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Lesser Relics

Named objects of the setting that have a part in its stories but too little written about them for a page of their own: regalia, relics of gods and saints, idols and totems, devices, and the remains of dragons and gods. Each entry gives what is known of the object's origin, what it does in a sentence, and who last held it. Rules text is not reproduced. An entry that grows past three paragraphs moves to its own page. The greater relics are listed on the Artifacts overview.

Acadian Imprisonment Crystal

The prison in which the Acadians held the High Wizard Tserrerak, "imprisoned for Necromantic experiments ... harvesting magic from mortal chaff", for three hundred years (S358). His spirit in its gem is the Black Gem, below. See Acadia.

Sources: S358.

Adamantine Shawl of Hergrett

A relic of Hergrett, an Ascendant of Khardas, that guards its wearer against fire, cold, lightning, acid and concussion. It was among the gifts the High Priest Vorgak of the White Towers gave the Sancturi party (S201).

Sources: S201.

Amulet of Uiren

"An Onyx pendant infused by the spirit of Uiren (A Frost Archon) with protective magics", from which its wearer can draw strength while resting (S005). It was worn by Hyrella of the Into the Rift party. Uiren is the patron of the Boreal Elves (S010).

Sources: S005.

Amulets of Fungal Protection

Amulets given to the Marshford party by Tserrerak, giving "strong protection against Fungus & Disease" and a general resistance to magic, before they faced the Fungal Titan Thraazul in the Pits of Turis (S359, S362). See the Marshford Campaign.

Sources: S359, S362.

Aryan Ankh

A golden ankh of Arya, listed among the "Amer things" (a book, an ivory statue of Kalar and a "Golden Aryan Ankh") held by Amer, the ankh "received about a week" before, in the Sancturi party's notes (S170). The ankh is also Arya's sign in the Proturan campaign, where an "Aryc Pendant" is "a carved raven with the ankh in front of it" (S047).

Sources: S170, S047.

Bands of the Storm Lord

Bracers "of polished orange copper-like metal with a blue sheen" embossed with waves and lightning, through which the wearer can raise a water shield, strike with a wave, or throw chain lightning (S010). They were found in the vault of the Primal Union of Ter'Gaia's temple at the Tethers of Ambusthene in the Rift.

Sources: S010.

Black Gem

A gem holding the "imprisoned spirit of Tserrerak (Acadian High Wizard)" (S361; also S359, S362). The Marshford party consulted it about Thraazul, and the dwarf Kjell carried it; the party then headed "to Acadia to release Tserrerak" (S359). See the Acadian Imprisonment Crystal, above.

Sources: S361, S359, S362.

Blood of Vixseranyol

Blood of the Primal Red Dragon Vixseranyol, held by the Proturan party at the start of the campaign together with a mithril dragonskull and a small dragon-egg stand (S036). The Circle of Eternity used primal blood to test its altered Dracius Cradle (S040).

Sources: S036, S040.

Brooch of Azsuri

"A gift from Arya herself. Endowed with the power of life and a strong connection to the Verdant Gardens, Inwe used it many times to travel to the Gardens" (S031). In Inwe's last battle with Vixseranyol she reached for it to escape, but "the dragon has managed to seal the plane in this area, blocking your escape" (S031, S071).

Sources: S031, S071.

Cincture of the High Sun

A Kalari holy relic that joins fire and radiant power, left in the looted Reliquary of Vash'Makor at Kilmarn with Saint Gydlor's Quill, the Figurine of Barantus and an Eldritch soulcrux (S163).

Sources: S163.

Claw of Vixseranyol

The claw of the great primal red dragon Vixseranyol, kept by Moros, Keeper of the Dead, in the Shrine of Kae-Ferrel in Arne'Athosia: "Each finger of the claw is the size of a small table and weighs about 100 lbs" (S057). Malathar's diggers sought it, and the Proturan party "retrieved the Claw of Vixseranyol" and carried it out of the Etterwood with the Seed of Caerylas (S059, S057).

Sources: S059, S057.

Cordycell's Censer

"An ancient relic, known as Cordycell's Censer (Censer of Swarming Blight)", for which Malathar was searching the ruins of Urdhar while he tested a carrier insect for his Mithrot Plague (S050, S049).

Sources: S050, S049.

Cube of Portals

The energy source of the Dread Gate in the halls of the prison of Seth'Arax, named in the Sancturi campaign's list of the halls before the prison (S177).

Sources: S177.

Gap

Nothing more is said of the Cube.

Dawnstar of Eremhel

"A fierce-looking Morning Star (weapon) made of a heavy dark metal (ionized adamantium)" into which holy energy can be channelled against elementals and demons (S010). It lay in the vault of the Primal Union's temple at the Tethers of Ambusthene.

Sources: S010.

Dead-bird charm

A charm of Isador's, bound to a Ten'gumort: "When Argo is threatened, it will transform into a large monster (undead bird head, skeletal arms with long claws, cloaked in shadows) which will slaughter his attackers (it remains at his side as a guardian)" (S039). Isador's Ten'gumorat later helped Argo escape his captors (S040).

Sources: S039, S040.

Divine Beacon of Maradeim

A relic of Maradeim, an Ascendant of Khardas, that "will work as a decoy"; another of High Priest Vorgak's gifts to the Sancturi party (S201).

Sources: S201.

Dragonhorn Warhorn

A war-horn carried by Brok of the Marshford party that heartens its sounder's allies and frightens enemies for hundreds of feet; he "used the Dragonhorn at 300 yards" (S361).

Sources: S361.

Elemental Convergence Crystals

Three "small dark irregular crystals" that "glow brightly in the presence of elemental spirits (color according to element-type)" and can punch "a hole between planes for a specific elemental entity/power" in a place attuned to it (S010). The Primal Union used them to fill the three pools at the Tethers of Ambusthene with the powers of the greater water lords Typhi, Orsis and Hygoram.

Sources: S010.

Emerald Cipher

"An object created by Marlezan himself before his death and imbued with part of his spirit (or so the legend goes). It is both a treasured spiritual relic and contains numerous secrets pertaining to the Fel arts. It is rumored to be kept in a very secure (and hidden) location within the High Terrace" of Proturas (S078). It is the relic of the Marlezai.

Sources: S078.

Eye of Amar

"Compass, dials allow locations to be set"; carried by Yagun of the Marshford party (S361).

Sources: S361.

Eye of Isador

A token Isador gave the Proturan party "to communicate with her" while she hid in deep cover in the Warrens (S051).

Sources: S051.

Finger of Aris

"A finger of the physical form of the Goddess of Chaos (Aris) ... kept in a metal black sealed box. Can corrupt anyone spending enough time with it ... its presence can be felt from a distance" (S010). It lay in the Primal Union's vault at the Tethers of Ambusthene.

Sources: S010.

Heart of Winter

A cold-radiating heart "attached to the end of an icicle" in a yeti's trophy hall of bones and ice, snatched by a baby yeti and recovered by the party of Escape from the Underdark (S328). It strengthens cold magic, turns fire back on its source, and is recharged by touching cold things; the notes assign it to Nimeni (S328).

Sources: S328.

Mithril dragonskull

A "small mithril Dragonskull" in the Proturan party's keeping at the start of the campaign, with the Blood of Vixseranyol and a small dragon-egg stand (S036).

Sources: S036.

Gap

The source does not say whose skull it is or what it does.

Onyx Raven Idol

An idol that gives Ronda of the Escape from the Underdark party a raven form in which to heal and move (S328).

Sources: S328.

Orb of Tserrarak

An orb from the tower of Tserrerak in Kyzall, one of the eight who ruled Acadia (S358). The Marshford party "consulted the Orb for info related to Thraazul/Fungal Titan" (S359, S362).

Sources: S358, S359, S362.

Orc Bone Headdress

A headdress to be recovered "from corpse of previous chieftain" in haunted ruins to the south, a quest of the Krag'Durn Stonesplitter tribe (S360).

Sources: S360.

Pact Totem

The "carved granite dog skull" to which the Sancturi party's bodies were bound when, as they slept, they were forced into a blood pact with a powerful devil at Hearnst. The totem "doesn't allow them to move very far away from it": distance brings pain, it must be fed fresh blood every day, and dispelling it gives every pact member a great shock (S145). "Breaking the pact is actually incredibly hard" (S145). Riorden of the party carried it (S165). See Hal'Gamesh.

Also called: the Skull Pact Totem (S145).

Sources: S145, S165.

Pewter Leaf of Gafallan

An Aryan relic held by Almund of the Sancturi party: it strengthens its holder, and "touching the leaf to any plant causes it to grow rapidly" (S174).

Sources: S174.

Ring of the Concord

The rings of the Raven Concord, through which its members heard one another's messages during the Proturan war on the Boreal Elves: the news of the siege of Ravenhold, of the attempt to secure the Tear of Inwe, and at last Zolnira's warning, "You should all immediately remove your rings! It has become apparent that Valtor is capable of using it to track down its users" (S051).

Sources: S051.

Saint Gydlor's Quill

A Kalari relic left in the Reliquary of Vash'Makor at Kilmarn, writing in endless gold ink that serves for runecasting (S163).

Sources: S163.

Sanctuary of Taranth

A gift of High Priest Vorgak to the Sancturi party that makes a "great rock building springs from the earth" (S201).

Sources: S201.

Sceptre of Judgement

"One of the three symbols of the 3 ruling Proturan Exiles", a token of the holder's position, which holds the soul of one of the four red dragons the Primal Union needed to free Ambusthene (S010). The cult's intelligence confirmed that "the Last Exile is in possession of the Proturas Sceptre of Judgement" in the Grotto of Proturas, "location and appearance unknown" (S010).

Sources: S010.

Seeking Stone

A stone of several uses a day, linked in the Marshford notes to Tserrerak's laboratory and his apprentice Kollis (S359, S358). Councillor Yunpril of Marshford, wearing the sunburst of the Collegium of the Amber Sun, "stole the Seeking Stone" (S359).

Sources: S359, S358.

Silver Chalice of Asmaer'ydd

A chalice whose draught is a greater restoration, considered in the Into the Rift outline as a way to restore Karkazan's wings (S011).

Sources: S011.

Skull of Vanthe

A skull held by the necromancer to the east of the Sancturi lands, Rodric, who "isn't evil, in a brutal war for survival with the Imperium" (S133, S174). Rodric is Rodrizhal.

Also called: Vanthe's Skull (S133).

Sources: S174, S133.

Soul fragments of Seth'Arax

Six coloured essences in the hidden shrine of Seth'Arax, each a power with a curse: green Life, blue Power, red Vigor, yellow Essence, purple Knowledge and orange Control (S178). "These 6 are effectively soul fragments of Seth'Arax that he himself created and hid" (S178). Members of the Sancturi party absorbed them; when the Eldritch Lokgorm died at the lair of the Thur'arax Bhol-tho, "with him are the fragments of Seth'Arax" (S197).

Sources: S178, S197.

Spirit Totem

"A blood filled vial with a corrupted mithis coin inside" made by Hez and the Hollowlock Gofrei, which spies on the Sancturi party and "binds their spirits to the totem, which means after death, their spirits will not go to the heavens"; its makers can slowly drain them through it (S145). If Gofrei escapes, he takes it with him (S145).

Sources: S145.

Stone of Ekrumas

An object named in the notes on the Kilmarn temple complex as an "Astral Vertex" (S164).

Sources: S164.

Gap

The notes give only the name and the words "Astral Vertex". See Astral Shards.

Sunmetal Collars of Dominion

Collars by which the High Urok of the Urok'gar Confederation controls the Rock Troll children of the Trollfather Irek; they "can only be removed with a successful dispel magic and physical removal" (S059).

Sources: S059.

Tear of Inwe

A relic of Inwe among the items legally held in the Ravenhold vaults of the Raven Concord on behalf of the Silver Moon (S051). When Proturan forces besieged Ravenhold, Grimbac and two companions died trying to secure it: "We are trapped! We attempted to secure the Tear of Inwe, but there is no way out" (S051).

Sources: S051.

Tears of Kalar

"A handful of ordinary looking small white crystals" that can serve as a prayer focus in place of a holy symbol, or strengthen prayers to Kalar, each use consuming one; carried by Ephra of the Into the Rift party (S004).

Sources: S004.

Thorn Mask

A mask carried by Dingly of the Marshford party that helps its wearer detect lies and "whispers random truths" (S361).

Sources: S361.

Trumpet of Xecheros

"An ivory horn decorated with carved jade skulls and bones and bound in gold. Aligned to Azrael, Lord of the Undead. It summons/animates corpses in the nearby area to serve the caller. Only a disciple of the God Azrael will be able to control them" (S010). It was uncovered at the Tethers of Ambusthene.

Sources: S010.

Umbralar

An Umbralar is a "Dark Spirit Idol (an enchanted effigy/statue/construct containing spiritual energy that can extend the hollow)". The Hollowlock Gofrei was building one beneath his farmhouse in Hearnst, in league with Hez, and it caused the Hollow's sudden spread over the village (S145, S144, S138). See Harwith.

Sources: S145, S144, S138.

Wardstone

A stone beneath the Pale Pit in the Warrens of Proturas, for which Valtor set his apprentice to help Dunstan dig (S040, S041). After the war began, Valtor was still "digging for the Wardstone" at the Pale Pit (S051). See The Warrens.

Sources: S051, S040, S041.

Gap

The sources do not say what the Wardstone wards.