Skip to content

Demonic Facets and Techniques

Rules system: homebrew, written for the Demonlands mini campaign (2026 document; Essence spent as experience points).

Lore: how a demon's Aspects shape it is on Demonic Lifecycle.

Contested

This page is named in the open question Demon rules: Bond, minions and strata in S333 and S334. S333 places the Facet that creates a Mortiquery at Horned 1; this draft lists it under Winged. The page follows this draft and notes S333.

Legacy design material, not canon for play. This page holds the level-by-level Facets (mutations bought with Essence during a Metamorphosis Cycle) and Techniques (combat abilities) of the nine Demonic Aspects, from the draft Demonic Facets & Techniques (S330). How Aspects are gained, ranked 0 to 5 and suppressed by forms is on Demonlands Demon Rules. Each Aspect is tied to a vice and to one of the Spheres of Magic.

Reading the tables

  • Level is the Aspect rank at which the Facet or Technique becomes available. An entry with several levels (1, 3, 5) is a graded Facet bought again at each level, with the Essence costs listed in the same order.
  • Essence is the cost in Essence (XP). The source gives no costs for Techniques.
  • An entry whose name begins with a type and a colon, such as Venom: Confusion, is mutually exclusive with others of the same type: "only a single Venom may be selected." The same holds for Tail, Bite, Claws, Hide, Carapace, Mantle, Aura, Breath, Incarnate, Corruption and Tyrant.
  • "Requires form has … enabled" means the current form must have that body part (tail, bite, claws, hide, carapace, chains, horns, wings) unlocked.
  • Technique descriptions open with their kind: Modifier, Variant, Rectifier, Action or Interrupt.
Aspect Vice Sphere Domain
Barbed Pain Chaos Piercing abilities, stingers and venom.
Blade Hatred Energy Slashing abilities, weapon expertises and spines.
Frost Apathy Elements Cold and crushing abilities.
Horned Domination Order Charm, minion control and natural armor.
Infernal Wrath Matter Fire, bestial abilities and physical power.
Maw Gluttony Life Acid, bite abilities, cannibalism and vitality.
Night Despair Shadow Deception, incorporeal, and necrotic abilities.
Rot Greed Death Disease, decay and undeath.
Winged Pride Astral Flying, minion inspiration and psychic abilities.

Barbed

(Pain, Chaos, Piercing, Venom)

Barbed demons revel in agony — both theirs and others'. Their flesh sprouts stingers, claws, and thorns that drip with venom, while their minds twist to see pain as art and weapon.

Facets

Level Name Essence Description
1, 3, 5 Tail: Stinger 8, 10, 12 Requires form has tail enabled. Sprout a venomous stinger capable of delivering piercing damage and poison.
1, 3, 5 Bite: Fangs 8, 10, 12 Requires form has bite enabled. Your bite is venomous.
1, 3, 5 Venomous 8, 10, 12 Improves the damage dealt by your venom
2, 4 Carapace: Barbed 9, 12 Requires form has carapace enabled. Your hide becomes a nest of razors; melee attackers without Reach take minor piercing damage when striking you. At Level 4, the barbs are venomous, d4/d6 dmg + d4 per power. Physical Resist +3/+5.
2, 4, 5 Claws: Pincers 8, 10, 12 Requires form has claws enabled. Grow hardened pincer-claws that deal piercing damage and can hold a target.
2, 4 Sympathetic Pain 8, 8 Any creature you have a HOLD on takes 50% of the damage that you take, you still full damage
2, 4 Tainted Barbs 8, 8 All physical piercing attacks are empowered with chaotic energies, improving the penetrative ability (Power).
3 Agonizing Resonance 8 Enemies suffering from poison or bleeding take bonus damage each time they are hit with an envenomed attack.
3 Barbed Holds 8 Grappling holds deal damage when removed.
3 Mantle: Chaos 8 You are surrounded by a cloak of chaotic energies. Grants Mystical Resist +4 and specialization in the Sphere of Chaos.
3, 5 Chains: Spiked 8, 12 Requires form has chains enabled. Metal spiked chains attached to your body and forearms act as living appendages which can be wielded like tentacles to attack and grapple foes.
3, 5 Tail: Spiked 8, 12 Requires form has tail enabled. Sprout a tail which is covered with venomous spikes.
3 Venom: Confusion 8 Envenomed targets become confused.
3 Venom: Corruption 8 Envenomed targets suffer minor corruption (reduced healing and resistance to possession).
3 Venom: Weakness 8 Envenomed targets are weakened, reducing Resist and Saves.
4 Ballistic Stinger 10 Requires Tail: Stinger. Makes your stinger a ranged attack.
4 Venom: Paralytic 10 Envenomed targets become paralyzed.
5 Corruption: Barbed 10 Demonic Corruption generated by you and your Mortiquery are aligned strongly with the Barbed Aspect.
5 Venom: Agony 12 Envenomed targets share damage that you take.
5 Exquisite Suffering 15 You grow stronger with each wound and injury.

Techniques

Level Name Description
1 Envenomed Attack Modifier : adds venom to any physical attack.
2 Cruel Embrace Variant : grappling attacks deal damage based on holds.
2 Impaling Strike Rectifier : convert some piercing damage to ongoing bleeding damage.
3 Catalytic Venom Rectifier : after a successful piercing attack against an already envenomed target, consume the venom in a burst of extra damage.
3 Rending Thorns Variant : your successful piercing attacks reduce the target's Physical resistance.
4 Chaotic Feedback Rectifier : after being hit by a single target spell, chaotic energies recoil back across the magical channel, dealing damage and disrupting the caster.
4 Skewer Rectifier : Pin a target to the wall or ground with a Critical piercing attack.

Blade

(Hatred, Energy, Slashing, Weapons)

Forged of pure spite, Blade Demons are incarnations of sharpness — every limb honed, every thought cutting. Their rage is cold and precise; their hatred a whetted edge.

Facets

Level Name Essence Description
1, 3, 5 Claws: Talons 8, 10, 12 Requires form has claws enabled. Your claws are long razor talons. +0, +1, +2 Parry.
1, 3, 5 Sharpened Attacks 5, 10, 15 Your natural slashing attacks receive a boost to damage.
2, 4 Hide: Scales 8, 12 Requires form has hide enabled. Your hide is covered in scales, excellent at deflecting attacks.
2, 4 Carapace: Spined 8, 12 Requires form has carapace enabled. Your shoulders and back erupt with bladed spines, granting cover from rear attacks and adding damage to grapplers.
2, 4 Tainted Blades 8, 8 All physical slashing attacks are empowered with disruptive energies, improving the penetrative ability (Power).
3, 5 Chains: Bladed 8, 12 Requires form has chains enabled. Metal bladed chains attached to your body and forearms act as living appendages which can be wielded like tentacles to attack and grapple foes.
3 Mantle: Energy 8 You are surrounded by a cloak of energy. Grants Elemental Resist +4 and specialization in the Sphere of Energy.
3, 4, 5 Hated Enemy 4, 5, 6 Designate a creature class a Hated Enemy. BOOST to Base and Power Damage and +2 Hit.
3 Scythe Claws 8 Requires Claws: Talons. Your claws are long and curved slashing weapons, excellent for parrying and disarming.
3, 5 Tail: Bladed 8, 12 Requires form has tail enabled. Sprout a tail which is lined with razor sharp spines and blades.
3, 5 Tail: Glaive 8, 12 Requires form has tail enabled. Sprout a tail which has glaive-like blades at the tip.
3, 5 Tail: Scythe 8, 12 Requires form has tail enabled. Sprout a tail which acts as a long scythe like blade whose attacks deal damage in an arc behind you or to your sides.
4 Glaive Thrower 10 Requires Tail: Glaive. You can accurately hurl several glaives from your tail.
4, 5 Extra Limbs 12, 15 Requires form has claws or hands enabled. Your form grows an extra pair of limbs. This grants a bonus Off-hand attack with any successful primary attack.
5 Corruption: Bladed 10 Demonic Corruption generated by you and your Mortiquery are aligned strongly with the Bladed Aspect.
5 Perfect Spite 15 You have advantage on attacks against those that have not yet harmed you.
5 Incarnate: Lightning 15 You take on a form of elemental Lightning.

Techniques

Level Name Description
1 Energized Attack Modifier : adds energy to any physical attack. 1 QUICK.
2 Executioner Variant : increases damage done against injured targets.
3 Arcing Spite Action : a slashing arc of energy hits enemies in a cone in front of you.
3 Sundering Strike Variant : on a successful slashing strike, temporarily disables wards, reduces armor.
4 Rending Field Rectifier : an explosive field which destroys small missile weapons or enemies.

Notes

  • The source heads this Aspect "Bladed"; the Aspect lists in S330, S333 and S334 call it Blade.

Frost

(Apathy, Elements, Cold, Crushing)

When hatred burns out, only the cold remains. Frost Demons are agents of entropy — patient, remorseless, and inexorable. They freeze the world not from malice, but indifference.

Facets

Level Name Essence Description
1, 3, 5 Claws: Glacial 8, 10, 12 Requires form has claws enabled. Your claws grow thick and jagged with ice, dealing cold-slashing damage and reducing target movement slightly.
2, 4 Carapace: Crystalline 8, 10 Requires form has carapace enabled. You develop dense, icy armor plates; greatly increases physical resistance but slows your movement.
2, 4 Hide: Hoarfrost 8, 12 Requires form has hide enabled. Your skin becomes coated in rime; gain resistance to Cold and reduced fire resistance. Attackers who strike you take small Cold damage.
2, 4 Tail: Hammer 8, 10 Requires form has tail enabled. Sprout a tail with a heavy weight attached (armored, crystalline, etc).
3 Icy Gait 4 You can walk on any frozen terrain without penalties. You can climb any icy/cold surface at the same rate you walk without making climbing checks. You get Bonus Effort to move on icy/cold terrain.
3 Mantle: Elements 8 You are surrounded by a cloak of elemental power. Grants Elemental Resist +4 and specialization in the Sphere of Elements.
3 Numb Flesh 10 Increases your effective Health and Trauma by 20%. However, any healing you receive is applied only during the next metamorphosis cycle.
4 Apathy's Grip 8 Advantage to resist intimidation, fear, charm or other effects based on emotion.
4 Aura: Entropic 10 You radiate a 12 space radius aura of entropy. Spellcasters suffer +1 Complexity and on any natural 1 for any action, an extra Resource is consumed from any Technique(s).
4 Aura: Freezing 10 You radiate a 12 space aura of freezing cold. Those in the area suffer cold damage (Roll against their Resist) each Bout they remain in the area.
4 Aura: Icy 10 You radiate a 12 space radius aura of ice. Surfaces you come near are coated in ice. You suffer no penalties for walking on ice, but others suffer movement penalties with slipping risks.
5 Corruption: Frost 10 Demonic Corruption generated by you and your Mortiquery are aligned strongly with the Frost Aspect.
5 Hibernal Bond 15 Removes Bond Decay from this form.
5 Indifference 15 You ignore penalties (other than Stamina loss) from Injuries.
5 Incarnate: Ice 15 You take on a form of elemental Ice.

Techniques

Level Name Description
1 Freezing Attack Modifier : adds cold damage to any physical attack.
2 Breath: Frost Action : a breath weapon of freezing cold.
2 Frozen Hammer Modifier : modifies a crushing attack to sunder armor.
3 Shattered Carapace Action : shatters your Carapace: Crystalline, reducing your armor but dealing heavy piercing cold damage to everyone in a radius.
4 Icy Grip Action : a telekinetic ranged grapple attack that can hold targets and inflict cold damage.

Notes

  • Outside the tables, the Aspect list at the head of S330 names Electrified Attacks I, II, III (Frost 1, 3 or 5): "natural and weapon based attacks shock their targets."
  • A level 5 technique idea, Entropic Influence, is only a design note in the source and is omitted.

Horned

(Domination, Order, Control, Armor)

To see a Horned Demon is to feel one's spine bow. Their authority emanates like gravity — minds yield, blades hesitate, and even chaos bends to their dominion.

Facets

Level Name Essence Description
1, 3, 5 Horns: Antlers 8, 10, 12 Requires form has horns enabled. Antlers are especially good with defensive blocking and parry. They also provide bonuses to charm/intimidate enemies.
1, 3, 5 Horns: Curled 8, 10, 12 Requires form has horns enabled. Curled horns (see mountain goat horns for appearance reference) provide a bonus to knockdown charging attacks, minion dominance and spellpower.
1, 3, 5 Horns: Spiral 8, 10, 12 Requires form has horns enabled. Spiral horns provide a balance of offensive and defensive parry and a bonus to spell mastery.
1, 3, 5 Horns: Straight 8, 10, 12 Requires form has horns enabled. Stabbing horns (see klipspringer horns for appearance reference) provide a bonus to damaging charging attacks. They also provide a bonus to spell quickening.
1, 3, 5 Hide: Fur 8, 10, 12 Requires form has hide enabled. Thick furry hide is strong protection from certain types of damage. Notably: Piercing, Slashing, Cold and Energy.
2, 4 Carapace: Plated 8, 10 Requires form has carapace enabled. You develop dense boney plates.
2 Charmed Dominion 8 Bonuses to charm.
2, 4 Hide: Armored 10, 12 Requires form has hide enabled. Thickened, calcified skin forms beneath your flesh; gain resistance to physical damage. +6, +8 vs Physical.
3 Charm 10 You twist the mind of your target so that you appear as the only beacon of hope in a hopeless world.
3 Enthrall 5 Permanently enthralls a charmed target. Requires essence investment.
3 Mantle: Order 8 You are surrounded by a cloak of authority. Grants Mystical Resist +4 and specialization in the Sphere of Order.
3, 5 Mark of Dominion 8, 8 You can mark your subjugated demons, allowing you to communicate with them across vast distances telepathically. At level 5, you can focus on them and see and hear through their eyes and ears.
4 Aura: Command 10 You radiate a 12 space aura of command. Demonkin gain advantage to resist intimidation, fear or charm. They also gain 1 Bonus Effort to a single action per Bout.
4 Multiple Mortiqueries 10 The Demon can establish additional Mortiqueries, up to 1 more per 1000 Essence.
5 Corruption: Horned 10 Demonic Corruption generated by you and your Mortiquery are aligned strongly with the Horned Aspect.
5 Tyrant: Demonspawn 15 Create Demonspawn by successfully possessing and releasing essence into a mortal target.
5 Tyrant: Split 15 You are able to split your essence among multiple hosts.
5 Unbowed 15 You are immune to Fear, Charm and Domination. You have advantage to saves against effects that force you to move, sleep or incapacitate you.

Techniques

Level Name Description
1 Forced Deference Rectifier : charm a creature rather than deal damage.
2 Seduce Action : compel a Charmed target to take no actions.
3 Imposed Will Interrupt : grants Effort to a minion to carry out a task.

Notes

  • No Horned Techniques are listed above level 3. A level 5 idea, Sacrifice, is only a design note in the source and is omitted.
  • S333 says creating a Mortiquery requires the Horned 1 Facet Mortiquery; in S330 the Mortiquery Facet is listed under Winged (levels 2 and 4).

Infernal

(Wrath, Matter, Fire, Bestial)

Infernal Demons are fury incarnate — molten beasts of muscle and magma, the embodiment of destruction through sheer presence. Their strength shapes the world around them like clay in fire.

Facets

Level Name Essence Description
1, 3, 5 Infernal Musculature 5, 5, 5 Increases your maximum Strong by 1,2,3. Reduces maximum Quick by 1,1,2 and Precise by 0,1,1.
2, 4 Carapace: Magma 8, 10 Requires form has carapace enabled. Thick, basalt-like plates cover your body; high physical resistance and moderate Fire resistance, but increased weight.
2, 4 Hide: Hellspawn 8, 12 Requires form has hide enabled. Thick hide of charred spines.
2, 4 Bite: Molten Bile 5, 10 When you bite a target, you regurgitate some molten bile, dealing extra fire damage.
3 Bestial Awareness 5 Advantage to awareness related Tasks.
3 Mantle: Matter 8 You are surrounded by a cloak of gravity. Grants Physical Resist +4 and specialization in the Sphere of Matter.
4 Aura: Gravity 10 You radiate a 12 space aura of gravity. Creatures near you are slowed and ranged missiles that enter or leave the area suffer penalties to hit.
4 Blood: Molten 12 Your veins glow faintly with heat; you gain minor Fire resistance and melee attackers take small Fire damage on hit. Slashing and piercing attacks deal damage back at the attacker and have a chance to destroy weapons.
4, 5 Extra Heads 12, 15 Your form grows an extra head(s). You can make a bonus Bite attack when the primary attack succeeds. You may also have separate breath weapons and bite characteristics per head. In addition, this increases the essence available to your form by +50%. However, it is actually a separate intertwined essence with its own thoughts.
4 Siege Demon 10 You deal double damage to structures and have advantage to break objects.
5 Corruption: Night 10 Demonic Corruption generated by you and your Mortiquery are aligned strongly with the Infernal Aspect.
5 Incarnate: Fire 15 You take on a form of elemental Fire.
5 Incarnate: Rock 15 You take on a form of elemental Rock.

Techniques

Level Name Description
1 Flaming Attack Modifier : adds fire damage to any physical attack.
2 Breath: Fire Action : a breath weapon of fire.
3 Erupting Carapace Requires Carapace: Magma. You shed your carapace in a molten eruption, spewing magma and basalt rock in a 2 square radius.
4 Seismic Stomp Action : an area effect seismic shockwave.

Notes

  • The level 5 Corruption Facet is labelled Corruption: Night in the source, though its description aligns corruption with the Infernal Aspect. It is kept as written.

Maw

(Gluttony, Life, Acid, Consumption)

To a Maw Demon, hunger is holiness. They devour flesh, energy, and spirit alike — not from cruelty, but from the primal need to fill the void within. Each meal makes them stronger, each death sustains their unending existence.

Facets

Level Name Essence Description
1, 3, 5 Voracious Maw 8, 8, 8 Increases damage done by Bite attacks. BOOST Power / BOOST Basex2 / BOOST Power.
1, 3, 5 Claws: Acidic 8, 8, 8 Requires form has claws enabled. Your claws grip with acid, dealing Blight damage.
1, 3, 5 Concentrated Acid 8, 8, 8 Increased damage done by your Blight attacks.
2, 4 Acid: Corrosive 8, 10 Your Blight damage also sunders armor.
2, 4 Bite: Acidic Bile 8, 10 Requires form has bite enabled. When you bite a target, you add Blight damage.
2, 4 Hide: Digestive 8, 12 Requires form has hide enabled. Thick hide covered in digestive acids. Holds are difficult to acquire and non-reach melee attacks deal acid damage back to the attacker.
3 Acid: Leeching 10 Ongoing Blight damage applied to enemies heals you.
3 Hide: Bloated 10 Requires form has hide enabled. Your gut serves as a distinct Mortiquery (potentially separate from a normal Mortiquery … ie, you can have 2). Cannibalize adds targets to your Gut Mortiquery. Movement -2, Max QUICK -2.
3 Lashing Tongue 10 Your tongue is like a tentacle and can make ranged grappling attacks.
3 Mantle: Life 8 You are surrounded by a cloak of gore. Grants Physical Resist +4 and specialization in the Sphere of Life.
4 Aura: Feeding 10 You radiate a 12 space aura which duplicates any single target healing received by one Demonkin to all other Demonkin at 20% of the original value.
4 Engorged Jaws 12 Your mouth unhinges monstrously; grappled targets with 2 or more holds that are 2 sizes smaller or less can be swallowed whole.
5 Corruption: Maw 10 Demonic Corruption generated by you and your Mortiquery are aligned strongly with the Maw Aspect.
5 Tyrant: Broodmother 15 Spawn independent, but subjugated 'children' from your essence. These subjects share some of your psyche and are more likely to remain loyal. These use a separate minion count, but are unable to have minions of their own.

Techniques

Level Name Description
1 Acidic Attack Modifier : adds Blight damage to any physical attack.
1 Acid Spitter Action : a single target Blight attack.
2 Cannibalize Action : consume a corpse, gaining Bond = 5% of target's XP and Health equal to the Bond. Consuming a Demon grants 50% of its Bond and 10% additional essence (assuming you won the essence contest). The corpse is no longer eligible to be added to a typical Mortiquery or have Spiked Spirit used on it.
2 Breath: Acid Action : a breath weapon of Blight .
3 Gnaw Variant : a variant of a bite+hold which maintains the hold while dealing bite damage.
5 Regurgitate Action : Requires Hide: Bloated. Reduces the strength of your Gut Mortiquery by 50%, but immediately restores Bond and Health equal to the Soul Power lost.

Night

(Despair, Shadow, Deception, Incorporeal)

Night Demons are not the absence of light — they are the weight that light cannot bear. They whisper despair into hearts, step between shadows, and feed upon the silence left when hope dies.

Facets

Level Name Essence Description
1, 3, 5 Tail: Spinneret 8, 10, 12 Requires form has tail enabled. In place of a tail, sprout a set of spinnerets capable of creating webs.
1, 3, 5 Bite: Entropic 8, 10, 12 When you bite a target, your saliva is negative energy, dealing extra unholy damage.
2 Drain Spirit 5 When acquiring Bond from a recently deceased corpse, your Bond intake is doubled.
2, 4 Carapace: Veiled 8, 10 Requires form has carapace enabled. Your body flickers between solid and shadow; gain resistance to nonmagical physical attacks.
2, 4 Hide: Wraithskin 8, 10 Requires form has hide enabled. Flesh turns translucent and cold; immune to poison and disease, partially resistant to necrotic energy.
2, 4 Spectral Appendages 8, 12 Manifest shadowy limbs or tendrils; can extend your reach and interact with incorporeal objects. Bonus Effort to Use and Interact actions.
2 Shrouded Stalker 5 While in shadows (dim light or less), your form blurs at the edges, granting you Advantage to Stealth.
2 Spirit Spike 8 On a corpse whose spirit has not yet released, you can trap their spirit in such a way that a single Demon can drain Bond from them once per Day similar to a Mortiquery (except that no one technically possesses it).
2 Venom: Despair 5 Envenomed targets suffer a stacking penalty related to fear, dread, and paranoia.
3 Mantle: Shadow 8 You are surrounded by a cloak of shadow. Grants Mystical Resist +4 and specialization in the Sphere of Shadow.
4 Aura: Darkness 10 You radiate a 12 space aura of darkness.
4 Aura: Despair 12 You radiate a 12 space aura of hopelessness. This has a chance to trap a target in a mental loop of despair. Damage taken immediately breaks them out and they remain immune for the rest of the encounter.
5 Corruption: Night 10 Demonic Corruption generated by you and your Mortiquery are aligned strongly with the Night Aspect.

Techniques

Level Name Description
1 Unholy Attack Modifier : adds unholy damage to any physical attack.
2 Drain Vitality Rectifier : an unholy attack deals 50% damage done but heals you for the other 50%.
2 Webbed Shot Requires Spinneret. A ranged web attack that can slow or incapacitate an enemy target.
2 Breath: Necrotic Action : a breath weapon of unholy energy.
2 Shrieking Call Requires speech enabled. Action: a sonic attack that causes Fear and psychic damage.
2 Touch of Despair Rectifier : a melee attack has a chance to trap the target in a loop of despair, twisting their reality. 50% damage done and any additional damage taken immediately removes them from the effect.
3 Shadow Step Action : short range teleport
3 Webline Grapple Requires Spinneret. A ranged web attack that can grab, hold and pull a target.
4 False Image Action : Create a perfect illusionary duplicate that mirrors your actions; confusing attacks and drawing enemy focus.
5 Wraithform You can become completely incorporeal for a short time, able to pass through tiny spaces. You are able to move, immune to physical and elemental attacks, but unable to attack or affect the physical world.

Notes

  • Below the Facets table the source drafts Bite: Confusing (levels 1, 3, 5; Essence 8, 10, 12): "When you bite a target, your saliva causes the target to become Confused." The author queries whether it is too close to Venom: Confusion under Barbed.

Rot

(Greed, Death, Disease, Decay)

To the Rot Demon, all flesh is treasure — everything that lives must one day be theirs. They hoard vitality until it putrefies, commanding legions of the dead and spreading pestilence in their wake.

Facets

Level Name Essence Description
1, 3, 5 Claws: Carrion 8, 10, 12 Requires form has claws enabled. Your nails blacken and lengthen; attacks deal Unholy damage and infect living flesh with Disease.
1 Flesh Anchor 5 You can anchor a spirit from a recent corpse that still has an intact spirit. This anchors the spirit (keeps it from moving on) and allows the demon to feed on it while it decays. However, once the corpse is fully decomposed (only bones) the spirit can no longer be held. a single Demon can drain Bond from them once per Day similar to a Mortiquery (except that no one technically possesses it).
1, 3, 5 Regeneration 8, 10, 12 You can regenerate health during combat at a high Bond cost. 1 Bond per 1hp, 2hp, 3hp. Total max per Bout = 10hp, 20hp or 30hp.
2, 4 Carapace: Fleshrot 8, 10 Requires form has carapace enabled. Your body form is augmented with rotting sections of appended flesh.
2 Carrion Eater 6 You restore health when consuming dead flesh.
2, 4 Hide: Putrid 8, 10 Requires form has hide enabled. Your body becomes swollen and discolored; gain resistance to Poison and Disease, but emit a stench aura that unsettles nearby creatures.
2 Greedy Vitality 6 When healed above maximum, you keep the extra health for 24 hours as temporary health. Up to +20%.
2 Disease: Fatigue 10 Victims suffer from fatigue, reducing Stamina by 1 per stack and making the target susceptible to Crushing damage (-2 Crushing Resist per Stack).
2 Disease: Pain 10 Victims suffer from pain, reducing Injury Threshold by -1 per stack and making the target susceptible to Piercing damage (-2 Pierce Resist per Stack).
2 Disease: Fever 10 Victims suffer from fever, reducing all Task scores by 1 per stack and making the target susceptible to Slashing damage. (-2 Slashing Resist per Stack).
3 Disease: Nausea 10 Victims suffer from nausea, inhibiting actions.
3 Possess Undead 10 You are able to possess undead and use them as a host.
3 Mantle: Death 8 You are surrounded by a cloak of death. Grants Mystical Resist +4 and specialization in the Sphere of Death.
4 Aura: Festering 10 You radiate a 12 space aura of festering plague. Your body exudes continuous miasma; living creatures near you slowly lose health and are infected with Diseases.
5 Corruption: Rot 10 Demonic Corruption generated by you and your Mortiquery are aligned strongly with the Rot Aspect.
5 Tyrant: Necrolord 15 Create undead Demonspawn by releasing essence into a corpse.

Techniques

Level Name Description
1 Diseased Attack Modifier : adds disease to any physical attack.
1 Pestilence Spitter Action: 6 range. DC 14 Disease, 2d8 (1d6) Unholy damage. Power 5.
2 Breath: Pestilence Action: A breath weapon of disease. 6l 7w space cone. On Hit: Discipline+Athletics DC 18 Disease, 1d10 (1d6) Unholy damage. Power 5. On a crit, one stack of disease is added automatically.

Notes

  • Below the Techniques table the source lists three unfinished entries: Necrosis (level 3), "Increases damage caused to enemies infected with Disease"; Infect Corpse (Rot 2), with no rule beyond the author's speculation that it could spread infection from corpse to corpse; and Eject Blightling I, II (Rot 3, 5), "Split off a small piece (bomb) of concentrated pestilence and blight."
  • The design query "Synergy with Maw?" is removed from the Disease: Nausea entry.

Winged

(Pride, Astral, Flying, Psychic)

Winged Demons are forged from self-worship. Their piercing confidence bends the minds of its enemies.

Facets

Level Name Essence Description
1, 3, 5 Wings: Feathered 8, 10, 12 Requires form has wings enabled. You sprout feathered wings. Lesser, Full and Greater.
1, 3, 5 Wings: Leather 8, 10, 12 Requires form has wings enabled. You sprout leather wings. Lesser, Full and Greater.
2, 4 Mortiquery 5, 5 You can create a single Mortiquery. It has an effective range of Soul Power spaces | Soul Power * 20 spaces (100 ft) for being considered near. By default, this Mortiquery is stationary and cannot be moved and creating a new Mortiquery destroys the old one.
2, 4 Hide: Feathered 8, 10 Requires form has hide enabled. Your body is covered in feathers. This enables improved flight.
3 Extra Wings 12 You have an extra set of wings, allowing excellent hovering.
3 Levitation 8 You can levitate and hover up to 30' over terrain without using wings.
3 Mantle: Astral 8 You are surrounded by a cloak of astral energy. Grants Mystical Resist +4 and specialization in the Sphere of Astral.
3 Mobile Mortiqueries 10 Your Mortiquery(s) are not immobile. They are attached to a single organic object that can be moved or carried. Your existing Mortiquery (if any) becomes mobile.
4 Aura: Superiority 10 You radiate a 12 space aura of superiority. Demonkin gain morale bonuses, enemies are unable to benefit from buffs.
5 Tyrant: Regal 15 Double the number of minions you can subjugate.
5 Corruption: Winged 10 Demonic Corruption generated by you and your Mortiquery are aligned strongly with the Winged Aspect.

Techniques

Level Name Description
1 Lightning Attack Modifier : adds arcane damage to any physical attack. 1 PRECISE.
2 Breath: Lightning Action : a breath weapon of arcane energy.
2 Wing Sweep Action : use your wings to force enemies in an arc backwards.
3 Psychic Lance Action : a ranged psychic attack.
3 Telekinetic Grip Action : Paralyze or levitate a target in midair through sheer concentration; sustained while channeling.
3 Winged Deflection Interrupt : use your wings to shield yourself or allies from normal missiles.

Notes

  • A truncated duplicate row, "Hide: L", is removed. Below the table the source drafts Hide: Leather (levels 2, 4; Essence 8, 10): "Your body is covered in thick leather. This enables improved ???"

Omitted design notes

The source's two to-do lines, "Add Mortiquery Management Facets" and "Add Swarmer Facets (control larger swarms with some diversity)", and the speculative ideas noted under Frost and Horned are design notes and are not reproduced. Entries drafted outside the tables are listed in each Aspect's notes rather than merged into the tables.