Skip to content

Corporeal Alchemy Rubrics

Rules system: Sancturi homebrew (skill-based system of the Sancturi campaign, May 2017). Legacy design material, not canon for play.

Lore page: Alchemy and Witchcraft.

The recipe rubrics of Corporeal Alchemy, the alchemy of Corporeal reagents: potions, mists, coats and thrown mixtures, each with its delivery type and duration, effect, brewing DC and output, brew modifiers, ingredients by Fae realm and tier, equipment and time, and average price. The first rubric is complete with nineteen recipes, the second half filled with fourteen, the third a three-row stub. Delivery types (Imbibe, Ingest, Quaff, Mist, Contact, Weapon Coat) are defined on Alchemy and Witchcraft; the reagents and their prices are on Alchemical Reagents.

How to read the tables:

  • [Q] is a multiplier in the recipe's numbers ([2Q], [8Q] hours); the rubrics do not define it.
  • DC (output): the brewing DC, with the number of doses produced in brackets.
  • Brew modifiers: MIX, DELICATE, REACTIVE, OVERCOOK and DIFFICULT, undefined in these documents.
  • Ingredients: a count, In or Ex, a Fae realm and a tier (2x In WIND 1 is two tier-I In reagents of the Wind realm), with Filtered or Purified Sagewater as solvent.
  • Average price: with a second figure in brackets that the rubrics do not explain.

First rubric

Recipe Type, duration Effect DC (output) Brew modifiers Ingredients Equipment, time Average price
Acidic Vapor Mist, 3d6 turns An opaque dark green liquid that creates a cloud of acid in a 1 hex radius. The cloud deals 2d6+[2Q] Acid damage to all creatures starting their turn in it. Resolve Hit for 1st turn. 14 (1) MIX, DELICATE, REACTIVE 2x In WIND 1, 3x Ex ACRID 1, 1x Filtered Sagewater Basic Lab, 1 Hour 13g (131)
Alchemist’s Fire Contact, Instant A viscous cloudy orange liquid that is used as a single target thrown weapon. Deals 3d8+[2Q] Fire damage. Deals 1d8 Fire damage per turn until Save vs ING 12. 13 (1) MIX, DELICATE, REACTIVE 3x In FLAME 1, 2x In WIND 1, 1x Filtered Sagewater Basic Lab, 2 Hours 20g (200)
Alertness Potion Imbibe, [8Q] hours A cloudy brown liquid that grants +6+[Q] to Fatigue Saving Throws for 24 hours. +2 to Spot and Search. 11 (2) 3x Ex VIGOR 1, 2x In VIGOR 1, 2x Filtered Sagewater Primitive Lab, 1 Hour 8g (154)
Anti-Venom Imbibe, [Q] hour A clear light green liquid that grants +5+[Q] to Poison Saving Throws. 14 (2) 2x Ex BLOOD 1, 3x In LIGHT 1, 1x Ex VIGOR 1, 2x Filtered Sagewater Primitive Lab, 2 Hours 16g (314)
Barkskin Potion Imbibe, [Q] hour An opaque brown liquid which grants the imbiber 1 absorb versus Physical and Aural damage types. 13 (1) MIX 2x Ex POOL 1, 3x Ex SUN 1, 1x Filtered Sagewater Primitive Lab, 1 Hour 15g (144)
Camouflage Potion, Minor Imbibe, [Q] hour Slightly alters skin pigmentation to match the shade of your surroundings. Grants +1 to Hide, +2 if 25% skin or more showing, +3 if 50%, +4 if 75% or more skin. 14 (1) 2x Ex NIGHT 1, 2x In MOON 1, 1x Filtered Sagewater Primitive Lab, 1 Hour 23g (230)
Cleansing Potion Imbibe, Instant A clear colorless liquid with other effect than to clear out any effects from previously imbibed potions. 12 (3) 2x Ex BLOOD 1, 3x Filtered Sagewater Basic Lab, 1 Hour 2g (60)
Freezing Flash Contact, Instant A blue-white paste that acts as a single target thrown weapon. Deals 3d10+[2Q] Frost damage. Save vs FOR 14 or Slowed+1. 14 (1) MIX, DELICATE, REACTIVE 3x In ICE 1, 1x In FLAME 1, 2x In WIND 1, 1x Filtered Sagewater Basic Lab, 1 Hour 22g (214)
Healing Potion, Minor Quaff, Instant A clear light blue liquid that heals 2d6+[2Q] bonus health. 12 (2) OVERCOOK 3x Ex BLOOD 1, 1x Ex VIGOR 1, 1x In VIGOR 1, 2x Filtered Sagewater Primitive Lab, 2 Hours 12g (236s)
Light Bottle Contact, [Q] hour A blue-white mixture that when mixed with air produces bright light in a 30’ radius. 14 (4) DIFFICULT 2x In LIGHT 1, 2x Ex MOON 1, 4x Filtered Sagewater Basic Lab, 2 Hours 5g (180)
Misty Vapor Mist, 3d6 turns A cloudy white liquid that creates an obscuring cloud of harmless mist in [Q] hex radius. 13 (1) MIX, REACTIVE 3x Ex ICE 1, 2x In WIND 1, 1x Filtered Sagewater Primitive Lab, 1 Hour 13g (125)
Nausea Potion Ingest, [Q] hour A cloudy brown liquid that induces immediate and violent nausea. Grants +6 saves versus ingested poisons and effects. Also applies Crippled+2 condition. 13 (2) 2x Ex ROT 1, 1x In BLOOD 1, 2x Filtered Sagewater Primitive Lab, 1 Hour 6g (122)
Smoke Bomb Mist, 2d8 turns A cloudy grey liquid that creates an obscuring cloud of smoke in [Q] hex radius. 14 (1) MIX, DELICATE, REACTIVE 3x Ex FLAME 1, 2x In WIND 1, 1x Filtered Sagewater Basic Lab, 2 Hours 10g (92)
Sharpening Oil Weapon Coat, [Q] hour A silvery oil that makes a weapon +1 vs physical absorb, and act as a magical weapon for immunity purposes. Only works on slashing or piercing weapons. 15 (1) 3x Ex FORGE 1, 1x In ROCK 1, 1x Filtered Sagewater Primitive Lab, 3 Hours 5g (45)
Shocking Coat Weapon Coat, [Q] hour A silvery purple oil that makes a weapon do an additional +[Q] Shock damage on contact (glancing hit or better). If the weapon is bludgeoning it converts ½ of the weapon damage into Shock damage. (original damage type keeps more dice). 14 (1) DELICATE, REACTIVE 3x In STORM 1, 1x In ROCK 1, 1x Filtered Sagewater Primitive Lab, 2 Hours 17g (165s)
Sticky Fingers Imbibe, [Q] hour A black liquid that grants +4 Climbing Checks+[Q]. +2 to Saves vs Fumbling for 2 hours. +2 Initial Grappling Checks. 14 (1) OVERCOOK 2x Ex ROCK 1, 1x In VIGOR 1, 1x Filtered Sagewater Primitive Lab, 2 Hours 15g (148s)
Sustenance Potion Ingest, [12Q] hour An opaque dark green liquid that provides full nutrition (both food and water) for the duration. 15 (3) 2x Ex VIGOR 1, 1x Ex LIGHT 1, 1x In POOL 1, 1x In BLOOD 1, 3x Filtered Sagewater Basic Lab, 2 Hours 6g (178s)
Vitality Potion, Minor Imbibe, [4Q] hours A clear green liquid that grants +5% health and +2 to Endure. 14 (5) OVERCOOK 3x Ex VIGOR 1, 3x Ex BLOOD 1, 3x Ex LIGHT 1, 5x Filtered Sagewater Primitive Lab, 2 Hours 12g (311)
Water Breathing, Minor Imbibe, [Q] hour An opaque brown liquid that grants the ability to breathe water (note that this does not remove the need to breathe) 15 (2) OVERCOOK 1x Ex POOL 1, 1x In WIND 1, 2x Filtered Sagewater Primitive Lab, 2 Hours 8g (73)

Second rubric

Six recipes have no DC, ingredients, equipment or price. The Ghostwalk ingredient is spelled SPECTRE here where the reagent grid has Specter. Magical Catalyst is a reagent for the Equivalent Exchange and Essence Inversion processes, which the rubrics do not describe.

Recipe Type, duration Effect DC (output) Brew modifiers Ingredients Equipment, time Average price
Agility Potion, Minor Imbibe, [Q] hour A clear golden liquid that increases Agility by +2 for the duration. OVERCOOK
Burning Coat Weapon Coat, 2d8 turns A silvery black oil that makes a weapon do an additional +[2Q] Fire damage on contact (glancing hit or better). REACTIVE
Clotting Potion Imbibe, [Q]d4 turns A deep red liquid that immediately and continues to removes all Wound conditions for the duration. 14 (1) MIX 1x In LIGHT 1, 3x Ex BLOOD 1, 1x Ex VIGOR 2, 1x Filtered Sagewater Basic Lab, 3 Hours 28g (283)
Darkvision Potion Imbibe, [Q] hour A clear, deep red liquid that grants the drinker Darkvision 30’ + [Q]10’ for the duration. 16 (1) MIX 2x In SUN 1, 1x In NIGHT 2, 1x Filtered Sagewater Basic Lab, 2 Hours 40g (404)
Dexterity Potion, Minor Imbibe, [Q] hour A clear purple liquid that increases Dexterity by +2 for the duration.
Explosive Pitch Contact An opaque dark purple paste that is thrown and explodes vs Dodge, Cover in a 1 hex radius. The explosion deals 2d10+[2Q] Thunder damage to everything in the area. DELICATE, REACTIVE
Fortitude Potion, Minor Imbibe, [Q] hour A clear purple liquid that increases Fortitude by +2 for the duration.
Healing Potion, Lesser Quaff, Instant A clear light green liquid that heals 3d6+[3Q] health. 16 (3) OVERCOOK 2x Ex BLOOD 2, 1x In BLOOD 2, 3x Filtered Sagewater Primitive Lab, 2 Hours 40g (640)
Ironskin Potion Imbibe, [Q] hour An opaque gray liquid which grants the imbiber 2 absorb versus Physical damage. 14 (1) MIX 3x Ex FORGE 2, 2x In ROCK 2, 1x Filtered Sagewater Basic Lab, 2 Hours 16g (162)
Ghostwalk Potion Imbibe, [Q] hour A clear silvery liquid that causes the imbiber to leave neither scent nor physical tracks (untrackable by non-magical means). 15 (1) REACTIVE 2x In SPECTRE 2, 2x Ex ACRID 2, 1x In WIND 1, 1x Filtered Sagewater Basic Lab, 2 Hours 40g (408)
Levitation Potion Imbibe, [Q]d8 turns An opaque orange liquid that causes the target to levitate up or down at a max rate of 20’ per turn. When the effect ends, the target will levitate down at 20’ per turn until coming to rest. OVERCOOK
Magical Catalyst Reagent Used in Equivalent Exchange or Essence Inversion processes. DELICATE
Slumber Potion Ingest, 8 hours Causes the ingester to fall into a deep sleep for the duration. The sleep is particularly deep and restful. They recover double the normal amount of Health. If unwilling, they can save 15+[2Q] vs Resolve. They are awoken if they suffer an Injury. 20 (2) DIFFICULT, REACTIVE 1x Ex SPECTRE 1, 2x Ex NIGHT 2, 2x Filtered Sagewater 19g (372)
Strength Potion, Minor Imbibe, [Q] hour An opaque teal liquid that increases Strength by +2 for the duration.

Third rubric

The third rubric uses tier 2 and 3 reagents and Purified Sagewater. Reduce Person's price is written "?0g", and a list under the table holds only "Reduce Person (3)".

Recipe Type, duration Effect DC (output) Brew modifiers Ingredients Equipment, time Average price
Healing Potion, Moderate Quaff, Instant A clear dark green liquid that heals 4d8+[4Q] health. 20 (1) OVERCOOK 5x In SUN 1, 2x Ex BLOOD 3, 2x In BLOOD 3, 1x Purified Sagewater Basic Lab, 2 Hours 350g (3550)
Invisibility Potion Imbibe, [Q] hour A clear, colorless potion that makes the drinker and all their worn equipment invisible for the duration or until they execute a strike or are struck. 22 (1) MIX 3x In NIGHT 3, 2x In SPECTER 2, 2x In MOON 3, 1x Purified Sagewater Basic Lab, 2 Hours 500g (5260)
Reduce Person Potion Imbibe, [Q] hour Reduces the size of a creature by 1 size category (roughly a 33% reduction in size). 22 (2) 3x Ex BLOOD 3, 2x In NIGHT 2, 2x Ex ROT 3, 1x In POOL 2, 2x Purified Sagewater Basic Lab, 3 Hours ?0g (7235)

Gap

The rubrics do not explain [Q], the brew modifiers or the bracketed price figure, and nothing describes Equivalent Exchange or Essence Inversion beyond the Magical Catalyst entry.