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Confessor Spells

Rules system: homebrew, the skill-based Sancturi system (2018 document; skill contests on 2d6, spell orders).

Lore: the Confessor, an ethereal psychic caster, is described under Elder Magic.

Legacy design material, not canon for play. The Confessor's four Confession spells, from Confessor Spells (S274), with the contest every one of them uses. It sits with the core rules on Sancturi Magic System.

The Confessor skill contest

[Confessor Skill] + 2d6 ≥ [Skill Level] + 2d6

  • Range modifiers: −2 for every 10 feet the target is away; +2 if touching (grappling) the target.
  • Invocation and psychic attacks are always a Potential Hit. A Hit Roll may be needed if the target has a Guard that can counter an invocation or psychic attack.

Spells

1st Order

Compel Truth

Confess 1

Casting Time Interruption Area Duration
1 standard action -4 check 1 creature 10 rounds
Save/Resist Attack Range Empower
Skill Contest Invocation, Psychic 30 ft 2x duration

The target becomes unable to lie to the caster and is compelled to provide at least basic short answers to questions. Any statements spoken in front of the caster will be the truth to the best of the target's knowledge for the duration. The target's magical avoidance needs to be 'hit' for each question. If the target is aware of the compulsion and they have magical guards that work against invocation/psychic attacks, then those may be employed.

2nd Order

Minor Confession

Confess 2

Casting Time Interruption Area Duration
1 standard action -4 check 1 creature Special
Save/Resist Attack Range Empower
Skill Contest Invocation, Psychic 30 ft 2x max duration

The target becomes Charmed and will follow simple commands given by the caster. Commands cannot be self-harming and must be simple and direct (cannot be a list of complex steps). The effect must be maintained every turn by the caster using a Reaction and can last up to [Skill Level] turns or more if empowered. On Injury, they make a new Will Contest to see if the effect is broken. Once a Minor Confession has broken or failed on a target, they may not be confessed again for 24 hours.

4th Order

Major Confession

Confess 4

Casting Time Interruption Area Duration
Ritual -4 check 1 creature instant
Save/Resist Attack Range Empower
Skill Contest -2 Invocation, Psychic 30 ft +1 Contest

This requires that the target is already under the influence of a Minor Confession. If the Skill Contest fails, the Minor Confession is also immediately broken. If successful, the Major Confession makes the creature completely subservient to the will of the caster and they will follow any order or direction given to them by the caster to the best of their ability, including self-harm. This subservience is permanent and can only be removed by Remove Major Curse and Disenchant Magic spells. The caster can only have creatures with a skill level equal to or less than their own Confession Skill Level under the thrall of a major confession at a time. The confessed individual may be abandoned by the caster at any time. This leaves the target emotionally and mentally numb. -5 to REA, ING, WIL, CHA. They will be unable to feel emotion or connection with others for the remainder of their lives.

5th Order

Mass Confession

Confess 5

Casting Time Interruption Area Duration
1 standard action +4 check all creatures instant
Save/Resist Attack Range Empower
Skill Contest -4 Invocation, Psychic 60 ft +1 round duration

Similar to a Minor Confession, but potentially affects all who can hear the command, up to [Skill Level/2] targets of the caster's choosing. It only works for a single command and the affected will only obey the command up to [Skill Level/2] rounds even if the command has not yet been completed.

Gap

The source has no 3rd Order Confession and nothing above the 5th Order.