cuoridaz. Cuoridaz
Palladine Seat of the Count of Spillwater (S103); the family of High Lord Councillors is spelled Pallidine in S107. Spillwater
Path of the Dead Ghost-haunted maze of the Shrine of Kae-Ferrel symbolising the passage after death; a Scourged serpent lairs in its failure tunnels. Underdark
Pax Draconia The Draconian Ascension: the Draconian world-empire over the Worldstone after the First Dragon Wars, lasting over 600 years (S419, S386). Age of Dragons
Pax Lothim Anthu The Elven Ascension: the Elven Imperium's custody of the Worldstone (S419, S386). Age of Dragons
Penitent A criminal exiled to Valyr and marked with a tattoo: the Damned are used as fodder, the Indentured labour off their debt; either may earn redemption as an Aspirant. Order of Valyr
Penitus Monks The combat-trained monastic branch of the Sancturi clergy, keepers of the Vigils and makers of holy objects. Penitus Monks
Pentax A rank of the Red Legion between sergeant and centurion, sometimes leading twenty soldiers in four squads, with the authority of a high magistrate. Red Legion
Perdition The Divine priests' name for the Redemption. The Redemption
Pherox Draconian homeland in northern Numenia, once a slave-empire; in the Fifth Age small and overrun with Hollows. Also Pharox. Pherox
Phi energy Blue-white energy of life and light, unique to the An'Zarai, which suppresses and destroys Fel taint. Fel Magic
Phylactery The object in which a lich stores its soul and at which it reforms when its body is destroyed; a demi-lich is bound to it, and a minor lich cannot have one (S253). Animate Form
Pictia The Pictish Jungles of the north-west; every Pictish city-state but Txacali destroyed by the Nexa-Vinian undead. Pictia
Pig-Pox The demonic plague that swept Arnyr in the Marshford Campaign's last arc, spread by an inoculation made from a fragment of Kosh-Tuul. Marshford Campaign
Pirates of Azmeran The pirate captains of the Ruined Sea under the council of pirate lords of Azmeran; in the Fifth Age, Riven privateers who borrow the name. Pirates of Azmeran
Pitchblade A form of the Pitch reserved for willing devotees of Seth'Arax: it infects a single limb, grants it power, and collects the soul at death. Araxians
Pitchmorph A short-lived being of pure black ooze formed when a Pitch-infected creature dies; called Uhl'Arax in older accounts. Araxians
Pits of Turin Mine Aurumite mine at the demon-overrun dwarf-hold of Thar'koresk; probably the Pits of Turis, not asserted. Vaal'Dunak
Pits of Turis Dark volcanic pit 60 miles beyond Vaal'Dunak, filled with music-inducing white spores, held by the Children of the Choir and the Fungal Titan Thraazul; an Aurumite source. Vaal'Dunak
Poisoned Shore A coast of the Demonlands, named for a shipwreck encounter. The Demonlands
Power The three ranks of energy reagent, from weakest to strongest, each standing for any Abyssal, Ethereal, Mithis or Fae energy source. Reagents
Praedaem The Talisman of Warding, a rune that absorbs Hollowing energies in place of its bearer (S325, S269). Rune Magic
Praent A long-lived, highly intelligent Faerie, captain and consort to an Archon; names end in -or, -ar, -ir. Fae
Praestic Ink Runic ink of Praestic Powder and holy water, bright red, glowing near high Mithis; also the ink of the Marks of the Imperium (S230, S132). Runic Inks
Praestic Monasteries The handful of Sancturi monasteries, set above old graveyards, where Praestus is produced from bone. Sancturi Empire
Praestus The Sancturi holy substance made from the bone of soul-bearers, sold as Praestic or Praexic Powder (S325, S132). Praestus
Praexic Powder The Sancturi controlled substance that glows bright red near Mithis or Malum, burned as incense and painted on skin to find the taint; also Praestic Powder (S325, S132). Hollow Magic
Pravus Short name of Pravustiratel, the Obsidian Primal Dragon of Shadow who became a god. Pravustiratel
Pre-Dark Sun Loose Fifth Age dating for anything that survives from before the Age of the Dark Sun. Age of the Dark Sun
Prefecture A Sancturi administrative district within a province, from a few villages to a city, named after its Prefect (the Horst Prefecture). Imperial Government
Priesthood of the Iron Lady The Alghert cult of the Iron Lady; holy text the Iron Tome; principles Steadfast, Knowledge, Life, Determinism, Strength. Elder Gods
Primal Dragon One of the Dragon Gods: an immortal dragon of unique colour, forged from Titans and head of a brood whose eggs need its magic to hatch. Primal Dragons
Primal Spellcraft Fae casting by will and feeling rather than formula: shaman, Spellfury, Orphic and Shapechanger. Primal Spellcraft
Primal Union of Ter'Gaia Elemental cultists of Guhvils, Humans, Uk'zarai and Kobolds led by Rhivzom, who seek to free the Fire Primordial Ambusthene from her prison in the Illuri Fold. Faiths
Primalist In the Earlier Ages a caster who bargains with Elementals, trading energy for their services. Casting Focuses of the Earlier Ages
Primitive and academic focuses The archive's division of casting focuses into those found equally among primitive cultures and those learned only through apprenticeship. Casting Focuses of the Earlier Ages
Primordial One of the first and greatest Elementals, indestructible, defeated in the Primordial War and bound as the foundations of Terrun; believed to be one per Fae domain. Primordials
Primordial Age The era before the Einar, when Terrun was an Elemental Chaos ruled by Fae magic and the elemental lords. Primordial Age
Primordial War The first war: the Einar against the Elementals for dominion. The Elementals were subjugated, the Primordials imprisoned and the Throne of Law forged at its end. Primordial War
Princeps Title of the nine priest rulers of Agor'haem in the Urok'gar borderlands (S059). Minor Figures of Proturas
Principate of the Sages A title of the Divine Alliance: the sage who led the Unholy Flight from Sanctorum and revealed that the Divine had left the earth (S078). Minor Figures of Proturas
Pro'Turra The abandoned dwarven fortress of Kahun'Darahl beneath Proturas, where Vixseranyol's corpse lies warded. Proturas
Projukrati A regional judge of the Sancturi Projura Magisters, hearing citizens' appeals. Sancturi Clergy
Projura Magisters The judiciary branch of the Sancturi clergy, with Projukrati, Justices and Jurors as judges, Wardens as jailers and Inquisitors as hunters. Sancturi Clergy
Prosperity The Sancturi party of measured expansion and internal development. Sancturi Political Parties
Proturan Bank Token A bluish-silver coin bearing symbols and the Proturan Bank's sign, one of two keys to the bank's most secure vaults (S029). Currency and Trade
Proturan Brigades The integrated units of the Proturan army, of 1,000 to 1,500 men each; three protect each county and one rotates every two years. Proturan Military
Proturan Mini-Campaign The two-session prelude of December 2021 to the Proturan Campaign: an excavation of the warlock Deron's tomb in the Marshes of Algher. Proturan Campaign
Proturan Outpost The founding period of Proturas, 626 to about 650 AL, governed by a Mayor chosen by the Elders. Rift Period
Proturan Pact The alliance under which Proturas protects independent city-states such as Dru'Bazan and the Vale of Merriq. Proturan Council
Proturas Hidden cave city-state north of the Broken Sea, founded 626 AL by Kalari and Uk'Zerai exiles; the last Kalari bastion in the north. Called the Grotto by outsiders and Proturus in the Into the Rift documents. Proturas
Proturus Spelling of Proturas in the Into the Rift documents. Proturas
Provincial Conclave The high-ranking clergy (the Divine Order) of a Sancturi province, who elect its Qeokrati and alone may judge citizens. Sancturi Clergy
Proxy Hollowlord A mortal who manages a Hollow on its master's behalf; said of Lord Emory Tiebald of the Alghert Coven. Adramycos
Psion A being whose mind performs Ethereal magic naturally; about one in a hundred thousand in the Sancturi age. Elder Magic
Ptolemaris Ancient Aquitanian city buried by eruptions in the Drakkani Wastes; its ruins hold a salamander colony. Drakkani Wastes
Qeokrati (key-O-crati) One of the eleven chief religious and judicial authorities of the Sancturi Imperium, each presiding over a province. Sancturi Clergy
Quirus First month of Autumn in the Kalari Calendar (S388). Calendar
Ra'ana Horse-sized toad-people of the Pemeril Basin who keep crocodiles and pythons as pets. Vale of Aren
Rabsogh Hairless rabbits with acid-wet yellow tusks and bony spurs, the pack sentries of an earth-and-brimstone Hollow. Hollow Creatures
Radiant Throne The seat the Eldritch host under Allannia invaded and held against the Younger Gods and their Ascendants, where Allannia and Luiranar fell. Allannia Vaj'zaelin
Rager A half-mad, ego-driven Eldritch seeking to restore or revenge itself by force. Eldritch
Raging Slaughter The name Luiranar Xal'Vanala's foes gave him in ancient times; his allies called him The Berserker. Luiranar Xal'Vanala
Ragnazak Goreflayer Horned greater demon, herald of Vileryth; killed with the help of his lieutenant Voragul. Vileryth
Rak'or The Sun God of the Urok'gar Confederation. Demigods
Rak'Thule Sancturi Lord of Strength and War, who is Thule. Sancturi Pantheon
Rakkai Old name for the Dark Gods and Rakkar's gods taken as one body; marked out of date by its own source. Rakkarim
Rakkan Spelling of Rakkar in the old compendia; also Rakkor. Rakkar
Rakkarim Rakkar's pantheon, patrons of the wild races, orcs, goblins and dragonkin; also Rakkari, and in the oldest accounts Rakkai. Rakkarim
Ravager A demon whose prime motivation is consuming ethereal energy for power; Ravager Hollows are those held by such demons rather than devils. Devils
Ravager Hollow A Hollow seized by rebel Demons outside Asmodeus's control, used as a base for raids; also Abyssal Hollow. Hollows
Raven Keepers Arya's priesthood under the sign of the raven; Inwe was its High Priestess. Arya
Raven Order Arya's militant order; in Thrace it was eliminated at the end of the War of the Raven in 1872 MA. Orders of Arya
Ravenhold Hall of the Raven Concord, seized by the Proturan military in 834 AL and occupied by Valtor. The Warrens
Ravenlock A warlock of the Raven Concord. Raven Concord
Reaper The Necromancer's killing machine, half incorporeal, metal-clawed and harmed only by radiant light. Undead
Rebellion of Kalar Kalar's overthrow of Izhtari and destruction of the Throne of Law with the help of four Primordial Elementals (S386, S164); the Ascension of the Younger Gods, also recorded as the Second God War. Age of Demons
Rebirth The 100s SM, when biomes stabilised and conflict was rare (S326). Fifth Age
Red Council The council of Red wizards that rules the Wizards of Lhan. Wizards of Lhan
Red Kingdom Pesh, for its towns and cities carved of red granite. Pesh
Red Priests of Glaur The priesthood of the Primal Red Dragon Glaurmelnis in the Age of the Divine, holding an unsteady truce with the Divine. Faiths
Redallion The ruined capital of Angorath, where some 120 survivors hold the Temple of Khardas. Angorath
Redeemer The aspect of the Divine depicted as a robed, bearded man with outstretched arms; prayer 'Guard us from sin!' The Divine
Redemption The act of the Divine that destroyed all Hollows and tore the Mithis Plane out of the world, making it the Rift; the Mithis Fracture to scholars, Perdition to Divine priests. The Divine
Redstones The Rhukkai orcs, once the aristocracy of orc kingdoms, builders and arcane casters; endangered. Orcs
Reeve In Proturas, an official combining the offices of mayor and magistrate in a small town or village. Proturan Arbiters
Reservious The reservoir above the Spillwater dam, defended with the upper grotto by the Silver Wolf Brigade. Spillwater
Restless Dead The dead who, dying under the dominion of Kalar or his fallen Kalari, failed to pass to the afterlife and returned as ghouls, wights, ghosts, spectres or wraiths. Undead
Rift keeper The most powerful of the Dread that pour through a Namakan Dread Gate; the rift can be closed only by slaying it (S257). Ascension and Dread Forms
Rift Period The Fifth Age era of the settled Rift and of Proturas, from about 600 AL (S107) or after 906 (S016); also 'the Rifts'. Rift Period
Rift Sickness The starvation and nausea of ordinary life in the Rift, held off by Temporal Stabilizers (S045). Rift
Rift-Gate A fully operational, powered point-to-point gate in the Rift that anyone can use; also a stable portal between the Rift and other planes (S017, S045). Rift
Rift-Stone The remains of a Rift-Gate, or a cheap gate, that needs power and attunement to work. Rift-Gates
Rift-Stones The remains of Rift-Gates or cheap gates needing power and knowledge; attuned in pairs and useless if moved far (S017). Rift
Riftborn Humans remade in infancy by warlock ritual into part-demon hybrids who cross the Rift naturally; outlawed by the Divine. Also riftborne, Rift-folk. Riftborn
Riftgrub Demonlands slang for a newly arrived demon with neither a demonic form nor full essence; also Released. Demons
Riftkeep A fortress of the Keepers of Valnyr that suppresses one of Amarin's demonic rifts. Keepers of Valnyr
Riftspawn The Valyr word for demons freshly crossed through a rift. Demons
Right Hand and Left Hand The two lich lieutenants who serve the Necromancer in his citadel, Tatruna and Nul'Xenul. Rodrizhal
Righteous Might The Sancturi party of religious devotion and forced conversion. Sancturi Political Parties
Riker's Edge Chain Dangerous Rift chain thick with ruins of north-eastern Astia (Huun, Tsule, Korun); the gazetteer places Edgemark here. The Rift
Ring (Brotherhood) A leader of a dozen or so members of the Brotherhood of the Black Hand, who takes a cut from each. Assassins of Ghoresh
Ring of Air The ring of Erolan among the parts of the Heartstone, lost in the ocean depths and found by Asmodeus. Mithis Heartstone
Ring of Water The ring of Achelus among the parts of the Heartstone, hidden in Er'Astia. Mithis Heartstone
Riven Sancturi term of contempt for the Kalari and Rakkari gods and their worshippers after the Dark Sun; the Riven Gods, Riven-worshippers, Rivenfolk. Kalari Pantheon
Riven Gods Sancturi name, used with contempt, for the Kalari and Rakkarim after the fall of Kalar; also the Dead Gods. Arya, Khardas and Rakkar formed the Riven triumvirate. The Einar
Rivenlands The free kingdoms of the Broken Sea outside the Sancturi Imperium; also the Riven Kingdoms or, to the Imperium, the Northern Kingdoms. Riven Kingdoms
Riverdale Proturan frontier region along the Ettermore, settled after the Riverdale War. Etterwood
Riverdale War About 800 AL: the Countess of Wrighthall's war on the Boreal Elves across the Ettermore river; Etterdun built. Rift Period
Rock of Urdhar Rift rock that held the towns of Orchard (north, ruined) and Edgemark (south), once a trade node through gates to a Wood Elven realm. Urdhar
Rok'Thorumal A glacier in tropical Markhan formed around the corpse of an Ice-Titan, ringed by blizzards. East Astia
Rot The demonic Aspect of greed, tied to the Death Sphere: disease, decay and undeath. Demonic Facets and Techniques
Rovarion The Rovers' range: the lands that were once northern Dalmar, Faragond and Ghoresh. Riven Kingdoms
Rovers Migratory human clans of Rovarion bonded by shared values rather than blood, reliant on witches against the Hollowing. Humans
Ruined Sea The oldest gazetteers' name for the waters about Danara, where the Compendium and later sources say Broken Sea. Danara
Runebinder The Namakan runecaster of spirit runes: necromancy, blood, death and oblivion (S250, S249). Namakan Runecasting
Runeforging Making runeforged items, whose runes are kept powered by a power rune of Divinity, Mithis, Fae or Aetheris (S246). Khardic Runecasting
Runekeeper The Namakan runecaster of mind runes: dominion, inquest, perdition and deceit (S250, S249). Namakan Runecasting
Runemastery The older archive's name for rune magic, 'nearly extinct' as dwarven channelers declined (S391). Rune Magic
Runeword The unit of rune magic: one or more runic forms, always with at least one primary form (S233). Rune Magic
Runik Rare arcane language made by Khardas so that dwarves could work magic through runes (S304). Arcane Languages
Rushing Void Huge underground chasm in the Buried Realms controlled by the Cult of the Dragon. Underdark
Sack of Dunharr The destruction of a Proturan town of 5,000 by the Boreal Elves, after which the Proturan Council declared war on the elves of the Ettermore Forest. Rift Period
Sages of the Codex The Sancturi clergy's tax collectors, record keepers, bankers, minters and librarians. Sancturi Clergy
Sagewater Mithis-infused water from high mountain streams near Mithis deposits; the solvent of most alchemical recipes. Reagents and Herbs
Salonas Rare arcane language of the Sun Elves (Maridan-Lothim) (S304). Arcane Languages
Sanception The Astral college that uses a god's shard and rites without anointing; tolerated but punished by the gods when caught. Arcane Colleges
Sanctified Object A holy symbol or other object that bonds a divine caster to a god's Astral Shard; unneeded once the caster is anointed. Divine Magic
Sanctoric Cartus The holy text of the Sancturi dictated by the first emperor, from which Elysium's Gate was copied. Elysium's Gate
Sanctuary Age The Fifth Age centuries of the Broken Sea counted in SM, from the Morning to the fall of Sanctorum in 904 SM. Sancturi Empire
Sanctuary of Forgotten Secrets Nyx's sanctuary, embedded in the tallest peaks of the Aquitanian mountains, where she hid the fallen god Arcantus; also called the Sanctum of Untold Secrets. Nyx
Sanctuary Six Adversaries' name for the Sancturi Pantheon, the 1+5 of the Sanctum Imperium; also the Sanctuary Gods or the False Sanctuary. Sancturi Pantheon
Sancturi Campaigns The Imperium's wars of conquest by legion and province through the 600s SM: Danar, Corvald, Rhyunn, Pevelor, Vael'Doreis, Ghorresh, Arnyr, Faragond, Dalmar. Sancturi Campaigns
Sancturi Codex The rune-protected Sancturi record of taxes and land holdings, assembled in full every two years for the great election. Lesser Texts
Sancturi Period The Fifth Age era of the Sancturi Imperium, from the destruction of Sanctorum (513 SM) and the Sancturi rising (522 SM) to the fall of Sanctorum (904 SM). Sancturi Period
Sancturi Spellforge The Sancturi practice of cleansing small amounts of Malum into Mithis with divine magic to make spellforged artifacts kept by clerics. Artificers
Schools of Pyromancy The five fire colleges: Incendics, Thermokinetics, Vulcanology, Ruination and Pyrodynamics. Arcane Colleges
Scions of Light The fragments of Kalar's and Orandos's shards that Orandos scattered among his followers, around which light stayed strong in the Dark Sun (S420). Age of the Dark Sun
Scorching of the south The Proturan Brigades' scorched-earth counterattack that left the lands of Lorsythe and Droburg cursed and blighted and ended the Second Araxian War. Second Araxian War
Scourged A beast of the forbidden forest of Arne'Athosia corrupted by Teneb'Vari through the stages of Dark Feeder, Stalker, Raver and Scourge. Scourged
Sea of Souls The Netherworld or Ethereal Plane, a web of smoke-like threads in which souls appear as clouds of energy (S421, S001). Netherworld
Seal of the Brotherhood The invisible tattoo of every initiate of the Black Hand, hiding the bearer from magical detection and linking them mind to mind with their superior. Assassins of Ghoresh
Second Araxian War The 720s AL: the Araxians destroy the northern kingdoms; Lorsythe and Droburg fall, Lyrspire and Uthein are destroyed, and the war ends with the scorching of the south. Second Araxian War
Second Dragon War 851-922 MA (S386) or 951-1092 MA (S372): Pravustiratel's dragon-ruled kingdoms conquer a third of the continent and are turned at Gor'Turra; the Great Dwarven Kingdom is lost. Also the Dragon Wars, the War of the Dragons. Second Dragon War
Second Hand The Fist of Coins of the Brotherhood of the Black Hand, heir to the Hand. Assassins of Ghoresh
Second Primordial War A war named only on Calcadyia's Crystal Lance, forged by Khardas for the Einar warrior Calcadyia 'during the Second Primordial War'. Primordial War
Second Rift War 2270-2311 MA (S386) or 2670-2711 MA (S372): a spontaneous rift at the wizard college of Halath; the Underdark overrun; the arch-demon slain by King Turic of Dunmir. Second Rift War
Second Sword A Sancturi squad officer over four soldiers or legionnaires. Sancturi Military
Secret Order of Burning Horns Secret order of Tarus that undermines the weak through infiltration, sabotage and misdirection to provoke conflict. Orders of Tarus
Seed of Caerylas One of three Seeds given by Arya, each able to grow a Caerylas Tree and holding energies of resurrection and life. Seed of Caerylas
Seeker A member of a group licensed by the Sancturi Imperium to enter and destroy Hollows; each licensed group must include a Sancturi cleric and an accredited runecaster. Also Hollow-Seeker. Seekers
Seige of Valdemark The siege that ruined Valdemark Castle in Floren, since repaired as the Warlord's seat Odawara. Sancturi Campaigns
Sentinel An undercover Proturan intelligence officer under the Lord High Sentinel, running networks of informants and agents. Proturan Arbiters
Seven Guiding Principles Tribulation, Sacrifice, Honor, Unity, Strength, Obedience and Glory: the creed of the Sancturi religion in Elysium's Gate. Elysium's Gate
Seven Hells The seven Astral Shards repurposed as the prison planes of the Abyss, each once under an Einar Warden (S001). Abyss
Seven Swords of Durnbar Seven swords tied to the Mithis Heartstone, one of them Chasmatius; otherwise undescribed. Mithis Heartstone
Severac Fifth Age wizard who made the Dracius Cradle, a treatment that brings dragon eggs to maturity without a Primal; died at the Hollantine Hills. Also spelled Severuc. Severac
Severuc Variant spelling of Severac (S040). Severac
Shade A sentient being of emotion and psychic energy native to the Shadow Realm; also a wizard who has merged with that realm. Shades
Shadow (undead) A mindless necrotic undead made from a bound soul, whose touch drains strength and whose victims rise as shadows. Apparitions
Shadow Abominations The failed creations of the Einar imprisoned in the depths of the Shadow Realm, some of which have escaped and seek a way back to the material. Shades
Shadowblades A military unit of the Children of the Light, named without description. Children of the Light
Shaman The primal caster who catalogues totems and powers and learns spells by Fae demesne. Primal Spellcraft
Shapechanger A being whose innate primal magic changes its form; not to be confused with lycanthropy. Primal Spellcraft
Shard's Nexus The site inside an Astral Shard where a year-long ritual can transfer ownership of the shard from a holder whose form has been destroyed. Astral Shards
Sharpstone Prison The prison on the Stairs where Berek Beetleslayer was held for trial. The Stairs
Sharuvian A language spoken by the Proturan Exile Karkazan; The Well of Ravas is written in it (S009). Languages
Shattered Sea The sea that fills the sunken heart of Astia and divides its surviving fragments; the far side of the globe from it is the world's low-magic antipode. Astia
Shortbeards Another name for the Hill Dwarves, often clean-shaven; also the by-name of the Qurindon. Hill Dwarves
Shrine Knights Common name for the Knights of Ex-Malefica, Kalari witch and hollow slayers funded by collections at shrines and temples; also Shriners. Knights of Ex-Malefica
Shrine of Caerylas Shrine of Arya's Caerylas Tree near Anoth-Urulien, kept by the undying High Priestess Caolynni; source of the Seed of Caerylas. Arne'Athosia
Shrine of Kae-Ferrel Ruined shrine of Moros on the outskirts of Anoth-Urulien, three-winged for his Ascendants; held the Claw of Vixseranyol. Arne'Athosia
Shroud The limited reality an apparition experiences while partly on the material, shadow and astral planes. Apparitions
Shuruvas The Uk'Zarai outcasts' name for Sharuvas, the Divine, 'the great enemy' of their people. The Divine
Sic'Moradrim The Umbral Elves, bandit and assassin Dark Elves of the underdark organized in small syndicates. Dark Elves
Silek The goblin-demon people bred by Bhaal in the Hollowing Period; the name means 'Chosen' in Goblin. Humans call them Guhvils. Silek
Silent Citadel Seat of Cuoridaz the Necrolord, kept in order by the Anguish Triad. The Demonlands
Silver Moon A mercenary company of Proturas, led by Lord Monmort and secretly by the silver dragon Coruucormys. Proturan Underworld
Simulacrum (Berek) The magical copy of the dead dwarf Berek Beetleslayer through which the witch Isador rules the Stone Syndicate; she keeps a second simulacrum of herself, her 'little sister', to run her shop (S038, S039). Berek Beetleslayer
Singular Mouthpiece A minor Night/Horned demon that speaks for Daennelgin when his clones wish to avoid exposure. Daennelgin
Sleeping god An immortal whose spirit wanders or has been split by capture so that its reformed body cannot be invested; only Rakkar has reawakened. Souls and Spirits
Sleeping Gods Gods whose immortal body has reformed but cannot be invested with a spirit, so that their high priests cannot commune with them; also the Dreamers. Only Rakkar has ever reawakened. The Einar
SM Solis Mani, 'Morning Sun': the Sancturi calendar, counted from the return of the Sun that ended the Age of the Dark Sun (S132). Fifth Age
Snowborn The Boreal Elves' name for themselves: infused with cold spirits on the day of their birth. Boreal Elves
Snowdon Third month of Autumn in the Kalari Calendar (S388). Calendar
Solcre Third month of Spring in the Kalari Calendar (S388). Calendar
Solis Mani (SM) 'Morning Sun', the Sancturi calendar counting from the return of the Sun at the end of the Age of the Dark Sun; Sanctorum was founded in 2 SM. Sanctorum
Sorcerer In the Earlier Ages a caster of the Shadow Realm, the most shunned and feared of casters. Casting Focuses of the Earlier Ages
Sorceror In the archive, one who gains casting ability by trapping a weak demon inside themselves. Demonic Magic
Soul The seat of consciousness and life energy, resting always on the Ethereal Plane; it can be reorganised, lent and borrowed but never created or destroyed. Souls and Spirits
soul anchor A soulcrux. Eldritch Soulcruxes
Soul Death The permanent destruction of a being, when its spirit is lost between two forms or its soul atrophies after centuries without a body. Souls and Spirits
Soul vessel A container prepared by a death mage to hold captured souls for later use; in the 2013 account its capacity depends on its Mithis content, one soul per 200g. Death Magic
soulcrux A warm black metal triangle holding a fragment of an imprisoned Eldritch's shattered soul, often hidden in a Kalari relic. Also soul anchor. Eldritch Soulcruxes
Soulless An animate being with no connection beyond its physical form, destroyed utterly at death; most constructs. Souls and Spirits
Southstep Formal name of the Stairs district of Proturas. The Stairs
Sovereign Anvil An anvil bearing a Sovereign Rune of Runestriking, needed to strike any Khardic Sovereign rune, which must be forged in metal. Khardic Runecasting
Sovereign Assembly The Fourth Age confederation of nations managed by the Collegium of the Amber Sun through a Triumvirate of Sovereigns. Sovereign Assembly
Sovereign Council The rulers of the Order of Agalon. Order of Agalon
Sovereign matter The inanimate material on the Material Plane to which an elemental is tied; destroying it destroys the elemental for good. Elementals
Sovereign Rune A primary form that joins three other primary forms; it must be forged in metal on a Sovereign Anvil (S233). Rune Magic
Sovereignty An unexplained power granted by certain items, such as Death-Passage. Artificers
Spawn of Caricytos A parasite-ridden zombie whose Burrowing Worms raise their victims as more of its kind. Undead
Spawn of Leviathus Demonic outcasts who went their own way after their archdemon fell rather than bow to another. Archdemons
Spawning Rift A place where the Abscission is very thin and minor demonic spirits cross; closing one forces another open (S333). Mithis Plane
Spectral revenant The vengeful spirit formed when a soul being devoured for power is freed, which hunts the one who bound it. Apparitions
Spectre An incorporeal undead of cruelty or injustice that drains life; raised by wraiths from their victims. Apparitions
Spell Wars Undated wars in which the Spellbreaker's annulment magic was first employed (S208). Age of Dragons
Spellbreaker A caster of annulment spellcraft; the newer name for a Vacator, and a civic office in Fifth Age Proturas. Mithi'nulias
Spellcraft In the Sancturi scheme of magic, the ability to shape gathered energy into spells, actions and rituals. Sancturi System
Spellforged An item made by imprinting a spell into a Mithis material at a stress point such as forging. Artificers
Spellfury The primal caster who channels magic through body and weapon: Spellblade, Spellfist, Spellarrow. Primal Spellcraft
Spike room A chamber of Eggrin's in which living captives are pinned by spikes and their life drawn into a black sphere. Minor Figures of Angorath and Brundal
Spillwater Dock and warehouse county on the south-western edge of Proturas, under Count Turick Elgonned; home of the Dockside Cutters. Spillwater
Spillwater Pottery The common pottery of Spillwater in Proturas, known across the region as generic (S103). Materials and Metals
Spirit The ethereal manifestation of a soul on any plane other than the Ethereal; also called an Astral Projection. Souls and Spirits
Spirit vessel A container of pure or cleansed material, able to hold liquids, prepared by a Namakan rune to house or collect souls; two vessels brought within a few feet of each other can break and release their spirits, so runecasters keep them in plain sight (S254). Also soul vessel. Death and Oblivion Forms
Spirit World In the newest cosmology another name for the Netherworld; in the archive cosmology the Astral Plane. Netherworld
Spiritfire Orb The Elda'Primu. Elda'Primu
Stepside East bank of the Spillwater river: shops, housing and Fisher's Beach. Spillwater
Stone Syndicate Berek Beetleslayer's club-armed gang of the southern Warrens and the Pale Pit; dismantled in 834 AL. Stone Syndicate
Stonekin Grey-skinned Fae dwarves of the earth, users of Fae magic after the Redemption. Dwarves
Storm Coast Northern coast of Numenia from the Pictish Jungles to the cliffs of Kajattan; Thrace is its chief power. Storm Coast
Strain A Silek genetic lineage born of one bloodmother; strains compete, and a strain whose bloodmothers are destroyed is finished. Silek
Stratum The grade of a demon's essence, from Minor through Lesser, Legion, Greater, Lord and Monarch to Arch, which sets how much essence a form can hold. Demonlands Demon Rules
Strike A Sancturi military formation of about six regiments (5,400 men) under a Strike Commander. Sancturi Military
Sukmaran The dead home world of the Uk'Zarai, formerly Mafaeran; also called Sharuvas (S515, S018). Void
Sukmaril Goddess of the dead world Sukmaran, raised up by its creator Mafaesial, whom she murdered; maker of the Uk'Zarai and of Fel energy. Demigods
Sulai Kingdom east of Pherox and Moarte, formed in the Age of Kings; also Sulati. Pherox
Summoner A caster who summons demons by contract and sacrifice. Demonic Magic
Sun Imperial Sun: the Sancturi gold coin of 2.5 oz, worth 5 gold; the unit of fines and fees (S320, S323). Currency and Trade
Sun Priests A Kalari sect of Proturas in red robes with a yellow sunburst, seen among the Tenebrian-backed White Hand. Kalari Priesthood
Sunmetal Collars of Dominion The Urok'gar collars that bind rock trolls to a control rod with psychic pain. Trolls
Sunpeak Mid-size Rift mining town of the Sunspire Cluster, hub for outlying mining settlements. The Rift
Sunstone Sentinels Order of Anariel of phi-casters that regulates Phi (red) magic and counters Fel corruption. Orders of Anariel
Sup'advena A Sancturi citizen's or freeman's formal surrender and request for aid, which others are bound by honour to answer (S323). Law
Sylvan A wood-elf dialect of Elvish (S074). Languages
Sylvim The Wood Elves, the elves who live with nature; the one elven people to thrive into the Fifth Age. Wood Elves
Sylvir Common arcane language of the Wood Elves (S304); earlier also of Gnomes (S303). Arcane Languages
Taer'ustol The tree fortress between the planes from which the single druidic order was ruled before the Shattering, now adrift in the Void. Druids
Tahmouress Behrouz The Thunder God, a Blue Draconian who found immortality through lightning and is worshipped in the Dragonspine mountains. Demigods
Tallachia Campaign An adventuring company active in Tallachia that vanished in the underdark in 514 or 515 SM seeking the White Tower Dwarves. Sancturi Period
Telemancy Beacon An invisible marker a Telemancy mage fixes at a point in space so that rifts, portals and teleportation can connect to it across great distances and between planes. Nether Colleges
Telepathic Abyssal Silent communication in Abyssal by direct contact of demonic essences (S334). Languages
Tempilis Third month of the Thaws in the Kalari Calendar (S388). Calendar
Temple of Cath'upak The Temple of the Earth-Heart in Markhan, whose catacombs hold millions of orcish dead; razed by the Ascendant Horak. East Astia
Temple of Ghormatha Gharmatha the Gut-Queen's temple in the Demonlands, neutral ground under her Maw-Sanctum Rule; also spelled Gharmatha. The Demonlands
Temple of the High Gods A drowned temple reached by anchored portal in 704 SM; location and gods unknown. Astia
Temporal Fissure A tear in time-space that can destroy the target or caster of a time spell. Arcane Colleges
Temporal Stabilizer A device whose radius lets ordinary people live in the Rift without Rift Sickness. Rift-Gates
Tenebrian Bronze Strange-looking bronze of the Tenebrians, seen as locks and hinges (S064). Materials and Metals
Tenebrian City City of Teneb'Urat's serpent cult across the underground lake beyond the Lost Mine below Proturas; never reached. Underdark
Tenebrian Constrictor A twelve-foot matte-black serpent of the snake-god Teneb'Urat with acid blood, paralytic venom and steel-edged scales. Beasts
Tenebrians The serpent-cult of Teneb'Urat and the transformed people it makes, with a city in the Underdark below Proturas and a High Priest, Saeviul. Teneb'Urat
Tenenec Necatus as Lord of Death and Night in the Sancturi pantheon. Necatus
Terus'Moradrim The Veiled Elves or Drow, charcoal- to black-skinned Dark Elves of the deep subterranean cities. Dark Elves
Tethers of Ambusthene Orandos complex in the Illuri Fold built over a prison of Ambusthene; occupied by the Primal Union of Ter'Gaia. The Rift
Thalatian Sea The western sea of Numenia, bordered by Dalmar, Danara, the Broken Strand and the plains of Whettan. Numenia
Than Agle The Boreal Elves' name for Gelu'lax, shortened to Than; also the title of their shamans. Gelu'lax
Than'Doriel A cursed former elven kingdom whose king neutralized a corrupted worldstone crystal with Mithi'nulias; unplaced. Dragonfall
Thar'koresk Dwarf-hold in a plains caldera, ancestral home of the Bryn'Grong Clan, overrun with demons and sealed. Vaal'Dunak
The Age of Lords 810–1260 MA in South Astia: human kingdoms and populations explode (S429). Age of Magic
The Broken Kingdoms The twenty to thirty petty kingdoms of the Broken Sea's eastern shore in the Age of Magic, 'shattered and reborn constantly'. The Broken Kingdoms
The Broken Strand The narrow rocky band between the Dragon's Teeth and the Thalatian Sea, home to Faragond, Gor'Turra and Pevelor. Broken Strand
The cold light Orandos's light, which exposes truth and beats back darkness, against Kalar's warm, sustaining light. Orandos
The Covenant The secret police and spies of the Sancturi clergy, headed by three Archprincipates reporting to the throne. Sancturi Clergy
The Culling Gharmatha's punishment of a failing minion: a fifth of its essence taken and its bond broken, its own minions invited to replace it. Demonlands Mini Campaign
The Dark Age 200–809 MA in South Astia: the dark clans dominant, Mithis magic discovered, ending with the Dragonspine Wars (S429). Age of Magic
The Demoncaller Wars 1261–1315 MA: the orcish demoncaller Drez'okmal's demon armies conquer the mainland until he is consumed by a sea-demon (S429). Age of Magic
The Demonlands The demon-held island built on the seat of the Amarin Empire, contained in the Fourth Age by the Order of Valyr; also called Amarin and Valnyr. The Demonlands
The Destroyer The Mad God, believed once an Einar, whose name is lost and who works only for the destruction of Terrun; he tricked the Dark Gods into helping him create the Demons. Dark Gods
The Doomguard The thirty-three-strong company the Sancturi Campaign's party raised in Brusau after Alghert, led by Almund. Sancturi Campaign
The Dread The alien races of the deep Void, Cthuls, Umbars, Tyrax and Abols, drawn to Terrun through Namakan gates; Outsiders in the newest cosmology. The Dread
The Faithful The lower ranks of the Sancturi priesthood, who may marry and keep house and party ties. Sancturi Clergy
The Fall of the Old Gods S016's name for the first nine centuries of the Fifth Age, to the Ascendance of the Divine in 906. Fifth Age
The Five Kingdoms Alghert, Brusau, Miydal, Ozaustein and Uthein, the Riven kingdoms that 'stand out in power, prestige and influence' in 704 SM. Riven Kingdoms
The Gallows Rope-bridge tavern above the Warrens, seat of the Drowned Ring. The Warrens
The Glory of Elysium Title of the Sancturi Empress Okora, held to be a god in mortal form. Minor Figures of the Sancturi Imperium
The Golden Web The demesne of Jorogu as Astral Dust Holder of darkness, deception and fate. Jorogu
The Gorgery Vulgurak the Maw's city in the Demonlands, divided into wards held by his Great Gorgers; also the Gorgeries. The Gorgery
The great fire of ignorance The razing of Lhan and its libraries after the Wizards of Lhan's coup attempt, said to have set arcane magic back a thousand years (S499). Age of Magic
The Grey 'Unclean': a lowest estate named beside slaves in Sancturi law, otherwise undescribed (S321, S323). Social Order
The Grotto Outsiders' name for Proturas. Proturas
The Hollowing Asmodeus's taking of dominion over the Mithis Plane in the early Fifth Age, which corrupted Mithis and opened the Hollows; 'the second abscission of the Denitrus plane' to the gods. The Hollowing
The Hollowsong A rare Aegic talent of shaping and calming the wild parts of a Hollow by song. Witchcraft
The Illuminator Title of Kalar, the Creator and King of the Gods. Kalar
The Imperialists The Sancturi party of the empire as it is (the 'Old Guard'): infrastructure, consolidation and defence. Sancturi Political Parties
The Infected People of Alghert carrying the demonic spores of Adramycos, marked by orange pustules (S181). Alghert
The Last Augur Byname of Koradikken, whose hidden machine, built with Thidryn, distorts auguries and divination. Minor Figures of the Rivenlands
The Lifegiver Title of Arya, Goddess of Life and Fertility. Arya
The Lost Mines Copper mine beneath the Warrens worked by Tenebrians with enslaved peasants; holds the Statue of Teneb'Urat and opens on the Underlake. The Warrens
The Many Epithet of Daennelgin, the machine-demon who lives in many bodies kept in one timeline by his Echo-Scribes. Daennelgin
The Morning The first century after the Sun's return, 0s SM / 0–99 AL (S326, S107). Fifth Age
the Necromancer The name by which the arch-lich Rodrizhal, ruler of Delvarn, is generally known. Rodrizhal
The Pale Pit Tavern and fighting pit built around an abandoned white clay pit; seat of the Stone Syndicate; a Runestone of Vixseranyol's prison lies beneath it. The Warrens
The Pitch The consumed souls of Seth'Arax made into a black oozing instrument of control; his Ulraspex, and the weakest estate of a Thur'arax. Araxians
The Redemption The act of the Divine that destroyed every Hollow and tore the Mithis Plane out of the Material as the Rift. Scholars' name: the Mithis Fracture; Divine priests' name: Perdition. The Redemption
The Resurrected God Rakkar, the only Einar to return from the god-sleep. Rakkar
The Scholar Phaendar Nar'Vizerai, one of the Three Grand Sages of the ancient Eldritch ArchConclave, worshipped as a living god by a Wood Elf tribe in the far West. Phaendar Nar'Vizerai
The Shattering The destruction of the Worldstone (Anthu'Mithis), year 0 MA; more than 98 in 100 died, central Astia sank and Mithis became available to mortals. Also the Breaking of the World. The Shattering
The Shiftless Mansion The demesne of Abraxas as Astral Dust Holder of magic, polymorphism and illusion. Abraxas
The Sight The Aphotic witch's extra-sensory perception, which works in both the Material and the Hollow. Witchcraft
The Stag Giant Luiranar Xal'Vanala in his favourite human-stag hybrid form; an Eldritch skinchanger who frees every Eldritch he can find. Luiranar Xal'Vanala
The Stairs Terraced artisan district of Proturas between the lower and upper grotto; formally Southstep, also the Steps; held by the Divine Alliance. The Stairs
The Taint The demonic force that emanates from all tainted Mithis and drains ethereal energy from land, body and spirit. Mithis
The Thyssal Occupation 1911–2192 MA: Thyssal rule over Thrace, Aeslar, Kydann and Zurat, ended by King Thovim's coup (S429). Age of Magic
The Unaligned The fourth grouping of Terrun's gods in the newest register, the "Lesser" Gods, "patrons of the lesser races, beasts and niche causes", owing allegiance to none of the Kalari, the Rakkarim or the Dark Gods; marked in the register with a hollow circle. Unaligned Gods
The Unholy Flight The exodus from fallen Sanctorum led by two High Precepts and the Principate of the Sages, which founded the Divine Alliance kingdoms (S078). Divine Period
The Vile Pit Grozzurash the Vile Flame's eastern town in the Demonlands. The Demonlands
The Warrens Clay-mine slum on the south-western edge of Proturas, annexed in 834 AL as the County of Claydun. The Warrens
The Watch The local Sancturi police, hired and commanded by a Magistrate and the core of the local militia. Imperial Government
The West The Sancturi-era name for the Broken Sea enclave of humanoid kingdoms and the Imperium (S324). Broken Sea
The Westmarches The westernmost region of Numenia (South Astia), beyond the Blue Mountains; once home to Amarin's capital, now almost entirely Earthblight. Westmarches
The White Fire The secret society of the Archwizard Lothos, demon hunters and protectors of mortal life; also the Knights of Lothos, the White-Fire Order. The White Fire
The Wizard-Eater A title of Abraxas, Demon God of Sorcery, who "takes special pleasure in consuming the souls of powerful mortal spellcasters". Abraxas
Thegn Naher freeman with military honours owing service to an Eorl or King. Naher
Theraec A northern land of Numenia conquered by Thu'karam's demons in the First Rift War; centaur clans from Rhovun settled it. Numenia
Thessoli Mine Aurumite mine on Mount Gartholn near Ptolemaris; status unknown. Drakkani Wastes
Thorm'Mald Ruined fortress of the White Tower dwarves in the Drakkani Wastes. Drakkani Wastes
Thrace Largest Cerci kingdom, in the mists of the Storm Coast; the only dynasty to survive the Dark Sun, now joined with Asea. Also Thrayce, Thyrace. Thrace
Thracians Humans of Thrace, the only regal dynasty known to have survived the Age of the Dark Sun; now one nation with the Aesean. Humans
Thrall Aesean serf, the third caste of a clan. Aesean
Thrall (Cthul) A mortal permanently dominated by a Cthul. Cthul
Thrall (demonic) A mortal corrupted into a demon's service without being displaced from its own body. Demonic Possession
Three Grand Sages The heads of the Eldritch ArchConclave in ancient times, just before its dissolution; Phaendar Nar'Vizerai was one. Phaendar Nar'Vizerai
Throne of Law The Einar's seat of dominion over creation, forged after the Primordial War, sat by Tamariel and then Izhtari, and shattered by Kalar's rebellion into the Astral Shards. Throne of Law
Thullozil Hollow A large Hollow around an unnamed old city in western Dalmar, ruled by the Archdevil Thullozil. Riven Kingdoms
Thumma-Set The Serpent King, Lord of Life and Death, whose cult in the central Empire believes he grants immortality and vitality. Demigods
Thur'arax The hive-mind Overlord-being of the Araxians, with five estates from the Pitch to the Araxian Nexus that spans two planes at once. Araxians
Thurn'Badir The Hidden City, 'a jewel of the White Towers', sought deep in the Buried Realms. White Towers
Time Paradox A split reality produced by time magic, resolved by destroying one reality and removing the caster who introduced it. Arcane Colleges
Titan Races The first races the Einar created: Giants, Dinosaurs, Faeries and Ventari (and in the older account Dragons). Lineages of the Humanoid Races
Titanspark A dead Titan's spirit, a ball of coloured energy that bonds to a mortal, scarring them and sometimes granting the Titan's power near its corpse; also the Titan's mark, curse or gift. Titans
Tlan Bonecasters serving an unnamed Elder god of Death; in the old world they rounded up the dead and ushered souls into the afterlife. Elder Races
Tolassovores Four-handed, four-eyed amphibious children of an Elder God who run the Cutters of Spillwater and feed their young on intelligent brains. Beasts
Torghuk Mid-size Rift town housing the Riftborn Proturan Garrison; shipyard and forward outpost of the Proturan navy. The Rift
Transitory Planes The older classification's vast empty planes between the others: the Shadow Realm, the Sea of Souls and (in S013) the Fae Realms; called Transitive Planes in the Compendium. Planes
Triarchy The three High-Justicars elected by the Justicars of Valyr to two-year terms as the Hammer (military action), the Brand (law and punishment) and the Veil (intelligence and containment). Order of Valyr
Triumvirate The three Sovereigns of the Sovereign Assembly: Mordecai Solvar (Acting Sovereign), Valdris Caeldorn and Serevon Ashmark. Tserrerak
Trollfather An Aeten'Daru, an elemental earth archon whose children are the rock trolls and to whom their lifeforce is bound. Trolls
Truesilver In the Fifth Age, depleted silver worth about 200 times its weight in gold (S320); in the Earlier Ages, Argentium or the Argentium Silver alloy (S419). Materials and Metals
Turcopolier Third in command of a Sanguine Dawn stronghold, usually over the light cavalry and the sergeant brothers. Order of the Sanguine Dawn
Tutull Large Rift town and central portal hub of the Tutull Cluster, with a large Proturan garrison, quarries and livestock. The Rift
Tuulish Lord of Health and Vitality, worshipped in Arnyr until the Tuulish religion collapsed with Kosh-Tuul's betrayal. Demigods
Twilight Gods In the 2015 Compendium, gods who took the dark side of their domains without opposing Kalar: Tarus, Moros and Nefia. Not a grouping in the 2026 revision. The Einar
Txacali The one Pictish city-state to survive the Nexa-Vinian War. Pictia
Tyrax The Dread family of Beholders and other eyestalked aberrations, unrivalled telekinetics. The Dread
Uiren A Frost Archon, patron of the Boreal Elves, dwelling in the Glittering Caverns of Uiren. Demigods
Uk'Zarai Eight-foot, horned, hooved, leather-winged Fel beings from the dead world Sharuvas (Sukmaran), brought to Terrun by the Dwarrow; the Angels of the Divine. Also Uk'Zerai, Nefarim. Uk'Zarai
Ulchre Ascendant of Moros, the Gatekeeper, the Stone Warden of internment, whose sign is the key. Moros
Ulraspex The Pitch, souls consumed by Seth'Arax and intertwined with his own, manifested as controlling black ooze; called Thur'Arax in the 2019 profile. Ascendants
Umbars The most prolific Dread family, insect-like, of low intelligence and strong against psionics; Umber Hulks and Otyughs. The Dread
Umbrachalcum A cursed metal made from Cuprium that absorbs all light (S360). Mithis Metals and Gemstones
Umbralar A Dark Spirit Idol: an enchanted effigy holding spiritual energy that can extend a Hollow. Lesser Relics
Underdark The world below Terrun: caverns, chasms, dwarf-roads and fallen holds, now littered with Hollows and held by goblins, dark elves, demons and worse. Underdark
Unholy Flight The exodus from fallen Sanctorum led by two High Precepts and the Principate of the Sages, which founded the Divine Alliance kingdoms. The Divine Alliance
Untyra Sancturi Lady of Knowledge and Crafting, who is Tyra. Sancturi Pantheon
Uoreskall The forests that covered Qom before the Shattering, where the druids' planar fortress Taer'ustol stood. Qom
Upper Grotto The higher levels of the Proturas cave, above the Stairs; the Lower Grotto holds Spillwater and the Warrens. Proturas
Urastia A fragment of broken Astia named only in the compendium's lists; possibly the archive's Er'Astia. Astia
Urdhall Ruined large town of the Rift's Urdhar Cluster, overrun with undead since the Varimathian conflict in Monforte. The Rift
Urok'gar Confederation Orc-led slaving confederation of orcs, ogres, goblins, half-orcs and humans in former Dalmar and Naher, ruled by the High Urok; worships Rak'or. Urok'gar Confederation
Utinus Domae Tribe The Sons of the Night, a tribe of Boreal Elves guarding the northern border of Etterwood's forbidden forest. Utinus Domae Tribe
Vaal'Dunak Amarin's Imperial Mint town, destroyed in the Second Demon War, 600 miles from Marshford; now a haunted Sinkhole City with a Daennelgin outpost in its Mint. Vaal'Dunak
Vacatori The elven and dwarven spell suppressors founded against the Nexa-Vinians; singular Vacator, the mage-hunter spellcraft. Mithi'nulias
Vael'Dorais The High Elven forest of the Broken Sea, burned to ash by the Sancturi legions 654-688 SM; also Vael'Doreis. Vael'Dorais
Val'mulrek The orc clans of the country south of the mountains of Dru'Bazan. Orc Clans
Vale of Aren Large sheltered farm valley south of the Aren Gate, ruled mostly by the Children of the Light; a day's ride to Tugard Pass. Vale of Aren
Vale of Avernil Valley whose southern reach is the High Vale (S077); possibly the Vale of Aren under another name. High Vale
Vale of Bones The fertile farming vale of Dalmar Province whose market town is Faarik. Dalmar Province
Valnyr The country spanning the island of Amarin, governed by the Keepers of Valnyr with riftkeeps over its nine rifts; the Fourth Age documents call the Order's lands Valyr. The Demonlands
Valnyr Wardens The Fifth Age name for the Keepers of Valnyr, whose fall in the Age of the Dark Sun let demons overrun Amarin. Keepers of Valnyr
Valtor Proturan warlock, once of the Raven Concord, member of the Circle of Eternity who betrayed Vixseranyol's prison to it; later a Warlock of the Blue Flame and Mayor of Claydun. Valtor
Valyr The Fourth Age military order that contains the demons of the Demonlands behind wards, demonsbane and patient intelligence work; ruled by its High-Justicars and the Triarchy. Order of Valyr
Vegryn The Grey Wizard, one of the Three Archwizards of Proturas, whose tower stands in Vegryn's Cluster in the Rift. Vegryn
Vegryn's Tower Mid-size Rift garrison town on the Merriq's Garden route, patrolling the west; seat of the archmage Vegryn, seen once a year on Founder's Day. The Rift
Ventari The first humanoids, made in the image of the Einar as immortal spellcasting servants; extinct since the Dragon Wars. Ventari
Verdant Ring The ring of Arya among the parts of the Heartstone, held by an ascendant of Arya in hiding. Mithis Heartstone
Verden Second month of Spring in the Kalari Calendar (S388). Calendar
Vessel An unpossessed creature that could hold demonic essence. Demons
Vigil A five-sided Sancturi obelisk of melted-down Mithis carved with Clostroc Runes, tended by the Penitus Monks; untended, it lets the land hollow. Vigils
Vile In the Sancturi-era demonologies, a demon worn to a twisted, blackened husk, the only demon that can be destroyed for good; contested. Demonic Lifecycle
Vileryth Bone-demon demonlord, Lord of Corpserot and Warlord of Bhaal, ruler of the Vileryth Demonblight in the Rift. Vileryth
Vileryth Demonblight Blighted Rift domain of the demonlord Vileryth, Warlord of Bhaal, known for undead and a river of flesh-eating ooze. Urdhar
Vixseranyol Red Primal Dragon who rebuilt the red brood after the Dark Sun, slain by Khemeia at Pro'Turra; her warded corpse and undying spirit lie beneath Proturas. Vixseranyol
Void entity A creature of the Void summoned by telemancers in grades: Nether Crawler and Worm, Beast, Stalker, Kraken and Dragon. Outsiders
Voragul the Tormentor Horned greater demon, lieutenant of Ragnazak, who conspired in his master's death. Vileryth
Vrix Vermin beetles that have broken from the control of Seth'Arax. Araxians
Vuuric-Strand Guhvils Tall, grey-skinned, yellow-eyed Silek known across the Rift as mercenaries and craftsmen; their bloodmothers were destroyed about fifteen years before the Into the Rift campaign. Silek
Wakers of Nox'Somn The Sleepers, or Evruspex, of Nox'Somn: servants put into eternal slumber who wake with great psychic powers for a task and sleep again. Nox'Somn
Wandering soul A being whose form and soul are one, with no spirit between them; the First Ones and the arriving Demons were wandering souls. Souls and Spirits
War of the Moradrim 2413-2431 MA (S386) or 3013-3031 MA (S372): the dark elves' invasion from the Underdark that overran the elven kingdoms and half of eastern Numenia; its aftermath forged the Thyssal Empire. Also the Moradrim Invasion, the Second Goblin Wars. War of the Moradrim
War of the Raven The civil conflict in Thrace between nobility and the clergy of Arya, ended 1872 MA with the Raven Order eliminated (S429). Age of Magic
War of the Warlocks Vinias's fifty-year wizards' rebellion in Rhovun from 641 MA (S372). Age of Magic
Warlock A caster granted power by a patron demon in return for demonic sacrifices. Demonic Magic
Warlord An elected Sancturi military executive commanding one-fifth of the empire's forces, a legion, on the frontier; must remain a landholder. Imperial Government
Warmaster Commander of the Proturan army, chosen from within the military; holds authority over the external borders and can override non-unanimous council decisions about them. Proturan Military
warp-stone A stone that alters the location of a Rift-Gate's endpoint. Rift-Gates
Well of Souls A rumoured place in the Rift where Kalar made the souls of the Primal Dragons, the Archwizards and the Eldritch (S076). Rift
Well of Stars An underground shrine of Arya over Dwarrow ruins in Er'Astia, reached by river cave, beneath a temple of Moros. Er'Astia
Whettan The fertile plains of central Dalmar, with Hallath and Khet to the west; 'endless wheat' in ancient Danari. Dalmar
Whispering Chamber Chamber of the Shrine of Kae-Ferrel for speaking with the dead, now an echo-chamber for Teneb'Vari's corruption. Underdark
White Fire Wards Long-lasting wards that repel demons, made by a secret formula of the White Fire and scattered across the lands of Valyr. The White Fire
White Hand A secretive gang of the Warrens and Spillwater led by the lamia Lamystra and fronting for the Tenebrians of Teneb'Urat. White Hand
Whitestill lake Underdark lake fed by the Whitefall River with a gnomish settlement on one shore and kuo-toa on the other. Underdark
Wicker Giant A corrupted treant of the blighted lands of Angorath. Dangerous Flora
Wight An intelligent corporeal undead of paranoia and hatred, keeping the reasoning of its life and often leading lesser dead. Ghouls and Wights
Wild Men Tribal hunter-gatherer humans of the wild lands, Moarte and Rhovun among them; also hill folk, barbarians. Humans
Winged The demonic Aspect of pride, tied to the Astral Sphere: flight, psychic power and the inspiration of minions. Demonic Facets and Techniques
Witch Queen of Urdhar Title of Marcella, a very old human warlock of the Blue Flame and Eksuru's spy in the Circle of Eternity (S028, S061, S068). Marcella
Witch Slayer General term for those who kill witches and devils and destroy Hollows; in the Imperium, an unlicensed one. Seekers
Witch-King Outsiders' name for the Eldritch rulers of the city-state kingdoms that rose after the Redemption, where all other races live in servitude. Eldritch
Witchbane An extremely rare Sancturi holy substance, formerly known as anti-Mithis, that suppresses the taint and harms Mithis-based effects and objects (S325). Hollow Magic
Withering Death A hidden death enchantment that triggers on attempts to dispel it. Death Magic
Wizard's Covenant The compact that once governed all wizards, before the fall of the Council of Wizards; its terms are not recorded. Council of Wizards
Wizardry The arcane focus that draws on a Mithis power source in the caster's possession, first held by the Archwizards' staves. Arcane Magic
Wizards of Lhan A colour-ranked order of mage-hunters ruling the island kingdom of Lhan, razed after the order's failed coup. Wizards of Lhan
Worldstone The Anthu'Mithis: a stone forged from an Astral Shard to split off the Abyss and bind the Mithis in one field; its destruction was the Shattering. Worldstone
Worldstone Heart The piece of the Mithis Heartstone that the renegade Hollowlock Thorstein held and dug for. Thorstein
worldstone shard A fragment of the Worldstone; after the Shattering, the power source a wizard carries. Worldstone
worldstone staff A staff given to each ordained Druid by the Ventari Archwizards before the Shattering, through which they worked magic. Worldstone
Wormblood Goblin Cavern City Cavern city of brown goblins under Gusziv, reached down the cave road from Kilmarn. Underdark
Wraith The greater incorporeal undead, bound to the place of its death or to an obsessive task, which raises those it drains as spectres. Apparitions
Xaluk Pact A loose alliance of orc clans in the wilds of the Rivenlands, pledged to answer any foreign incursion together. Orc Clans
Xari'Sylvim Olive-skinned Wood Elves of jungles and rainforests, larger and more aggressive than their cousins. Wood Elves
Yawning Void The home of the Dread, also called the Yawning Madness and the Yawning Maw in the one source that names it (S257). Void
Younger Gods The faction of the Einar led by Kalar that shattered the Throne of Law and claimed its shards; the gods of the Kalari, Rakkarim, Dark and Unaligned pantheons. The Einar
Zargath A Minos Slateskin Imp in Vileryth's service. Vileryth
Zucarium The Mithis isotope of zinc, Nightmetal or Morkaril, matte black and light-absorbing (S419). Mithis Metals and Gemstones
Zune Third month of Summer in the Kalari Calendar (S388). Calendar