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Malefica Witchcraft

Rules system: Sancturi homebrew (skill-based system of the Sancturi campaign, 2019). Legacy design material, not canon for play.

Lore page: Witchcraft.

The skills of the Malefic Witch: Curses & Hexes, with the rules for holding, costing and lifting a curse; Familiar and Evil Spirits; and Summoning and Fetishes. Each is a recipe table in Apprentice, Adept and Master tiers with the energy and reagent columns of the Aegic Witchcraft recipes, all of them left blank. The Malefica Witchcraft feat and its familiar are described on Alchemy and Witchcraft.

Curses & Hexes

Attributes: Reasoning and Charisma (REA|CHA).

"The Malefic Witch is able to imbue themselves with the power to throw curses and hexes." The number held at once depends on the [Curses and Hexes] skill level: (Skill²)/3. Once imbued, a curse or hex lasts until thrown.

Curses

"Curses are very powerful and used with caution. A curse uses a part of the witches soul and each application diminishes their max health by 5% while it persists." Curses are notoriously hard to remove, usually needing the witch who cast them to rescind them. The known ways:

  • the witch voluntarily rescinds it;
  • a small miracle (a restoration-level spell);
  • an Aegic Ritual that can force the witch to remove it (see the Expulsion Circle on Aegic Witchcraft);
  • Soul Death: "When a creature's soul departs its body, the curse evaporates."

Because a curse holds part of the witch's soul, it is also a means of finding the witch. Witches use curses against someone who has done them "truly great harm", to be cursed forever, or to force or blackmail someone into a task in exchange for lifting it.

Hexes

"Hexes are much weaker curses that usually have a quite short duration, though some powerful Hexes may last weeks, months or years."

Recipes

Tier Order Recipe Effect
Apprentice 1 Curse of Fumbling fumble on 1 or 2
Apprentice 1 Curse of Pain moderate pain that inhibits many actions: −2 to all actions, −4 against the source witch; a creature with 4 or more actions per turn has the penalty reduced by 1 per 4 actions
Apprentice 2 Cursed Talisman curses a talisman so that it does the opposite of what is intended
Apprentice 2 Hex of Charming Charm Person
Apprentice 3 Hex of Hoarfrost "Frost burrows its way into the skin", 1 damage per turn
Apprentice 3 Hex of Ineptitude −1 to all skill checks
Apprentice 4 Hex of Infection damage cannot be healed for a short time
Adept 5 Hex of Inversion inverts a buff from a charm, hex or magical effect
Adept 5 Hex of Slumber puts a target to sleep
Adept 6 Curse of Nightmares a save is required to complete a long rest
Adept 6 Pariah Hex allies cannot aid you directly, 1d4 turns
Adept 6 Retribution Hex the target takes damage whenever it deals damage
Adept 7 Curse of Sin: Sloth disadvantage on all Sleep and Vitality saves
Adept 7 Curse of Sin: Pride disadvantage on all Willpower and Ingenuity saves
Adept 7 Curse of Sin: Greed (no text)
Adept 7 Curse of Sin: Lust disadvantage on Charm saves against the opposite sex
Adept 7 Curse of Sin: Wrath Willpower save to switch targets or stop fighting
Adept 7 Curse of Sin: Envy (no text)
Adept 7 Curse of Sin: Gluttony (no text)
Adept 8 Cursed Charm curses a charm so that it does the opposite of what is intended
Adept 8 Hex of Distraction hallucinations when the target tries to act
Adept 8 The Witch's Eye the witch can see and hear through the target
Adept 8 Withering Hex ages the target
Master 9 Curse of Agony intense chronic pain
Master 9 Greater Hex of Charming (no text)
Master 10 Curse of Ruin the target never regains Health
Master 10 Mass Hex turns any 1st- to 6th-order hex into a mass hex
Master 11 Greater Hex of Ineptitude −2 to all skill checks; reduces maximum effective skill levels
Master Curse of Deadly Sins the same as all seven Sin curses

Familiar and Evil Spirits

The skill list opens with "Spirit Bond - levels up your bonded spirit(s) with new abilities and powers." The overview of 2018 names the familiar skill Abyssal Bond, the 2018 Witchcraft overview Spirit Bond.

Familiar

Attributes: Charisma and Ingenuity (CHA|ING). A familiar has skill points equal to those the witch has put into the Familiar skill, spent under the pets, forms and familiars rules.

Tier Order Recipe Effect
Apprentice Create Familiar "Take a trapped animal and replace its spirit with a demon."
Apprentice Spirit Link - Clairvoyance see and hear through the familiar's eyes as a Minor Action
Adept Spirit Link - Channel channel curses, hexes and other spell-like effects through familiars as if in their place
Master 10 Multiple Familiars several familiars, whose total skill points are at most twice the [Malefica - Familiar] skill
Master 12 Spirit Link - Vitality the witch and familiars share a health pool

The 2018 overview gives the familiar half the skill points spent on Abyssal Bond, and +1 to all witchcraft skills (Aegic, Malefica and Aphotic) while it is in sight and contact.

Evil Spirits

"Call evil spirits."

Recipe Effect
Call Dark Spirits manifest dark spirits that attack for you for N turns
Haunt bind dark spirits to an area permanently
Greater Haunt bind greater dark spirits to an area permanently

Summoning and Fetishes

Summoning

Attributes: Charisma and Willpower (CHA|WIL). "Summoning and Contract."

Tier Recipe Effect
Apprentice Summon Minion Demon summons a minion demon in a pentagram
Apprentice Demonic Contract attempts to charm or convince a demon into performing services for you
Adept Summon Minor Demon (no text)
Master Summon Demon (no text)

Fetishes

"Idols, Fetishes and Dolls."

Recipe Effect
Demonic Fetish "Basic Fetish. +1 Skills?"
Empathic Doll a doll that lets empathy be shared with a creature
Fetish of Disease infects anyone destroying it, by releasing black knotlings that attach to the nearest and strongest living things (Health × 10 / Distance)
Fetish of Fear modifies a fetish to radiate fear; gathers reagents
Fetish of Pestilence modifies a fetish to radiate disease and blight; gathers reagents
Hollowed Fetish extends or limits the area of a Hollow
Somatic Doll a doll that can wear talismans and charms as a proxy
Fetish of Redirection subtly alters the course of travellers away from it
Fetish of Curses applies a curse to anyone breaking or removing it
Soul Doll a doll that can be used to torment a creature
Fetish of Death kills or damages anyone breaking or removing it

Third-party text omitted

The Summoning & Fetishes document ends with four Pathfinder witch hexes pasted from d20pfsrd.com with their links (Enemy Ground, Hidden Home, Amelioration, Ice Storm). They are not reproduced.

Gap

No Malefica recipe has energy or reagent requirements, and the Familiar, Evil Spirits, Summoning and Fetish recipes mostly lack orders.