Druid Class Draft¶
Rules system: D&D 3.5-based homebrew (the 2014 archive's college system, April 2016). Legacy design material, not canon for play.
Lore page: Druids.
A Druid class built on the focuses and colleges of the 2014 spellcasting rules: class features to 15th level with planned slots to 29th, and seven spellcasting paths, each a fixed sequence of focuses, colleges and a meta-college. The same document's account of the Druids as a Wood Elven order, their headquarters Taer'ustol, the Great Trees, the Ventari Archwizards' staffs and the secret Druidic Language is on the lore pages; in summary, a Druid "is a Mithis Spellcaster, normally of a Wood Elven tradition", and most are NG, CG, N or CN, holding "that natural law supercedes the laws of civilization".
Class features¶
| Level | Feature | Rule |
|---|---|---|
| 1 | Mithis Spellcaster | see Druid spellcasting, below |
| 1 | Druidic Language | no further text |
| 3 | Geographical Attunement | attuned to one kind of wilderness (Forests, Deserts, Wasteland, Mountains, Grasslands, Cavernous, Seas, Tundra, etc.); there, Thaumaturgy Focus spells are cast as if 2 levels higher |
| 5 | Wilderness Stride | ignore terrain effects in an attuned area |
| 7 | Hibernation | sleep recovers all lost health and cleanses disease and poison, at 1 hour per 10 HP regained and 1 more hour per poison or disease removed |
| 9 | Additional Geographical Attunement | |
| 11 | Chameleon | in an attuned area, blend into the landscape at will for full concealment when not moving |
| 13 | Wilderness Survival | in an attuned area, immune to nature- and environment-related negative effects (in desert, dehydration and sunstroke; at sea, breathe water and see clearly underwater; in forest, see through the trees); sense imminent natural disasters such as landslides, earthquakes, hurricanes and eruptions |
| 15 | Evergreen | age 1 year for every 10 that elapse |
| 17, 23, 29 | Additional Geographical Attunement | |
| 19, 21, 25, 27 | (blank) |
Unplaced feature ideas: Sense Life, Passwall, +HP, Improve, Circle Casting.
Notes in the draft: shapechanging is found under the Polymorph meta-college, which holds "many druid-specific spells"; permanent animal companions are under the Corporeal college and the Spellbind ("Spellbinding") meta-college.
Druid spellcasting¶
All Druids start with the Thaumaturgy Focus at 1st level. Each path lists what is gained at each step, with the minimum level at which the path completes.
| Path | Minimum level | Step 1 | Step 2 | Step 3 | Step 4 |
|---|---|---|---|---|---|
| Storms | 2 | Thaumaturgy Focus, Metamorphosis Focus, Fey College | Fey College Specialization, ?? | ||
| Shapeshifter | 3 | Thaumaturgy Focus, Metamorphosis Focus, Fey College | Corporeal College, Transformation College | Polymorph Meta-College | |
| Earthwarden | 3 | Thaumaturgy Focus, Enchantment Focus, Botanical College | Fey College, Earth College | Earthpower Meta-College | |
| Treeshaper | 3 | Thaumaturgy Focus, Enchantment Focus, Botanical College | Binding College, Earth College | Wood Meta-College | |
| Spellbinder | 3 | Thaumaturgy Focus, Enchantment Focus, Botanical College | Binding College, Divination College | Spellbind Meta-College | |
| Starwalker | 3 | Thaumaturgy Focus, Metamorphosis Focus, Gate College | Transformation College, Ethereal College | Planewalking Meta-College | |
| Healer | 4 | Thaumaturgy Focus, Metamorphosis Focus, Botanical College | Conjuration Focus | Transformation College, Water College | Healing Meta-College |
The Starwalker path takes an "Ethereal College" where the S395 list of sixteen colleges has Spirit, and the Planewalking meta-college it builds to draws on Transformation, Gate and Spirit. The "Storms" meta-college of the Storms path is not among S395's twenty-four.
Gap
The "Druidic Organization" heading has no content, and no spells, hit dice or skills are given.