Azmeran¶
"Each time rebuilt stronger and bigger than before." — the Compendium, on the sackings of Azmeran (S372)
Azmeran is the pirate city of the Ruined Sea, "located on an island with a large natural harbor and excellent defensive position", where "a city of pirates has grown up around the harbor" with "a steady population of about 8,000". It was founded by the pirate lord Azmer and ruled thereafter by a council of pirate lords, under whom "all pirate captains sail". The city is the home of the Pirates of Azmeran, whose organisation, dues and flags are described on that page.
Also called: the haven of Azmeran.
History¶
"Several hundred years ago, the pirates of the Ruined Sea were united under a single pirate lord, Azmer. He led a campaign of raids along the cities of the Ruined coast the likes of which has not been seen since. He is credited with creating the haven of Azmeran."
"The city of Azmeran has been purged during several invasions over the past 400 years by nations seeking to eliminate the pirate threat. However, the city has proven to be resilient, and each time rebuilt stronger and bigger than before. The last attempt to attack the city was nearly 40 years ago, led by the Peshian Navy, and was a disastrous defeat for Pesh."
The city and its lords¶
The pirates themselves "are only occasionally ever in port"; in the Compendium's day there were "approximately 150 pirate captains, with crews ranging from 30 to 250". The lords rotate duty in residence in Azmeran, and "when a pirate lord retires, the most successful pirate captain succeeds him as the next lord in the council (essentially bidding for the seat). A pirate lord can either retire voluntarily or is forcibly retired by personal challenge from a captain. Most disputes are settled by duels among equals."
The Fourth Age campaign at Marshford knew "the 7 lords of Azmeran", one of whom, the lich pirate lord Koltric, had taken up residence in Marshford itself. Earlier accounts give the council five lords, one of whom "rotates duty in residence in Azmeran every 3 months", or leave the number unstated.
Skullport¶
A place named in the Marshford campaign's "Pirate Lord Treasure" arc alongside Koltric. The notes do not say what Skullport is or how it relates to Azmeran.
The new pirates¶
In the Sancturi age of the Fifth Age, "borrowing the name from a famous historical group of pirates, the new pirates of Azmeran operate freely out of most Riven ports as merchant ships and exclusively target Sancturi shipping. There is rumored to be a secret Azmeran haven, though only the pirate captains are allowed to know its location."
Gap
No source says what became of the city of Azmeran between the Age of Magic and the Sancturi age, whether the rumoured secret haven is the old island, or where on the sea the island lies.