Proturan Companies and Guilds¶
The lawful trades of Proturas and its hinterland in the High Vale are organized in companies, banks and guilds. The Proturan Campaign's documents name a handful: two relic-and-expedition companies, a carrier, a broken mercenary company, three banks and two craft guilds with chapter halls on the Stairs. Most are known only from the jobs the city's thieves did on them.
Expedition companies¶
Radulf's Relics & Recovery¶
"A company which specializes in excavations and expeditions. They ran into trouble when they released Malathar" (S068). Its headquarters are in Proturas. Nearly two months before the campaign opened it set up "a large expedition" in the Slatestone Ridge of Mered-Ourin, north of Banbridge, with Radulf himself on the scene, "decent security (half a dozen mercenaries) and a labor force of about 20" (S047). They found and opened the tomb of Malathar, "a Nexa-Vinian Necromancer of considerable power", and the expedition was wiped out by its undead; its abandoned camp was looted by the relic dealer Hobard's crew (S047). Its payroll ran to twelve copper a day per labourer and fifteen silver per mercenary (S047).
Bronze Lake Expedition Company¶
The owner of a "well-guarded holding location for imported artifacts" that Hobard's crew had robbed several times, the guards "well-paid to look the other way". The company "is run by a pair of elderly dwarves, Brock and Belgin. Back a hundred years ago the dwarves were explorers and adventurers. Now they organize expeditions to plunder ancient settlements far to the south, or even into the rift for a profit" (S072).
Silver Vein Transport Co¶
A carrier of the High Vale. In Banbridge, "Giles is a local wagoneer. He sells his services transporting goods for the Silver Vein Transport Co. He is an informant for Hobard" (S102, S047). Banbridge lies "near several silver mines and an iron mine" (S102).
Green Iron Company¶
A mercenary company. A Proturan soldier discharged for a leg wound was signed up by "a recruiter for the Green Iron Company". "The Green Iron Company was decimated in the battle of XXXX, A Guhvil incursion. They now mostly take on small scale security contracts", and hire their men out, as to Hobard's relic shop (S074). See the Guhvil Wars.
Banks¶
Proturan Bank¶
The Proturan Bank guards "their most secure vaults" with "two-factor authentication": a token, "a bluish-silver coin imprinted with a series of symbols on one side and the Proturan Bank symbol on the other", is one of the two factors (S029, S062). One such token was stolen from the Dockside Cutters by the Stone Syndicate (S029). The token is described under Currency and Trade.
Bank of Proturas and Stillwater Bank¶
Two banks named together in the session notes where the party left its money and goods (S060). Nothing more is said of either.
Gap
No source says whether the Proturan Bank and the Bank of Proturas are one institution, where any of the three banks stands, or who owns them. The Zerajic Bank, where the Raven Concord kept a vault, is described with the city.
Guild halls¶
Both of the city's named craft guilds keep a chapter hall in the Stairs, the artisans' district of Southstep, "home to many artisans" and "some of the best crafters in the city" (S104). See The Stairs.
Artisan's Guild¶
"Artisan's Guild Hall, Stairs Chapter" (S104).
Mason's Guild¶
"Mason's Guild Hall, Stairs Chapter" (S104).
Gap
The sources give nothing but the names of these halls: no guildmasters, dues or other chapters. Membership mattered in 834 AL, when "self-employed and unguilded craftsmen were conscripted unless they could pay a 1000g war support bond" (S051), but that source is not specific to these guilds.
In Play¶
Hobard's crew, the party of the Proturan Campaign, made its living off these companies: robbing the Bronze Lake warehouse, salvaging Radulf's camp with a Silver Vein wagoneer's help, and guarded by a Green Iron sell-sword (S072, S047, S074).
Gap
A merchant company "specializing in high end merchandise for the Old City runs an export operation out of Spillwater" and has resisted the Cutters' protection demands thanks to its "excellent guards" (S062); it is not named.