Khardic Runepriest Forms¶
Rules system: homebrew Sancturi system (December 2018 drafts). Legacy design material, not canon for play.
Lore page: Khardic Runecasting.
Contested
This page is named in the open question Khardic Runepriest forms.
The rune forms of the Khardic Runepriest: five forms (Ancestor, Earth & Stone, Force, Healing, Oath) in four ranks. Construction, Quality (Q) and activation rules are on Khardic Runecasting. Only Healing has a complete set of cards; Earth & Stone has four, Oath and Ancestor have scraps, and Force has none.
Overview¶
The five-form grid of S235 (7 December 2018), updated from the form documents of the next day where they differ. "Master:" and "Sovereign:" mark Master and Sovereign runes.
| Form | Apprentice (1-3) | Adept (4-6) | Master (7-9) | Grandmaster (10-12) |
|---|---|---|---|---|
| Ancestor | Gentle Repose; Ancestral Guidance | Soul Vessel; Master: Ancestral Rest; Ancestral Inspiriation | Master: Bind Ancestor; Master: Ancestral Oath | Sovereign: Ancestral Guardian |
| Earth & Stone | Master: Shaping; Shattering; Slam | Master: Obstruction; Melding; Animate Stone; Stoneskin | Master: Quake; Master: Magnetism; Master: Mass | Sovereign: Petrification |
| Force | Spite; Repulsion | Silver Moonlight; Holding | Master: Earthwell | Sovereign: Earthgate |
| Healing | Blunting; Healing | Mending; Recovery | Master: Restoration; Master: the Unyielding | Master: Life; Sovereign: Tranquility |
| Oath | Oathseeker; Oathbound | Master: Oath; Master: Bonding; Oathkeeper | Master: Blood Covenant; Master: Grudge | Sovereign: Loyalty |
The tier ranges are those of the form documents (S237, S239). S235's own grid has no ranges.
Earlier accounts¶
S235's grid differs from the form documents in three rows. Its Earth & Stone row has Shaping, Shattering and Slam (Apprentice); Melding, Master: Wall, Animate Stone and Stoneskin (Adept); Master: Mass, Magnetism and Quake (Master); and Master: Flesh to Stone (Grandmaster). S237 renames Wall to the Master Rune of Obstruction, makes Shaping a Master Rune, and replaces Flesh to Stone with the Sovereign Rune of Petrification. Its Healing row has only Healing and Recovery (Apprentice), Mending (Adept), Master: Restoration (Master) and Master: Life and Sovereign: Tranquility (Grandmaster); S239 adds Blunting and the Unyielding and moves Recovery to Adept. Its Ancestor row lacks Ancestral Inspiriation, which S240 adds. The separate "Runepriest - Ancestor Form" document (S236) is a verbatim extract of S235's Ancestor row and is superseded.
The core rules document of the same day (S233) lists different Runepriest forms altogether: Spirit, Oathkeeper, Building, Earth & Stone and Ministration.
Card key¶
Each rune card gives the rune's name and skill order, a glyph name, its kind and activation, a duration (Long Rest unless noted), and a runic path (Introvert or Extravert) or runic sphere (Offensive or Defensive). Below the effect are three levels, Lesser, an unnamed middle level written "--", and Greater, each with a number (–, 2 and 5 on these cards); some cards add a Shaping row or a [Q] row for effects that scale with Quality. Glyph names (B??, ??) are placeholders.
Every Master and Sovereign card in S237 and S239 carries the same unfinished aspect block, copied between cards: NOJ'AG 1 "(Weapon 3)"; RA'SEK 2 "(Weapon 4)"; ?? 3 "(Oath ??) vs Grudges"; MOD 1 "(Weapon 5)". It is not repeated below.
Healing Form¶
"Healing Runes repair damage to living things." (S239) The Healing Form is the only Runepriest form with every card written.
Runes¶
Rune of Blunting (order 1)¶
Glyph B??; Weapon Rune, Empowerment; activation Empowered; path Introvert.
Makes any weapon attack deal non-lethal damage (50% damage).
- Lesser (–): +1 damage. -- (2): +2 damage. Greater (5): +3 damage. Shaping (–): blank.
Rune of Healing (order 2)¶
Glyph B??; Cincture Rune, Power Word; activation Power Word; range 60'; path Extravert.
Heals (restores health to) the target. If the caster has dominion over the target, this works at range; otherwise the target must be touched.
- Lesser, -- and Greater levels are blank.
Rune of Recovery (order 4)¶
Glyph B??; Living Rune, Empowerment; activation Empowered; path Introvert.
When you are damaged, you recover Q/2 health per turn until you have recovered the total amount.
- Lesser (–): total healing Q. -- (2): total healing 2Q. Greater (5): total healing 3Q.
Rune of Mending (order 5)¶
Glyph B??; Living Rune, Empowerment; activation Empowered; path Introvert.
Removes a single injury. Levels blank.
Master runes¶
Master Rune of Restoration (order 8)¶
Glyph ??; Master Object Rune, Ritual; activation Empowered; path Introvert.
Restores a single physical body part to its natural state given the target's age. Levels blank.
Master Rune of the Unyielding (order 9)¶
Glyph ??; Master Object Rune, Ritual; activation Empowered; path Introvert.
When the creature drops below 0 health, this rune mends the most severe injury (one that does not require restoration to heal) and restores them to 10% health (plus Q, below). The rune is then broken, even if it was drawn to be permanent.
- [Q]: starts with 2% additional health per Q.
Master Rune of Life (order 10)¶
Glyph ??; Master Object Rune, Ritual; activation Empowered; path Introvert.
Restores a body to life. The spirit must still be fully associated to the body and the body must be able to support life (at least 50% health).
- Lesser (–): recently deceased, within 6 hours. -- (2): within 48 hours. Greater (5): within 10 days.
- [Q]: starts with 10% of health per Q.
Sovereign Rune of Tranquility (order 10)¶
Glyph ??; Sovereign Object Rune, Ritual; activation Empowered; area 60' radius; path Extrovert.
Every creature in range that spends a full turn doing nothing regains health; only lethal damage is healed. For every 3 consecutive turns of rest an injury is mended. Any creature in range that disturbs the tranquility (deals lethal damage) takes 50% of the damage it deals as non-lethal Radiant damage.
- Lesser (–): targets regain 6 health per turn. -- (2): 10 health per turn, +20' radius. Greater (5): 16 health per turn, +40' radius.
- [Q]: targets regain +Q health.
The "Runepriest - Force Form" document (S238) is an exact copy of this Healing Form under the wrong title and is superseded.
Earth & Stone Form¶
"Earth & Stone Runes manipulate the earth." (S237) Of the Earth & Stone Form, only four of the eleven runes in the overview have cards; the Rune of Slam's card is empty ("???").
Runes¶
Rune of Shattering (order 3)¶
Glyph B??; Object Rune, Power Word; activation Empowered; sphere Offensive.
Shatters any earth-related material in the subject, including earth, stone and metal.
- Lesser (–): 5x5x5 area destroyed, Break 35. -- (2): 10x10x10, Break 40. Greater (5): 20x20x20, Break 45.
- Shaping (–): the caster can carefully control the cuts, like a stonecutter.
Rune of Slam (order 3)¶
Glyph B??; Object Rune, Power Word; activation Empowered; sphere Offensive. Effect and levels blank.
Master runes¶
Master Rune of Shaping (order 3)¶
Glyph ??; Master Object Rune, Empowered; sphere Defensive.
Allows stone attached to the object to be shaped as if it were clay. Great skill is still required to make or craft anything from it. Levels blank.
Master Rune of Obstruction (order 5)¶
Glyph ??; Master Object Rune, Empowered; sphere Defensive.
Creates a wall of earth, stone or magma. The wall must be contiguous and structurally self-supporting, and its initial shape is set at activation. Each further turn the caster may touch the rune and fine-tune details on three 5x5x5 sections (open doorways, carve battlements or stairs). The rune conjures five 5x5x5 sections as a base, and more by its Q.
- Lesser (–): wall of earth. -- (2): wall of stone. Greater (5): wall of magma.
- [Q]: every Q provides three more 5x5x5 sections of wall.
Gap
No cards exist for Melding, Animate Stone, Stoneskin, Quake, Magnetism, Mass or Petrification beyond their names.
Oath Form¶
S240 is titled "Oath Form", but half of it is Ancestor material (below). Its Oath content is a Grudge link rune and notes on grudges. The Oath row of the overview gives the rest:
- Oathseeker: reveals a truth about an oath; will not reveal a new one until the existing reveal is well understood or explored.
- Oathbound: reveals any oaths associated with the target.
- Oathkeeper: bonuses while on the path to fulfil an oath or grudge.
- Master: Oath, Master: Bonding, Master: Blood Covenant, Master: Grudge: names only.
- Sovereign Rune of Loyalty: "my grudges are your grudges and vice versa within 60 feet." All shared grudges are considered weak.
Grudge link rune¶
Grudge, HAEVN; Link; skill order 5. "This rune enhances the adjacent runes based on whether the user has an active Grudge against its target." The author's note asks whether it belongs with Oath or is common; the Common Forms list it as an aspect (Khardic Runecasting).
Grudges¶
You may only ever have one Grudge. It can be against an individual (strong), a group or organization (moderate), or a class or race (weak). Once taken, a grudge cannot simply be changed or removed; it must be fulfilled by exacting justice on the grudge.
Ancestor Form¶
The Ancestor Form has only its overview row (S235, with S240's addition):
- Gentle Repose: name only.
- Ancestral Guidance: ask the ancestors for guidance; if you are worthy, you may receive a simple reply.
- Soul Vessel; Master: Ancestral Rest: names only.
- Ancestral Inspiriation: a temporary skill boost from an ancestor (S240 only).
- Master: Bind Ancestor: name only.
- Master: Ancestral Oath: allows sharing of ancestral oaths or grudges, which "confer extra benefits as they are backed by the power of the ancestors."
- Sovereign: Ancestral Guardian: name only.
Force Form¶
The Force Form is named only in the S235 overview; no document for it exists. The document titled "Force Form" (S238) is a mis-titled copy of the Healing Form.
- Spite; Repulsion; Holding: names only.
- Silver Moonlight: reveals hidden stonework and invisible objects and creatures. (An earlier version is in the "Runes OLD" brainstorm on Khardic Runecasting.)
- Master: Earthwell: an area that lowers divine power requirements while standing in it; "good for empowering lots of small runes."
- Sovereign: Earthgate: two gates can be connected, and as long as both are on the same "earth" they act as a portal.