Lizardfolk¶
The Lizardfolk are a wetland people of the Broken Sea in the Fifth Age, found as tribal clans "in wetlands or along the shores of lakes and seas", as slaves and subjects in the human kingdoms, and, uniquely among the lesser peoples of the Rivenlands, as a unified and feared nation of their own (S319).
Clans and the nation of Zetrij¶
Most Lizardfolk live in "small, independant clans which normally settle in wetlands or along the shores of lakes and seas" (S319). The exception is Zetrij, which spans "a large area and coastline" and is "strong and feared". It was "forged over a hundred years ago in blood by the Jah'Hara (God-Queen) Vazh-Cjat-Rij", who "rules as an absolute monarch with an iron fist and has crushed clan distinctions in an effort to unify her people. This had led to the creation of an unusually organized and cohesive Lizardfolk nation." In the autumn of 704 SM Zetrij has been at war with the Kalari theocracy of Udenica for more than ten years; after fierce early fighting "Zentrij seems content to wear down Udenica through attrition and raiding. Most consider the fall of Udenica forgone" (S319).
Among the other peoples¶
Lizardfolk are part of the population of Brusau, the warlike kingdom on the Broken Sea, and of Miydal, the island trading nation, and they belong to the "true melting pot" of Uthein alongside humans, orcs, Oesterkull, dwarves, wood elves, gnomes and halflings (S319). Within the Sancturi Imperium they are property: "Humans, Dwarves, Orcs, Oesterkull and Lizardfolk are common slaves", tattooed on the face with the sigil of the house that owns them (S323). On the ruined Isle of Danar, destroyed in the Age of the Dark Sun and now dotted with Hollows, "scavengers, Oesterkull and Lizardfolk are the only people that seem desperate, brave or foolhardy enough to inhabit these lands" (S324).
Gap
The Broken Sea demographics of 704 SM leave the Lizardfolk population as a TODO (S326). No source describes their appearance, lifespan, language, religion beyond the title of the God-Queen, or how the clans and Zetrij regard one another. The mutated Lizardkin of the marshes are a separate matter for the Creatures section.