Skip to content

Terrun

Under construction

The lore wiki is being assembled from the setting's archive of documents. Pages appear section by section; see each section's landing page for what is in place. Rules for playing in Terrun live in the ARCS wiki.

Sections

  • Cosmology: creation, the Spheres, the planes, and the nature of magic and souls.
  • Geography: continents, regions, nations, settlements, and landmarks.
  • History: the eras of the world, the master timeline, and the events that shaped it.
  • Peoples: the ancestries and cultures of Terrun, their origins, societies, and customs.
  • Factions: governments, guilds, orders, cults, and companies.
  • Religion: pantheons, deities, faiths, and rites.
  • Figures: named people, living and historical.
  • Creatures: beasts, monsters, and spirits as they exist in the world.
  • Life & Culture: languages, the calendar, currency and trade, technology, law, and daily life.
  • Magic: magic in the world: traditions, institutions, and famous practitioners.
  • Artifacts: named relics, texts, and wonders.
  • Chronicles: one page per campaign: summary, cast, and what the party changed in the world.
  • Mechanics: legacy game-design material from the archive, kept for reference; not canon for play.
  • Reference: glossary, pronunciation guide, name index, timeline table, and maps.

Giving feedback

Use the ✎ Suggest a correction or change to this page link at the bottom of any page.