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Druid Class Draft

Rules system: D&D 3.5-based homebrew (the 2014 archive's college system, April 2016). Legacy design material, not canon for play.

Lore page: Druids.

A Druid class built on the focuses and colleges of the 2014 spellcasting rules: class features to 15th level with planned slots to 29th, and seven spellcasting paths, each a fixed sequence of focuses, colleges and a meta-college. The same document's account of the Druids as a Wood Elven order, their headquarters Taer'ustol, the Great Trees, the Ventari Archwizards' staffs and the secret Druidic Language is on the lore pages; in summary, a Druid "is a Mithis Spellcaster, normally of a Wood Elven tradition", and most are NG, CG, N or CN, holding "that natural law supercedes the laws of civilization".

Class features

Level Feature Rule
1 Mithis Spellcaster see Druid spellcasting, below
1 Druidic Language no further text
3 Geographical Attunement attuned to one kind of wilderness (Forests, Deserts, Wasteland, Mountains, Grasslands, Cavernous, Seas, Tundra, etc.); there, Thaumaturgy Focus spells are cast as if 2 levels higher
5 Wilderness Stride ignore terrain effects in an attuned area
7 Hibernation sleep recovers all lost health and cleanses disease and poison, at 1 hour per 10 HP regained and 1 more hour per poison or disease removed
9 Additional Geographical Attunement
11 Chameleon in an attuned area, blend into the landscape at will for full concealment when not moving
13 Wilderness Survival in an attuned area, immune to nature- and environment-related negative effects (in desert, dehydration and sunstroke; at sea, breathe water and see clearly underwater; in forest, see through the trees); sense imminent natural disasters such as landslides, earthquakes, hurricanes and eruptions
15 Evergreen age 1 year for every 10 that elapse
17, 23, 29 Additional Geographical Attunement
19, 21, 25, 27 (blank)

Unplaced feature ideas: Sense Life, Passwall, +HP, Improve, Circle Casting.

Notes in the draft: shapechanging is found under the Polymorph meta-college, which holds "many druid-specific spells"; permanent animal companions are under the Corporeal college and the Spellbind ("Spellbinding") meta-college.

Druid spellcasting

All Druids start with the Thaumaturgy Focus at 1st level. Each path lists what is gained at each step, with the minimum level at which the path completes.

Path Minimum level Step 1 Step 2 Step 3 Step 4
Storms 2 Thaumaturgy Focus, Metamorphosis Focus, Fey College Fey College Specialization, ??
Shapeshifter 3 Thaumaturgy Focus, Metamorphosis Focus, Fey College Corporeal College, Transformation College Polymorph Meta-College
Earthwarden 3 Thaumaturgy Focus, Enchantment Focus, Botanical College Fey College, Earth College Earthpower Meta-College
Treeshaper 3 Thaumaturgy Focus, Enchantment Focus, Botanical College Binding College, Earth College Wood Meta-College
Spellbinder 3 Thaumaturgy Focus, Enchantment Focus, Botanical College Binding College, Divination College Spellbind Meta-College
Starwalker 3 Thaumaturgy Focus, Metamorphosis Focus, Gate College Transformation College, Ethereal College Planewalking Meta-College
Healer 4 Thaumaturgy Focus, Metamorphosis Focus, Botanical College Conjuration Focus Transformation College, Water College Healing Meta-College

The Starwalker path takes an "Ethereal College" where the S395 list of sixteen colleges has Spirit, and the Planewalking meta-college it builds to draws on Transformation, Gate and Spirit. The "Storms" meta-college of the Storms path is not among S395's twenty-four.

Gap

The "Druidic Organization" heading has no content, and no spells, hit dice or skills are given.