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Centaurs

The centaurs of Terrun are a clan people of the plains of Numenia, known almost entirely through the wars of their neighbours. The sources describe them only in passing, and this page is correspondingly short.

Gap

No source describes centaur appearance beyond their size, their society beyond the word "clan", their beliefs, their language or their numbers. Everything below is drawn from regional histories written about other peoples.

Origins

The lists of the gods name Tarus, Lord of the Hunt, Battle and Survival, as "Creator of Centaurs, Minotaurs" (S429, S384). No other account of their descent exists.

The clans

After the Shattering, centaurs were one of the four great peoples of Rhovun beside humans, dwarves and Draconians. When the human kingdom of Rhovun rose "there was some ongoing conflict with the Centaur clans", and as the humans came to dominate the region "some of the Centaur clans migrated westward into what is now Theraec" (S384). Centaurs were also among the first inhabitants of Moarte, "home to many centaurs, orcs and humans" who lived as nomads before the Draconian empire of Pherox swallowed the region. The empire pushed "Orcs, Wild-Men and Centaurs" steadily east, and in the present of the Age of Magic "only a handful of Centaur clans still roam Moarte, and mostly in the far south-eastern section. They avoid conflict where possible, but are very territorial and especially hate the Draconians. The centaur are too large for the draconians to pick up in a raid" (S384, S429).

In Rhovun, once the Draconians abandoned the land to its freed slaves, "Orc and Goblin clans, Centaur clans, Wild-Men, Bandits and Humans" were left "vying for survival"; the surviving centaur clans "have cordial relations with some of the Rhovun clans, as well as with the Dwarves" (S384). Centaur clans also live in the haunted wild lands of Halath, destroyed in the Second Rift War, among "some hill folk (primitive humans)" and barbarian clans (S384, S372).