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Guilds and Companies

Lawful trade: merchant alliances, expedition and transport companies, banks and craft guilds. Criminal guilds are under Criminal Organizations; mercenary companies under Military Orders.

Organization Where Summary
Broken Sea Merchant Alliance The Broken Sea, Fifth Age An alliance of non-aligned merchants trading across Imperial and Riven borders, with the sea's second largest fleet.
Proturan Companies and Guilds Proturas and the High Vale, Fifth Age The expedition, transport and mercenary companies, banks and guild halls of Proturas.