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College Spell Lists of the 2014 Archive

Rules system: D&D 3.5-based homebrew (the 2014 archive, May and October 2014). Legacy design material, not canon for play.

Lore page: Casting Focuses of the Earlier Ages.

Seven spell-list fragments for the colleges of the 2014 spellcasting rules, begun in May 2014 when the colleges were drafted. Only the Ethereal College, revised in October 2014, goes beyond cantrips. The others list a handful of 0-level spells, most of them links to the d20 System Reference Document; those are named in a note but not reproduced, and only the Terrun-original spells are given.

Ethereal College

"Ethereal magic relates directly to the Soul, Soul-affecting-magic and the Ethereal plane." The college is not among the sixteen of the October 2014 Spellcasting document, where Spirit is "the study of the soul, soul-energy and the spirit-body connection"; the Druid draft also names an Ethereal College. Three of its spells take SRD names with Terrun rules.

Cantrips

Spell Casting Effect
Disrupt Undead Standard; range attack 60 + 5/level 1d6 + (level/5) damage to one undead, +4 to hit
Guidance Reflex; range friendly 60 + 5/level +1 on one attack roll, saving throw or ability check
Detect Soul Standard; radius 60 + 5/level discern which creatures within sight and 60 ft have a soul, and roughly how powerful they are (hit dice)

1st order

Spell Casting Effect
Gentle Repose 5 min ritual; touch; permanent enchantment "Assist a soul in its transition to the afterlife, leaving no trace of spiritual energy behind to be used in reanimation."
Strengthen Soul Standard; touch, friendly; lasts 5 min/level strengthens the soul-body connection so the soul takes longer to transition in death: the negative health threshold for death becomes 10 + 1d6 + level/2 hit points
Soul Sense Standard; radius 60 + 5/level as Detect Soul, plus alignment and any soul-based attributes or alterations "(such as split-souls, immortality, etc)"

2nd order

Spell Casting Effect
Chain Soul Standard; range target 60 + 5/level; lasts 10 min/level The target saves vs Will or becomes acutely uncomfortable leaving a particular location (10×10 to 50×50). If threatened or in serious need it may ignore the feeling and take 1 necrotic damage per turn; otherwise it stays for the duration, unless familiar with the spell. The spell lasts 10 turns + 1 per level once the target leaves the anchored spot, 10 minutes per level while it stays.

Botanical College

0-level spells:

  • Detect Plants: detects the presence of plant life, its type and herbal properties.
  • Prepare Healing Herbs: prepares a herbal concoction that causes the drinker to recover 1 HP per hour for level hours.

Corporeal College

0-level spells: Critter Call, summon a tiny swarm of insects, or a few small mammals (mice, rats or squirrels). The list also links two SRD spells.

Evocation, Fey, Fire and Psionic Colleges

These four fragments contain only links to SRD 0-level spells, and the Fire College an empty "1-Level Spells" heading. The Psionic College corresponds to the Mentalism college of the October 2014 list.

Third-party spells omitted

Twelve 0-level spells across five fragments are d20 SRD spells linked to d20srd.org or dandwiki.com with their SRD one-line summaries: Resistance and Virtue (Corporeal); Light, Mage Hand and Open/Close (Evocation); Know Direction, Detect Poison and Touch of Fatigue (Fey); Flare and Dancing Lights (Fire); Daze and Message (Psionic). They are not reproduced.

Gap

No spells were written for the other colleges, the meta-colleges other than Death, or any college above the cantrips except Ethereal.