Khardic Runesmith Forms - Foundry and Power¶
Rules system: homebrew Sancturi system (December 2018 drafts). Legacy design material, not canon for play.
Lore page: Khardic Runecasting.
The Khardic Runesmith's crafting forms: the Power Form, which keeps runes powered without a runecaster; the Foundry Form, which works metal and the forge; and the Logic and Machine Forms, from which constructs are built. Construction, Quality and activation rules are on Khardic Runecasting; the Weapon and Armor Forms are on Runesmith Forms - Weapon and Armor. Frames, mounts and construct statistics are on Constructs and Automata.
Power Form¶
"Power Runes are used to maintain power for runes without a runecaster needing to repeatedly empower them. They are normally used to create runeforged items." (S246) Power runes are never considered activated and count as neither a Defensive nor an Offensive rune, but only one may be written on a given power source or subject.
Overview¶
| Apprentice (1-3) | Adept (4-6) | Master (7-9) | Grandmaster (10-12) |
|---|---|---|---|
| Master Rune of Mithis; Master Rune of Divinity | Master Rune of Fae | Sovereign Rune of Aetheris |
Unresolved notes in S246: "Charging Rune -- Cap or Normal?"; "Overcharged Rune - Normal … enhances other runes associated?? Too complex??"; and "TODO: batteries: requires consecrated ground for recharging AND requires full daily divine energy. Write rules for charging, recharging rates, etc."
Cap rune¶
Draw Energy, RYK; Power Cap; skill order 3. "This rune draws energy from a power runeword on the object it is attached to." Cap runes in general are described on Khardic Runecasting.
Master and Sovereign runes¶
All four are Subject Runes with Permanent duration and Special activation. Each must be written on an energy source of its kind and powers other runewords on the same object up to a limit in mp; each Q adds +10% mp.
| Rune | Glyph | Order | Lesser (–) | -- (2) | Greater (5) |
|---|---|---|---|---|---|
| Master Rune of Divinity | GUD T'VAN | 1 | Divine sources up to 10 mp | up to 25 mp | up to 100 mp |
| Master Rune of Mithis | TRO'LED T'VAN | 3 | Mithis sources up to 10 mp | up to 25 mp | up to 100 mp |
| Master Rune of Fae | NIS'ZAE T'VAN | 5 | Elemental Primary Forms only, up to 25 mp | elemental only, up to 50 mp | any Primary Forms, up to 100 mp |
| Sovereign Rune of Aetheris | AETER T'VAN | 10 | Aetheris sources up to 100 mp | up to 250 mp | up to 1000 mp |
Master Rune of Divinity: keeps other runewords on the same object powered with Divine Energy. It must be written on a Divine Energy source. Permanent divine sources are extremely rare, normally found only in holy relics and artifacts, which are most often kept in temples and worshipped. The most common divine source for runecasters is a consecrated object: it has no power of its own but holds divine energy for some time without much loss, acting "like batteries that can be recharged by the runecaster". This does not provide permanency.
Master Rune of Mithis: must be written on a Mithis energy source. "Once upon a time this was the go to rune for runeforging. Mithis metals were commonly available to dwarves. Now that most mithis is corrupted, this rune is very rare as it requires an uncorrupted Mithis source."
Master Rune of Fae: must be written on a Fae energy source. Fae energy is more limited and fickle than other kinds, which is why it has been out of favour with runesmiths; "Now that Mithis is no longer available, this is probably the easiest type of power source to locate."
Sovereign Rune of Aetheris: must be written on an Aetheris energy source, and the source must also be bound (dominion) to the rune so that the rune can use it. This makes the rune quite rare.
Gap
S246 does not say what Aetheris energy is or where an Aetheris source is found.
Foundry Form¶
Foundry runes as one-line descriptions (S243); no cards or orders were written.
| Rune | Effect |
|---|---|
| Heat Rune | Attracts all heat in an area to the target. Useful for amplifying fires and for controlling heat in the forge. Acts as a grounding rune against fire-related effects. |
| Grounding Rune | Used in spellforging and runeforging, but also valuable in combat: attracts all magical effects into the object. |
| Polishing Rune | Polishes a metal or stone surface and keeps it corrosion-free; can be polished into a mirror. |
| Hammering Rune | Tool rune; magnifies the strength of blows. |
| Runesight Rune | Defensive; lets you see runes, even embedded ones. |
| Mending Rune | Repairs physical objects. |
| Separation Rune | Expedites the separation of different liquids. |
| Master Rune of Forging | Generates intense and tunable heat in any material it touches. |
| Master Rune of Repair | Makes mechanical objects self-healing. |
| Sovereign Rune of Runestriking | Allows runes to be "struck" into metal (embedded and hidden); also required on an anvil to strike Sovereign runes. |
An anvil bearing the Sovereign Rune of Runestriking is the Sovereign Anvil required for every Sovereign rune.
Logic Form¶
"Logic Runes are used in constructing complex machinery." (S244) Individual logic runes are not listed, "due to the complexity and minutiae that would entail". Instead they are arranged into circuits called controllers, each with a purpose and made of many logic runes. Logic runes generally need no power source: they use so little energy that the empowerment given when first written lasts a thousand years. A note adds: "?? Logic runes do not count as either Defensive or Offensive."
The overview grid (Apprentice 1-3 to Grandmaster 10-12) is empty.
Controllers¶
| Controller | Requirement | Effect |
|---|---|---|
| Primitive Quadruped Walking Controller | 32 runewords, maximum Logic Order 3 | Circuitry to control quadruped walking and balance. The unit cannot run; top speed 25 for Medium, +5 per size larger, −5 per size smaller. |
| Primitive Biped Walking Controller | 16 runewords, maximum Logic Order 4 | Circuitry to control biped walking and balance. The unit cannot run; top speed 20 for Medium, +5 per size larger, −5 per size smaller. |
Combat, Labor, Audio Sensory, Opti Sensory and Speech Controllers are named without rules.
The core rules add that a Logic construct needs a Namakan Runebinder or Khardic Runepriest for the soul binding that makes golems and automatons autonomous (Khardic Runecasting).
Machine Form¶
Three frames are named, with no rules (S245): Simple Medium Biped Frame, Simple Medium Quadruped Frame and Simple Medium Cart Frame. The core rules describe Machine runes as able to build engines, machines, golems and automatons, made from many runes not listed individually. For frame rules see Constructs and Automata.