Khardic Runesmith Forms - Weapon and Armor¶
Rules system: homebrew Sancturi system (February 2019 drafts). Legacy design material, not canon for play.
Lore page: Khardic Runecasting.
Contested
This page is named in the open question Tier ranges of the Khardic Armor Form.
The two largest card sets of the Khardic Runesmith: the Armor Form, for shields and plate, and the Weapon Form, whose runes all target what the weapon strikes. Construction, Quality and activation rules, and the seven aspects these cards refer to, are on Khardic Runecasting. The Runesmith's other forms are on Runesmith Forms - Foundry and Power.
Card key¶
Each card gives the rune's name and skill order, its glyph name in the Khardic tongue (Armor runes end in RUSK, Weapon runes in RABEK; "?" marks an undecided glyph), its kind and activation (all Empowered, duration Long Rest), and its runic sphere. Below the effect are three levels, Lesser, an unnamed middle level written "--", and Greater, each with a number, then an aspect block naming the aspects that modify the rune, each with a number and sometimes an effect. Many aspect cells are "??". Some later cards keep an older placeholder aspect block (NOJ'AG, RA'SEK, ??, MOD with "(Weapon 3)", "(Weapon 4)", "(Oath ??)", "(Weapon 5)") instead of named aspects; it is reproduced where it carries effects.
Armor Form¶
"Armor Runes grant abilities specific to armor and defense. They are normally placed on shields or plated/scaled armor." (S242)
Overview¶
| Apprentice (1-3)1 | Adept (4-6) | Master (7-9) | Grandmaster (10-12) |
|---|---|---|---|
| Master Rune of Steel (5 - ) | Master Rune of Adamant (5 - ) | Rune of ? (7 - ) | |
| Master Rune of Swiftness (5 - ) | Master Rune of Argent (5 - ) | ||
| Master Rune of Might (5 - ) | Master Rune of Accuracy (5 - ) | Rune of ? (7 - ) | |
| Rune of Blocking (4 - ) | Rune of ? (4 - ) | ||
| Rune of Resistance (5 - ) | Rune of ? (6 - ) | Master Rune of Erumin (7 - ) |
The numbers in brackets are the overview's; several differ from the skill orders on the cards (Steel, Might and Swiftness are order 3 on their cards, Resistance 3).
Cap rune¶
An unnamed Trigger Cap (glyph ??), skill order 3: "This rune ??." The author's note: "seems like Runeblades need this, and Runesmiths dont need it. Does every runeblade need to be a runesmith??"
Armor runes¶
Rune of Blocking (order 4)¶
SPAER RUSK; Subject Rune, Empowered.
Increases the Block value of a shield. The subject must already have a Block value of 1 or more, or the rune is ineffective.
- Lesser (–): +1 Block. -- (4): +2 Block. Greater (10): +3 Block.
- Aspects: Anvil (–) "--"; Grudge (1); Honor; Stone (2) "--".
Rune of Resistance (order 3)¶
MOV'IR RUSK; Subject Rune, Empowered.
Increases absorption.
- Lesser (–): 1 Aural Absorb. -- (4): 1 Somatic Absorb. Greater (10): 1 Mystical Absorb.
- Aspects: Anvil (–); Grudge (1); Honor; Stone (2).
Rune of Fortitude (order 5)¶
Glyph ??; Subject Rune, Empowered.
Increases health.
- Lesser (–): +5% Health. -- (3): +10% Health. Greater (7): +15% Health.
- Aspects: Anvil (–) +1 Physical Avoidance; Grudge (1); Honor; Stone (2) +2 Fortitude.
Master runes¶
Master Rune of Steel (order 3)¶
? RUSK; Master Subject Rune, Empowered; sphere Defensive.
Magnifies the physical strength of armor. The subject must already have a Physical Absorb of 1 or more, or the rune is ineffective; that absorb may come from another Primary Form in the same runeword.
- Lesser (–): +1 Physical Absorb (max 3). -- (2): +2 (max 4). Greater (5): +3 (max 5).
- Aspects: Anvil (–); Grudge (1); Honor; Stone (2).
Master Rune of Might (order 3)¶
KRAE RUSK; Master Blade Rune, Empowered; sphere Defensive.
Magnifies the wielder's strength.
- Lesser (–): +1 Strength. -- (2): +2 Strength. Greater (5): +3 Strength.
- Aspects: Anvil (–); Grudge (1); Honor; Stone (2).
Master Rune of Swiftness (order 3)¶
SMID RUSK; Master Blade Rune, Empowered; sphere Defensive.
Magnifies the wielder's agility.
- Lesser (–): +1 Agility. -- (2): +2 Agility. Greater (5): +3 Agility.
- Aspects: NOJ'AG (1) (Weapon 3) +1 to Dexterity; RA'SEK (2) (Weapon 4) +1 additional Agility; ?? (3) (Oath ??) +2 additional Agility vs Grudges; MOD (1) (Weapon 5) +1 Strength.
Master Rune of Accuracy (order 5)¶
KOR RUSK; Master Blade Rune, Empowered; sphere Defensive.
Magnifies the wielder's dexterity.
- Lesser (–): +1 Dexterity. -- (2): +2 Dexterity. Greater (5): +3 Dexterity.
- Aspects: NOJ'AG (1) (Weapon 3) +1 additional Dexterity; RA'SEK (2) (Weapon 4) +1 Agility; ?? (3) (Oath ??) +2 additional Agility vs Grudges; MOD (1) (Weapon 5) +1 Strength.
Master Runes of Adamant, Argent and Erumin¶
Three parallel cards (? RUSK; Master Subject Rune, Empowered; sphere Defensive) magnify the aural, somatic and mystic strength of armor. Each requires the subject to already have at least 1 of the matching absorb, which may come from another Primary Form in the same runeword.
| Rune | Order | Absorb | Lesser (–) | -- (2) | Greater (5) |
|---|---|---|---|---|---|
| Master Rune of Adamant | 5 | Aural | +1 (max 3) | +2 (max 4) | +3 (max 5) |
| Master Rune of Argent | 5 | Somatic | +1 (max 3) | +2 (max 4) | +3 (max 5) |
| Master Rune of Erumin | 7 | Mystical | +1 (max 3) | +2 (max 4) | +3 (max 5) |
All three share the aspect block NOJ'AG (1) (Weapon 3) +1 to Dexterity; RA'SEK (2) (Weapon 4) +1 to Agility; ?? (3) (Oath ??) +2 additional Strength vs Grudges; MOD (1) (Weapon 5) +1 additional Strength. The names follow the Mithis metals Adamant and Argent.
Runes named without cards¶
The Armor Form lists further runes by name and purpose only: Rune of Shielding (vs missiles); Rune of Fortitude (increase max health; carded above); Rune of Driving (adds momentum to a charge); Rune of Preservation (protects armor, repairs it, reduces Sunder duration); Rune of Mobility (reduces armor weight and penalties); Rune of Stone (increases bracing bonuses); and a Rune of Resistance "(increases aural," left unfinished.
Weapon Form¶
"Weapon Runes grant abilities specific to weapons. All Weapon Runes are target runes and do not conflict with other subject runes on the holder of the weapon." (S247)
Overview¶
| Apprentice (1-3) | Adept (4-6) | Master (7-9) | Grandmaster (10-12) |
|---|---|---|---|
| Master Rune of Guarding | Master Rune of Hammering | Rune of Breaking (7 - ) | |
| Master Rune of Taunting (3 - ) | Rune of Parrying (4 - ) | Rune of Furor (7 - ) | |
| Rune of Striking (1 - ) | Rune of Cleaving (4 - ) | Master Rune of Dominance | |
| Rune of Flight (1 - ) | Rune of Returning (6 - ) | Master Rune of Smiting (9 - ) |
Weapon runes¶
All are Blade Runes, Empowered, sphere Offensive.
Rune of Striking (order 1)¶
MAGT'SLA RABEK. Enchants the weapon to deal extra damage.
- Lesser (–): +1 damage. -- (2): +2 damage. Greater (5): +3 damage.
- Aspects: Weapon (2) +1 additional damage; ?? (–); Anvil (–) +2 to Initiative, +2 Item Strength; Grudge (1) Advantage to Damage vs Grudges; Honor; Stone (2) +1 additional damage; Valor (–) +1 to Hit.
Rune of Flight (order 1)¶
JAG'T RABEK. Increases the range and accuracy of ranged weapons, and makes weapons that are neither Heavy nor two-handed throwable without penalty.
- Lesser (–): +10% range, ranged hit penalty reduced by 1. -- (2): +25% range, reduced by 2. Greater (5): +50% range, reduced by 3.
- Aspects: Weapon (–) +2 throwing weapon damage; Anvil; Element; Grudge (2) +2 Hit vs Grudges; Shield (1) +1 Avoidance while using ranged weapons; Valor (–) +1 to Hit.
Rune of Parrying (order 4)¶
PAR'EK RABEK. Improves the weapon's parrying, drawing it to attacking weapons.
- Lesser (–): +1 Parry. -- (2): +2 Parry. Greater (5): +3 Parry.
- Aspects: KRAE (–) (Weapon 3) ??; Anvil (1) +1 additional Parry; Grudge (2) Parry as Reaction vs Grudges; Shield (1) +1 Physical Avoidance.
Rune of Cleaving (order 4)¶
KLU'VEG RABEK. Improves the weapon's ability to cleave through armor and absorption effects.
- Lesser (–): Sunder 1. -- (2): Sunder 2. Greater (5): Sunder 3.
- Aspects: placeholder block (KRAE, NOJ'AG, RA'SEK, ??, MOD), all "??".
Rune of Returning (order 6)¶
UD'BYT RABEK. Weapons telekinetically return to their owner within 120' using an Action or Reaction. A weapon cannot be returned the same turn it is thrown or shot. The author's note: "TODO need to fix this. Should not depend on weapon size."
- Lesser (–): small weapons (arrows, darts, knives, daggers, boomerangs). -- (2): medium weapons (javelins, throwing hammers, hand axes). Greater (5): large thrown weapons (spears, battle axes, warhammers).
- Aspects: placeholder block, all "??".
Rune of Breaking (order 7)¶
BRU RABEK. On a successful Parry, a chance of breaking the opponent's weapon. Levels and aspects blank.
Rune of Furor (order 7)¶
FOR'TEL RABEK. On a successful Hit, a chance to make an additional attack with a Reaction. Levels and aspects blank.
Master runes¶
All are Master Blade Runes, Empowered. Their aspect blocks are the placeholder NOJ'AG / RA'SEK / ?? / MOD set; only Taunting fills one cell.
Master Rune of Guarding (order 3)¶
UND'GA RABEK; sphere Defensive. Grants adjacent allies additional avoidance.
- Lesser (–): adjacent allies +1 Physical Avoid. -- (2): +2. Greater (5): +3.
Master Rune of Taunting (order 3)¶
HANE RABEK; sphere Offensive. Helps keep your target's attention on you.
- Lesser (–): on Hit, Threatened 2. -- (2): Threatened 3. Greater (5): Threatened 4.
- Aspect: ?? (3) (Oath ??) +2 Hit vs Grudges.
Master Rune of Hammering (order 5)¶
KNU'ST RABEK; sphere Defensive. Converts any physical damage to Crushing regardless of weapon type ("Ie, a dagger with this will do Crushing").
- Lesser (–): physical damage dealt is Crushing; +1 damage if already Crushing. -- (2): also +2 Crushing damage. Greater (5): also Crit on 19 or 20.
Master Rune of Smiting (order 9)¶
SLA RABEK; sphere Offensive. Powerful against Grudges and Evil creatures. May only be wielded by the Good aligned. Levels blank.
Master Rune of Dominance (order 9)¶
HUR'KE RABEK; sphere Offensive. Magnifies skill differences between opponents. Levels blank.
Runes named without cards¶
S247 ends with "Rune of Fury (mental effects?? Not here?)", "Rune of Dismay" and "Sovereign Runes??".
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S242's overview gives the tiers as Apprentice 1-5, Adept 6-11, Master 12-17 and Grandmaster "18-12". Every other Khardic form document (S237, S239, S244, S246, S247) uses Apprentice 1-3, Adept 4-6, Master 7-9, Grandmaster 10-12, which this page follows. ↩