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Reagents and Herbs

"Sagewater is found near mithis deposits in pure high mountains streams. It is infused with mithis energy." — Magical Herbs, Components & Reagents (S224)

The alchemist's materials are parts of the living world in which magic has settled: herbs and fungi, the organs of magical creatures, minerals and dusts. The Sancturi-era catalogue of herbs, components and reagents describes about fifty of them and assigns each to one of the eighteen Fae domains, the realms of elemental magic whose names the recipes use to call for an ingredient (S224, S226; see Fae Domains). How reagents are used, and the families they fall into, are described under Alchemy. Prices and grades are rules material.

Sagewater

Sagewater is the solvent of nearly every recipe: the recipe books call for "Filtered Sagewater" in almost every potion, mixture and coat (S220, S221). "Sagewater is found near mithis deposits in pure high mountains streams. It is infused with mithis energy" (S224). The reagent lists know it in two grades, filtered and purified, the second a hundred times as costly (S226). Mageblood Extract, "blood from a creature capable of natural mithis spellcasting, then filtered and purified to only the mithis attuned properties", "can be substituted for Filtered Sagewater in most recipes" (S224).

The catalogue by domain

The catalogue gives each entry a description, a domain, a rarity and a habitat (S224). Several of the plants are dangerous in their own right and are described as creatures under Dangerous Flora.

Light, Sun and Moon

Reagent What it is Where it is found Rarity
Violet Crocus Petals "small bioluminescent purple flowering perennials that dot a darkened forest floor" cold and alpine woodlands very uncommon
Glowroot roots of subterranean white ferns, "used commonly as a paste to make low-light lanterns" underground, moist uncommon
Demonsbane Fruit and Root "small glowing neon green eggplant like fruit. Highly toxic to outsiders but harmless to everyone else. Used in exorcism rituals" hot, dry, full sun scarce; the root very scarce
Sunflower Petals petals of a Fae-plant "found only in areas with constant intense sunlight" hot or temperate, high sun very common
Lasher Root roots of the carnivorous, walking lasher plant partial sunlight scarce
Suncrystal Dust underground quartz that "mirrors sunlight from the surface, producing intense light during daytime and no light at night" underground caverns uncommon
Giraluna Seeds long silver seeds of a plant that blooms only in moonlight; "a hallucinogen and are commonly used in religious rituals and incense" cold, partial shade very uncommon
Mooncrest Fronds a fern whose leaves mirror the full moon "making them appear to glow" forest or jungle scarce
Ancient Heartwood "the heartwood of ancient conscious trees", fae-trees and very old sequoia, oak, spruce, pine and aspen "(normally > 2000 years)" ancient forests and jungles rare

Night, Shadow and Specters

Reagent What it is Where it is found Rarity
Agnes's Veil Blossom globe blossoms of a creeping vine that "radiate darkness", used as a lair or for ambush forest or jungle rare
Nightshade Stalks "highly toxic and cause nervous system paralysis and death", a sedative in very low doses cold or temperate, highly shaded very scarce
Jester's Crown Berries berries that "cause a sense of euphoria (laughter)", used as an anaesthetic swamp or marshland uncommon
Duskblossom Sap sap of the luring, dream-killing Duskblossom Tree wet, partial shade rare
Shadefruit fruit of the Gravediggers Tree, which lays a geas on whoever eats it to go and plant its seeds wet, shaded rare
Grave Moss "a greenish-grey moss that grows over the graves of transitioning spirits" graves uncommon
Spectral Dust "a residue that can be carefully collected where incorporeal undead were destroyed" where incorporeal undead died scarce
Ghostweed "this invisible and ethereal plant grows only in the presence of ghosts", materialising for a few seconds in a flash of light haunted places scarce

Flame, Storms, Wind and Ice

Reagent What it is Where it is found Rarity
Oil purified animal fat such as whale or fish oil, "a base for non-solubles, or to provide steady flammability" animal fats very common
Ashflower Oil the oil of the "burning bush", whose fumes ignite in hot sun and scatter its seeds in the ash hot grasslands, savannah and wastes very uncommon
Fireweed Buds blossoms of a red grass that "when fully mature explode" very dry places rare
Boltweed a brown weed that "only grows on the site of lightning strikes" where lightning strikes very uncommon
Electric Eel Electrocytes the eel's electric organ temperate or hot seas scarce
Whistling Aspen Leaves leaves that catch the wind "and makes a low whistling noise" high alpine scarce
Quotpod Lining the expansive lining of a vine's bursting pods, used "in volatile concoctions that require a gas cloud or mist" cold or temperate forests and swamps uncommon
Frostcap a fungus with "a blue radiance" that causes frostbite to the touch arctic, snowy uncommon
Winter's Rose Petals and Thorns "dark electric blue roses" whose "petals only sprout during blizzards" arctic tundra and wastes rare; the thorns very scarce

Rock, Forge, Acrid and Pool

Reagent What it is Where it is found Rarity
Quartz Dust "pure quartz crystal dust" in rock common
Diamond Dust diamond ground fine kimberlite deposits scarce
Radagorm's Cap cave mushrooms "very sensitive to movement" that grow only in untouched places undisturbed dry caves scarce
Ironstock Moss a moss of iron-rich rock that smiths use to draw iron from ore iron-rich rock in the light uncommon
Briarblade Thorns the metal thorns of an impassable woody vine, home of Briarblade Wolverines and Lashers temperate and hot open land uncommon
Wolvesbane Flowers contain "liquified silver, which is toxic to lycanthropes" mountains and rocky wastes uncommon
Salt "a white mineral found in ancient seabeds" dried seabeds common
Sulfur a yellowish mineral of volcanic places volcanic areas uncommon
Doomlight Algae "a deep purple algae that grows in volcanic springs", glowing and "extremely toxic" volcanic springs scarce
Water Lily Pods "small pods filled with infused water" under lily pads fresh water common
Daggerkelp Spine the sharp spine of a shallow-water kelp calm salt shallows uncommon
Chokevine Tuber the energy-storing tuber of a vine of "explosive growth" that strangles its prey warm, wet, rocky rare

Vigor, Blood, Rot and Ruin

Reagent What it is Where it is found Rarity
Caffeine Extract from coffee, cocoa and tea, "a stimulant" hot lands very common
Silvertooth Leaves "the most common and widely used Medicinal herb", widely cultivated temperate forests common
Chakra's Bane a spice from the inner bark of the underground Starlight Willow; "widely used to suppress magical abilities and is often used to 'treat' spellcasters and other magic-users" wet underground scarce
Garlic "used in cooking, as a food preservative and as an antiseptic" sunny lands very common
Vervain Buds used "to relieve anxiety and ward off undead attracted to blood (vampires)" warm open country common
Mandrake Root a humanoid root, "blood-red" at its centre, that lets out "a paralytic screech" when exposed hot or temperate swamps scarce
Toadstool Caps red toadstools damp, full shade very common
Corpseroot Pods seed pods of a vine that grows through corpses, also called Foulrot; "used medicinally to induce vomiting" anywhere very uncommon
Witchblood Flowers and Juice a deep purple Fae-flower whose thorns carry "a strong degenerative poison (called the witch's curse)"; its root juice is an anaesthetic and a cleaner forests and swamps very uncommon

Components of the great powers

Some reagents belong to whatever domain their source held (S224). Adamantium, "a mineral mined from the marrow of Titan bones and associated to the domain of the Titan", is described under Adamantium. Titanscale is "a lichen that grows on titan bones. Feeds entirely on Fae energy irrespective of climate". An Archon's Heart "possesses tremendous Fae power of the domain associated to the Archon", but "will lose its power quickly after death" without special preservation (see Fae). A Faerie Token "is what binds them to the material plane. The person in possession of the token holds the power of life and death over the faerie. Faeries must return to their token to regenerate and gather power, but keep its location a closely guarded secret".

Demonsbane

Demonsbane is the reagent with the widest use against demons. Its fruit is "highly toxic to outsiders but harmless to everyone else" and "used in exorcism rituals" (S224). In the Demonlands of the Fourth Age the Order of Valyr uses it three ways (S338, S335):

  • Incense. "The white smoke turns bright red in the presence of a demon and burns and causes them pain. Valyr Clerics cover sensitive areas, such as town gates, armories, barracks and roads in the smoke. It is always used in investigations to immediately determine if a demon is involved. Even if a demon has passed recently through the area, it will leave a red trail in the smoke."
  • Weapons. "Apparently they can be forged into metal and do extra harm against demons. Most Valyr weaponry is forged by the dwarves of Duer'Dorren which know the secret of this forging."
  • Draught. "Valyr alchemists prepare a draught which can help protect the drinker against demonic possession and corruption. It is also forced down the throat of possessed people to aid in exorcisms."

Demonsbane arrows are no sure defence: loosed at a rock-skinned demon, "it seemed like they couldn't pierce his rocky skin" (S335).

Abyssal reagents

The witch's reagents come from the Hollows and the Abyss: "important body organs from most abyssal or hollowed creatures as well as abyssal or hollowed magical herbs and plants are common sources of this reagent", and the pure kind "can be harvested directly from powerful manifested extraplanar creatures" (S209). The Aegic witch's charm recipes call for them by kind and grade, a "Brimstone Talisman" for abyssal fire and charms against hollowing, spirits, undead and demons (S214); the craft is described under Witchcraft.

Rift plants

The plants that have adapted to the Rift, from the Floatleaf Vine and the Stardust Blossom to the Corpse Lily and the Sorrowvine (S045), are described under Rift Flora.

Nightpine

Nightpine is a wood the Boreal Elves use for their bows, "a composite bow made of bone, sinew and nightpine wood" (S005); it is mentioned under Boreal Elves and no source here says anything of its magic.

Gap

No source says who gathers reagents, how they are traded, or which peoples favour which, and none explains the marks "In" and "Ex" that the catalogue sets before every reagent's domain.

Legacy rules for reagents and their prices are kept under Mechanics: Reagents.