Terrun¶
Under construction
The lore wiki is being assembled from the setting's archive of documents. Pages appear section by section; see each section's landing page for what is in place. Rules for playing in Terrun live in the ARCS wiki.
Sections¶
- Cosmology: creation, the Spheres, the planes, and the nature of magic and souls.
- Geography: continents, regions, nations, settlements, and landmarks.
- History: the eras of the world, the master timeline, and the events that shaped it.
- Peoples: the ancestries and cultures of Terrun, their origins, societies, and customs.
- Factions: governments, guilds, orders, cults, and companies.
- Religion: pantheons, deities, faiths, and rites.
- Figures: named people, living and historical.
- Creatures: beasts, monsters, and spirits as they exist in the world.
- Life & Culture: languages, the calendar, currency and trade, technology, law, and daily life.
- Magic: magic in the world: traditions, institutions, and famous practitioners.
- Artifacts: named relics, texts, and wonders.
- Chronicles: one page per campaign: summary, cast, and what the party changed in the world.
- Mechanics: legacy game-design material from the archive, kept for reference; not canon for play.
- Reference: glossary, pronunciation guide, name index, timeline table, and maps.
Giving feedback¶
Use the ✎ Suggest a correction or change to this page link at the bottom of any page.