Guilds and Companies¶
Lawful trade: merchant alliances, expedition and transport companies, banks and craft guilds. Criminal guilds are under Criminal Organizations; mercenary companies under Military Orders.
| Organization | Where | Summary |
|---|---|---|
| Broken Sea Merchant Alliance | The Broken Sea, Fifth Age | An alliance of non-aligned merchants trading across Imperial and Riven borders, with the sea's second largest fleet. |
| Proturan Companies and Guilds | Proturas and the High Vale, Fifth Age | The expedition, transport and mercenary companies, banks and guild halls of Proturas. |