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Factions of Proturas

Proturas, the hidden city of exiles north of the Broken Sea, is governed by its factions. In 834 AL, in the Fifth Age, the primary factions sit on the Proturan Council, where "decisions by the council are legally binding and passed by simple majority. Secondary factions can break ties" (S078). Every acre of Proturan land is owned through one of them, each must field soldiers for the common army, and beneath them run the warlock guilds and syndicates that the council does not admit to. The city itself, its districts and its history are described on the Geography page; this page lists the bodies that rule, police and defend it.

Government, law and arms

Body In brief
Proturan Council The High Lord Councillor and the faction councillors; the rules of membership and land; the minor members; earlier governments of the Grotto.
Proturan Arbiters Federal law under the Lord High Arbiter, the Sentinels' intelligence network, and the town watch.
Proturan Military The Warmaster, the faction quotas and the rotating Proturan Brigades, with the rangers, border guard, navy and Rift garrisons.

Council factions

Listed "in order of oldest to newest" as the faction notes give them (S078):

Faction In brief
Children of the Light The Kalari faction, one of the three founders; rules the City of Light and most of the Vale of Aren.
The Marlezai Uk'Zarai outcasts who worship their ancestors; the wealthiest and most reclusive faction, one of the three founders.
Warlocks of the Blue Flame "By far the most powerful and organized" of the warlocks; rules Conclave City, the Cleft of Fire and the Lower Reaches.
Wood Elves Allies absorbed when their homeland was overrun; hold the Elven Enclave and vote with the Marlezai. Described on the Proturan Council page and, as a people, on Wood Elves.
The Divine Alliance Zealous refugees of the Divine's kingdoms, once Proturas's enemies; rule the Stairs and the South Bank.

Minor and subsidiary factions

The Old City Administration, last of the three founders, keeps its quarter but has lost its full vote; the Aegis of Lorsythe holds the South Bank slums; the Dwellers hold the western caverns (S078). Under them sit the Warlocks of the Path (of the Old City) and the Raven Concord (of the Dwellers), outlawed in 834 AL (S051). The minor members are described on the Proturan Council and Divine Alliance pages.

Below the board

"Five Major Crime syndicates, Two Warlock Guilds ... One Fel casters guild" (S078). The two guilds are the Warlocks of the Path and the Concord. The syndicates and gangs are on the Proturan Underworld page.

Orders with a house in the city

The White Fire keeps a chapter house in the City of Light under Highlord Bertran Godebert (S078); the Circle of Eternity works in the city and keeps a secret hall in the sealed upper reaches (S061, S068). Both are arcane orders described elsewhere.