Fae Shaman Wither Spells¶
Rules system: homebrew Sancturi system (October 2018 draft). Legacy design material, not canon for play.
Lore page: Fae Domains.
Contested
This page is named in the open question Count and names of the Fae realms.
The Shaman spell list for the Wither demesne: seven spells of dehydration, rot and rust, most dealing Blight damage.1 Wither is not among the Faerie realms of S279, whose nearest are Rot and Ruin. The card format is explained on Fae Shaman Spells.
1st order¶
| Spell | Casting | Effect |
|---|---|---|
| Desperate Thirst | 1 standard action; interruption +4; 1 creature; range 60 ft; duration special; save Vitality 15; attack Invocation, Blight; empower +1 damage, +1 save difficulty | The target becomes urgently dehydrated. It takes [REA] non-lethal Blight damage and 1 damage per turn until rehydrated. If it misses its Vitality save it becomes Fatigued (Crippled+2) until rehydrated. The effect (Crippled+1 and damage) stacks on one creature up to 3 times (Crippled+4 max). |
2nd order¶
| Spell | Casting | Effect |
|---|---|---|
| Black Hand | 1 minor action; interruption +0; 1 creature; touch; 1 turn/Demesne; save Vitality 15; attack Grapple, Blight; empower +1 turn/Demesne duration | While touching a living creature you deal 1d4+[REA] Blight damage. The pain is excruciating: the target must save or be Crippled+4 and take 1 Blight damage per turn while the effect lasts (0 if its Blight absorb is 2 or more). The grappling attack is a separate action. |
| Protection from Evaporation | 1 standard action; interruption −2; 1 creature; range 30 feet; 1 hour/Demesne; save none; attack --; control 1 minor action | The target loses no water to heat, sweat or evaporation, a significant advantage against dehydration. Also 2 Blight and Fire absorb and 50% resistance to effects that target body water. |
3rd order¶
| Spell | Casting | Effect |
|---|---|---|
| Dessicate | 1 standard action; interruption +0; 5x5 area; range 30 feet; instant; save none; attack Evocation, Blight; empower +5x5 area or +30 ft range | Extracts water from the target. Living creatures take 1d10+[REA] Blight damage; plants and plant-based creatures take double. |
| Rot | 1 standard action; interruption +0; 5x5 area; range 30 feet; duration special; save Vitality 14; attack Evocation, Blight; empower +1 DC, +1 damage/turn | Dramatically accelerates the decay of organic matter. The target takes a total of 6 + Demesne Level + (DC − saving throw) Blight damage, applied as 1 per turn. A target with Blight absorb absorbs twice its absorb amount before taking damage. The decay lasts until removed or until it deals no more damage. Empowering raises the DC and the rate of damage. |
| Rust | as Rot | As Rot, but accelerates the decay of metal. |
4th order¶
| Spell | Casting | Effect |
|---|---|---|
| Slow Poison | 1 standard action; interruption +0; 1 willing creature; range 30 feet; duration special; save none; attack --; empower 1 additional target | Reduces blood flow through the creature, slowing any poison to 1 damage per turn; the poison's duration stretches to deal its full damage. The creature has −1 to all physical actions. The spell lasts as long as any poison present at the casting remains. |
Gap
The 5th order and above have headings only. The document repeats its order headings from a second, empty "4th Order" onwards.