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Criminal Organizations

Thieves' guilds, street gangs, assassins and pirates: the organizations that work against or beneath the law. Some are local, like the gangs of the Proturan slums; some span a continent, like the Brotherhood of the Black Hand; one, the pirates of Azmeran, once ruled a city of its own. Lawful governments, guilds and trading companies are under Other Governments and Guilds and Companies.

Earlier Ages

Organization Summary
Assassins of Ghoresh The Brotherhood of the Black Hand, a guild of assassins, thieves and spies that rules the mountain kingdom of Ghoresh through proxies.
Pirates of Azmeran The pirate captains of the Ruined Sea, united by Azmer under a council of pirate lords; in the Fifth Age, the name is borrowed by Riven privateers.

Fifth Age: the Broken Sea

Organization Summary
The Black Ring A dispersed, trans-national thieves' guild of the Imperium's Northern Prefectures and the Northern Kingdoms.

Fifth Age: Proturas

Organization Summary
Proturan Underworld Overview of the city's "below-board factions": its five major crime syndicates, its gangs, the Crimson Watch and lesser groups.
Dockside Cutters Spillwater's century-old thieves' guild, secretly led by the amphibious Tolassovores.
Drowned Ring The gang of the northern Warrens, run from the Gallows by the warlock known as the Hangman.
Stone Syndicate Berek Beetleslayer's gang of the southern Warrens and the Pale Pit, broken up in 834 AL.
White Hand A secretive new gang fronting for the Tenebrian servants of the Elder God Teneb'Urat.